<feed xmlns='http://www.w3.org/2005/Atom'>
<title>linux-toradex.git/drivers/gpu/drm/tegra/gem.c, branch v3.13</title>
<subtitle>Linux kernel for Apalis and Colibri modules</subtitle>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/'/>
<entry>
<title>drm/tegra: Support bottom-up buffer objects</title>
<updated>2013-10-31T08:55:46+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>thierry.reding@avionic-design.de</email>
</author>
<published>2013-10-07T07:47:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=db7fbdfd25ee009165b6c3b80a9d1c6d8534ad94'/>
<id>db7fbdfd25ee009165b6c3b80a9d1c6d8534ad94</id>
<content type='text'>
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding &lt;thierry.reding@avionic-design.de&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding &lt;thierry.reding@avionic-design.de&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Add support for tiled buffer objects</title>
<updated>2013-10-31T08:55:46+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>thierry.reding@avionic-design.de</email>
</author>
<published>2013-10-04T20:34:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=773af77fc479fd454c3f6836f86bf63996545cf4'/>
<id>773af77fc479fd454c3f6836f86bf63996545cf4</id>
<content type='text'>
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding &lt;thierry.reding@avionic-design.de&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding &lt;thierry.reding@avionic-design.de&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Move driver to DRM tree</title>
<updated>2013-10-31T08:55:40+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2013-10-09T08:32:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=dee8268f8fb218c9e9b604a40f7dbdd395e910f9'/>
<id>dee8268f8fb218c9e9b604a40f7dbdd395e910f9</id>
<content type='text'>
In order to make subsystem-wide changes easier, move the Tegra DRM
driver back into the DRM tree.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In order to make subsystem-wide changes easier, move the Tegra DRM
driver back into the DRM tree.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
</feed>
