<feed xmlns='http://www.w3.org/2005/Atom'>
<title>linux-toradex.git/drivers/gpu/drm/tegra/gem.h, branch v3.19</title>
<subtitle>Linux kernel for Apalis and Colibri modules</subtitle>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/'/>
<entry>
<title>drm/tegra: gem: Use more consistent data types</title>
<updated>2014-11-13T15:18:32+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2014-11-03T12:23:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=71c38629d6bd4be74009fc73946255254477c77e'/>
<id>71c38629d6bd4be74009fc73946255254477c77e</id>
<content type='text'>
Use size_t consistently for sizes and u32/u64 instead of uint32_t and
uint64_t.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Use size_t consistently for sizes and u32/u64 instead of uint32_t and
uint64_t.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Add IOMMU support</title>
<updated>2014-11-13T15:14:48+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2014-06-26T19:41:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=df06b759f2cf4690fa9991edb1504ba39932b2bb'/>
<id>df06b759f2cf4690fa9991edb1504ba39932b2bb</id>
<content type='text'>
When an IOMMU device is available on the platform bus, allocate an IOMMU
domain and attach the display controllers to it. The display controllers
can then scan out non-contiguous buffers by mapping them through the
IOMMU.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
When an IOMMU device is available on the platform bus, allocate an IOMMU
domain and attach the display controllers to it. The display controllers
can then scan out non-contiguous buffers by mapping them through the
IOMMU.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm: Extract &lt;drm/drm_gem.h&gt;</title>
<updated>2014-09-24T01:43:41+00:00</updated>
<author>
<name>Daniel Vetter</name>
<email>daniel.vetter@ffwll.ch</email>
</author>
<published>2014-09-23T13:46:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=d9fc9413f97f5c615256a5657ec667c064c07a70'/>
<id>d9fc9413f97f5c615256a5657ec667c064c07a70</id>
<content type='text'>
v2: Don't forget git add, noticed by David.

Cc: David Herrmann &lt;dh.herrmann@gmail.com&gt;

Signed-off-by: Daniel Vetter &lt;daniel.vetter@intel.com&gt;
Acked-by: David Herrmann &lt;dh.herrmann@gmail.com&gt;
Acked-by: Alex Deucher &lt;alexander.deucher@amd.com&gt;
Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
v2: Don't forget git add, noticed by David.

Cc: David Herrmann &lt;dh.herrmann@gmail.com&gt;

Signed-off-by: Daniel Vetter &lt;daniel.vetter@intel.com&gt;
Acked-by: David Herrmann &lt;dh.herrmann@gmail.com&gt;
Acked-by: Alex Deucher &lt;alexander.deucher@amd.com&gt;
Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Implement more tiling modes</title>
<updated>2014-08-04T08:07:34+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2014-06-03T12:48:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=c134f019abcfaa1cb6e07f6154e92a4f8ce8ddd8'/>
<id>c134f019abcfaa1cb6e07f6154e92a4f8ce8ddd8</id>
<content type='text'>
Tegra124 supports a block-linear mode in addition to the regular pitch
linear and tiled modes. Add support for these by moving the internal
representation into a structure rather than a simple flag.

Tested-by: Alexandre Courbot &lt;acourbot@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Tegra124 supports a block-linear mode in addition to the regular pitch
linear and tiled modes. Add support for these by moving the internal
representation into a structure rather than a simple flag.

Tested-by: Alexandre Courbot &lt;acourbot@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Relicense under GPL v2</title>
<updated>2014-04-04T07:12:51+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2014-02-11T14:52:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=9a2ac2dcdc4baa63c913377f9856993498398025'/>
<id>9a2ac2dcdc4baa63c913377f9856993498398025</id>
<content type='text'>
The majority of the code in this driver is licensed under the GPL v2, so
relicense the rest under GPL v2 as well for consistency.

Acked-by: Stephen Warren &lt;swarren@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The majority of the code in this driver is licensed under the GPL v2, so
relicense the rest under GPL v2 as well for consistency.

Acked-by: Stephen Warren &lt;swarren@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Add PRIME support</title>
<updated>2013-12-20T14:56:07+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2013-12-12T09:00:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=3800391db1b22a7f5d5ae92f9c54fa00327d682a'/>
<id>3800391db1b22a7f5d5ae92f9c54fa00327d682a</id>
<content type='text'>
Implement very basic PRIME support. This currently only works with
buffers that are contiguous in memory and will refuse to import any
physically non-contiguous buffers.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Implement very basic PRIME support. This currently only works with
buffers that are contiguous in memory and will refuse to import any
physically non-contiguous buffers.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Do not export tegra_bo_ops</title>
<updated>2013-12-19T08:29:54+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2013-12-12T09:10:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=425c0fdc427440fdaf039a649eab713d932fa368'/>
<id>425c0fdc427440fdaf039a649eab713d932fa368</id>
<content type='text'>
These buffer object operations are never used outside of the GEM
implementation so there is no use in exporting them.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
These buffer object operations are never used outside of the GEM
implementation so there is no use in exporting them.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Support bottom-up buffer objects</title>
<updated>2013-10-31T08:55:46+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>thierry.reding@avionic-design.de</email>
</author>
<published>2013-10-07T07:47:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=db7fbdfd25ee009165b6c3b80a9d1c6d8534ad94'/>
<id>db7fbdfd25ee009165b6c3b80a9d1c6d8534ad94</id>
<content type='text'>
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding &lt;thierry.reding@avionic-design.de&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding &lt;thierry.reding@avionic-design.de&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Add support for tiled buffer objects</title>
<updated>2013-10-31T08:55:46+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>thierry.reding@avionic-design.de</email>
</author>
<published>2013-10-04T20:34:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=773af77fc479fd454c3f6836f86bf63996545cf4'/>
<id>773af77fc479fd454c3f6836f86bf63996545cf4</id>
<content type='text'>
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding &lt;thierry.reding@avionic-design.de&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding &lt;thierry.reding@avionic-design.de&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Move driver to DRM tree</title>
<updated>2013-10-31T08:55:40+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2013-10-09T08:32:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=dee8268f8fb218c9e9b604a40f7dbdd395e910f9'/>
<id>dee8268f8fb218c9e9b604a40f7dbdd395e910f9</id>
<content type='text'>
In order to make subsystem-wide changes easier, move the Tegra DRM
driver back into the DRM tree.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In order to make subsystem-wide changes easier, move the Tegra DRM
driver back into the DRM tree.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
</feed>
