<feed xmlns='http://www.w3.org/2005/Atom'>
<title>linux-toradex.git/drivers/gpu/drm/vc4/vc4_trace.h, branch v4.9.74</title>
<subtitle>Linux kernel for Apalis and Colibri modules</subtitle>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/'/>
<entry>
<title>drm/vc4: Add support for drawing 3D frames.</title>
<updated>2015-12-08T04:05:10+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2015-11-30T20:13:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=d5b1a78a772f1e31a94f8babfa964152ec5e9aa5'/>
<id>d5b1a78a772f1e31a94f8babfa964152ec5e9aa5</id>
<content type='text'>
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</pre>
</div>
</content>
</entry>
</feed>
