<feed xmlns='http://www.w3.org/2005/Atom'>
<title>linux-toradex.git/drivers/hid/hid-sony.c, branch v5.8-rc2</title>
<subtitle>Linux kernel for Apalis and Colibri modules</subtitle>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/'/>
<entry>
<title>HID: sony: Fix for broken buttons on DS3 USB dongles</title>
<updated>2020-05-26T09:00:49+00:00</updated>
<author>
<name>Scott Shumate</name>
<email>scott.shumate@gmail.com</email>
</author>
<published>2020-05-13T18:39:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=e72455b898ac678667c5674668186b4670d87d11'/>
<id>e72455b898ac678667c5674668186b4670d87d11</id>
<content type='text'>
Fix for non-working buttons on knock-off USB dongles for Sony
controllers. These USB dongles are used to connect older Sony DA/DS1/DS2
controllers via USB and are common on Amazon, AliExpress, etc.  Without
the patch, the square, X, and circle buttons do not function.  These
dongles used to work prior to kernel 4.10 but removing the global DS3
report fixup in commit e19a267b9987 ("HID: sony: DS3 comply to Linux gamepad
spec") exposed the problem.

Many people reported the problem on the Ubuntu forums and are working
around the problem by falling back to the 4.9 hid-sony driver.

The problem stems from these dongles incorrectly reporting their button
count as 13 instead of 16.  This patch fixes up the report descriptor by
changing the button report count to 16 and removing 3 padding bits.

Cc: stable@vger.kernel.org
Fixes: e19a267b9987 ("HID: sony: DS3 comply to Linux gamepad spec")
Signed-off-by: Scott Shumate &lt;scott.shumate@gmail.com&gt;
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fix for non-working buttons on knock-off USB dongles for Sony
controllers. These USB dongles are used to connect older Sony DA/DS1/DS2
controllers via USB and are common on Amazon, AliExpress, etc.  Without
the patch, the square, X, and circle buttons do not function.  These
dongles used to work prior to kernel 4.10 but removing the global DS3
report fixup in commit e19a267b9987 ("HID: sony: DS3 comply to Linux gamepad
spec") exposed the problem.

Many people reported the problem on the Ubuntu forums and are working
around the problem by falling back to the 4.9 hid-sony driver.

The problem stems from these dongles incorrectly reporting their button
count as 13 instead of 16.  This patch fixes up the report descriptor by
changing the button report count to 16 and removing 3 padding bits.

Cc: stable@vger.kernel.org
Fixes: e19a267b9987 ("HID: sony: DS3 comply to Linux gamepad spec")
Signed-off-by: Scott Shumate &lt;scott.shumate@gmail.com&gt;
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>HID: Fix assumption that devices have inputs</title>
<updated>2019-10-03T19:36:40+00:00</updated>
<author>
<name>Alan Stern</name>
<email>stern@rowland.harvard.edu</email>
</author>
<published>2019-10-03T18:53:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=d9d4b1e46d9543a82c23f6df03f4ad697dab361b'/>
<id>d9d4b1e46d9543a82c23f6df03f4ad697dab361b</id>
<content type='text'>
The syzbot fuzzer found a slab-out-of-bounds write bug in the hid-gaff
driver.  The problem is caused by the driver's assumption that the
device must have an input report.  While this will be true for all
normal HID input devices, a suitably malicious device can violate the
assumption.

The same assumption is present in over a dozen other HID drivers.
This patch fixes them by checking that the list of hid_inputs for the
hid_device is nonempty before allowing it to be used.

Reported-and-tested-by: syzbot+403741a091bf41d4ae79@syzkaller.appspotmail.com
Signed-off-by: Alan Stern &lt;stern@rowland.harvard.edu&gt;
CC: &lt;stable@vger.kernel.org&gt;
Signed-off-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The syzbot fuzzer found a slab-out-of-bounds write bug in the hid-gaff
driver.  The problem is caused by the driver's assumption that the
device must have an input report.  While this will be true for all
normal HID input devices, a suitably malicious device can violate the
assumption.

The same assumption is present in over a dozen other HID drivers.
This patch fixes them by checking that the list of hid_inputs for the
hid_device is nonempty before allowing it to be used.

Reported-and-tested-by: syzbot+403741a091bf41d4ae79@syzkaller.appspotmail.com
Signed-off-by: Alan Stern &lt;stern@rowland.harvard.edu&gt;
CC: &lt;stable@vger.kernel.org&gt;
Signed-off-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>HID: sony: Fix memory corruption issue on cleanup.</title>
<updated>2019-09-05T12:27:14+00:00</updated>
<author>
<name>Roderick Colenbrander</name>
<email>roderick.colenbrander@sony.com</email>
</author>
<published>2019-09-04T21:22:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=2bcdacb70327013ca2066bfcf2af1009eff01f1d'/>
<id>2bcdacb70327013ca2066bfcf2af1009eff01f1d</id>
<content type='text'>
The sony driver is not properly cleaning up from potential failures in
sony_input_configured. Currently it calls hid_hw_stop, while hid_connect
is still running. This is not a good idea, instead hid_hw_stop should
be moved to sony_probe. Similar changes were recently made to Logitech
drivers, which were also doing improper cleanup.

Signed-off-by: Roderick Colenbrander &lt;roderick.colenbrander@sony.com&gt;
CC: stable@vger.kernel.org
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The sony driver is not properly cleaning up from potential failures in
sony_input_configured. Currently it calls hid_hw_stop, while hid_connect
is still running. This is not a good idea, instead hid_hw_stop should
be moved to sony_probe. Similar changes were recently made to Logitech
drivers, which were also doing improper cleanup.

Signed-off-by: Roderick Colenbrander &lt;roderick.colenbrander@sony.com&gt;
CC: stable@vger.kernel.org
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>HID: sony: Fix race condition between rumble and device remove.</title>
<updated>2019-08-06T10:46:15+00:00</updated>
<author>
<name>Roderick Colenbrander</name>
<email>roderick@gaikai.com</email>
</author>
<published>2019-08-02T22:50:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=e0f6974a54d3f7f1b5fdf5a593bd43ce9206ec04'/>
<id>e0f6974a54d3f7f1b5fdf5a593bd43ce9206ec04</id>
<content type='text'>
Valve reported a kernel crash on Ubuntu 18.04 when disconnecting a DS4
gamepad while rumble is enabled. This issue is reproducible with a
frequency of 1 in 3 times in the game Borderlands 2 when using an
automatic weapon, which triggers many rumble operations.

We found the issue to be a race condition between sony_remove and the
final device destruction by the HID / input system. The problem was
that sony_remove didn't clean some of its work_item state in
"struct sony_sc". After sony_remove work, the corresponding evdev
node was around for sufficient time for applications to still queue
rumble work after "sony_remove".

On pre-4.19 kernels the race condition caused a kernel crash due to a
NULL-pointer dereference as "sc-&gt;output_report_dmabuf" got freed during
sony_remove. On newer kernels this crash doesn't happen due the buffer
now being allocated using devm_kzalloc. However we can still queue work,
while the driver is an undefined state.

This patch fixes the described problem, by guarding the work_item
"state_worker" with an initialized variable, which we are setting back
to 0 on cleanup.

Signed-off-by: Roderick Colenbrander &lt;roderick.colenbrander@sony.com&gt;
CC: stable@vger.kernel.org
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Valve reported a kernel crash on Ubuntu 18.04 when disconnecting a DS4
gamepad while rumble is enabled. This issue is reproducible with a
frequency of 1 in 3 times in the game Borderlands 2 when using an
automatic weapon, which triggers many rumble operations.

We found the issue to be a race condition between sony_remove and the
final device destruction by the HID / input system. The problem was
that sony_remove didn't clean some of its work_item state in
"struct sony_sc". After sony_remove work, the corresponding evdev
node was around for sufficient time for applications to still queue
rumble work after "sony_remove".

On pre-4.19 kernels the race condition caused a kernel crash due to a
NULL-pointer dereference as "sc-&gt;output_report_dmabuf" got freed during
sony_remove. On newer kernels this crash doesn't happen due the buffer
now being allocated using devm_kzalloc. However we can still queue work,
while the driver is an undefined state.

This patch fixes the described problem, by guarding the work_item
"state_worker" with an initialized variable, which we are setting back
to 0 on cleanup.

Signed-off-by: Roderick Colenbrander &lt;roderick.colenbrander@sony.com&gt;
CC: stable@vger.kernel.org
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 152</title>
<updated>2019-05-30T18:26:32+00:00</updated>
<author>
<name>Thomas Gleixner</name>
<email>tglx@linutronix.de</email>
</author>
<published>2019-05-27T06:55:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=2874c5fd284268364ece81a7bd936f3c8168e567'/>
<id>2874c5fd284268364ece81a7bd936f3c8168e567</id>
<content type='text'>
Based on 1 normalized pattern(s):

  this program is free software you can redistribute it and or modify
  it under the terms of the gnu general public license as published by
  the free software foundation either version 2 of the license or at
  your option any later version

extracted by the scancode license scanner the SPDX license identifier

  GPL-2.0-or-later

has been chosen to replace the boilerplate/reference in 3029 file(s).

Signed-off-by: Thomas Gleixner &lt;tglx@linutronix.de&gt;
Reviewed-by: Allison Randal &lt;allison@lohutok.net&gt;
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190527070032.746973796@linutronix.de
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Based on 1 normalized pattern(s):

  this program is free software you can redistribute it and or modify
  it under the terms of the gnu general public license as published by
  the free software foundation either version 2 of the license or at
  your option any later version

extracted by the scancode license scanner the SPDX license identifier

  GPL-2.0-or-later

has been chosen to replace the boilerplate/reference in 3029 file(s).

Signed-off-by: Thomas Gleixner &lt;tglx@linutronix.de&gt;
Reviewed-by: Allison Randal &lt;allison@lohutok.net&gt;
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190527070032.746973796@linutronix.de
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>HID: sony: Fix SHANWAN PS3 GamePad rumble and led settings support</title>
<updated>2019-01-09T13:56:30+00:00</updated>
<author>
<name>Hongye Yuan</name>
<email>outmatch@gmail.com</email>
</author>
<published>2019-01-09T01:18:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=d03213f1287bcf3ad0102837694f021847737a0d'/>
<id>d03213f1287bcf3ad0102837694f021847737a0d</id>
<content type='text'>
Rumble support on SHANWAN PS3 gamepad is not working when a user
program has asked it to. If a HID Output Reports is sent via Control
Channel then it will be discard by gamepad, thus rumble motor and led
settings in Output Report are ignored.

This patch therefore sends HID Output Report via Interrupt Channel to
SHANWAN gamepad instead of Control Channel, fixing rumble motor and
led settings.

Signed-off-by: Hongye Yuan &lt;outmatch@gmail.com&gt;
Reviewed-by: Bastien Nocera &lt;hadess@hadess.net&gt;
Signed-off-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Rumble support on SHANWAN PS3 gamepad is not working when a user
program has asked it to. If a HID Output Reports is sent via Control
Channel then it will be discard by gamepad, thus rumble motor and led
settings in Output Report are ignored.

This patch therefore sends HID Output Report via Interrupt Channel to
SHANWAN gamepad instead of Control Channel, fixing rumble motor and
led settings.

Signed-off-by: Hongye Yuan &lt;outmatch@gmail.com&gt;
Reviewed-by: Bastien Nocera &lt;hadess@hadess.net&gt;
Signed-off-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>HID: sony: Transform one-time SHANWAN check into quirk</title>
<updated>2019-01-09T13:56:30+00:00</updated>
<author>
<name>Hongye Yuan</name>
<email>outmatch@gmail.com</email>
</author>
<published>2019-01-09T01:18:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=69481059c507b3b5a99aaab0d544e6516034defc'/>
<id>69481059c507b3b5a99aaab0d544e6516034defc</id>
<content type='text'>
Transform the one-time check for a SHANWAN PS3 clone gamepad into a
quirk, to avoid doing the same string comparison in multiple places.

Signed-off-by: Hongye Yuan &lt;outmatch@gmail.com&gt;
Reviewed-by: Bastien Nocera &lt;hadess@hadess.net&gt;
Signed-off-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Transform the one-time check for a SHANWAN PS3 clone gamepad into a
quirk, to avoid doing the same string comparison in multiple places.

Signed-off-by: Hongye Yuan &lt;outmatch@gmail.com&gt;
Reviewed-by: Bastien Nocera &lt;hadess@hadess.net&gt;
Signed-off-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>HID: hid-sony.c: Use devm_ api to simplify sc-&gt;output_report_dmabuf</title>
<updated>2018-07-09T13:14:08+00:00</updated>
<author>
<name>Hanno Zulla</name>
<email>abos@hanno.de</email>
</author>
<published>2018-06-14T14:32:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=ea58c33d4d85504b4255dd74999603a6793bc56a'/>
<id>ea58c33d4d85504b4255dd74999603a6793bc56a</id>
<content type='text'>
HID: hid-sony.c: Use devm_ api to simplify sc-&gt;output_report_dmabuf

Using devm_ calls, the resources of the Sony game devices's features are
tied to the main device handle, making it easier to handle errors and
teardown inside the device driver. Altogether, this reduces complexity
of the driver source.

Signed-off-by: Hanno Zulla &lt;kontakt@hanno.de&gt;
Reviewed-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
HID: hid-sony.c: Use devm_ api to simplify sc-&gt;output_report_dmabuf

Using devm_ calls, the resources of the Sony game devices's features are
tied to the main device handle, making it easier to handle errors and
teardown inside the device driver. Altogether, this reduces complexity
of the driver source.

Signed-off-by: Hanno Zulla &lt;kontakt@hanno.de&gt;
Reviewed-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>HID: hid-sony.c: Use devm_ api to simplify sony_battery_probe()</title>
<updated>2018-07-09T13:14:07+00:00</updated>
<author>
<name>Hanno Zulla</name>
<email>abos@hanno.de</email>
</author>
<published>2018-06-14T14:31:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=8082d3f02261adbdc4eb3301fb99960162c3d142'/>
<id>8082d3f02261adbdc4eb3301fb99960162c3d142</id>
<content type='text'>
HID: hid-sony.c: Use devm_ api to simplify sony_battery_probe()

Using devm_ calls, the resources of the Sony game devices's features are
tied to the main device handle, making it easier to handle errors and
teardown inside the device driver. Altogether, this reduces complexity
of the driver source.

Signed-off-by: Hanno Zulla &lt;kontakt@hanno.de&gt;
Reviewed-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
HID: hid-sony.c: Use devm_ api to simplify sony_battery_probe()

Using devm_ calls, the resources of the Sony game devices's features are
tied to the main device handle, making it easier to handle errors and
teardown inside the device driver. Altogether, this reduces complexity
of the driver source.

Signed-off-by: Hanno Zulla &lt;kontakt@hanno.de&gt;
Reviewed-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>HID: hid-sony.c: Use devm_ api to simplify sony_leds_init()</title>
<updated>2018-07-09T13:14:07+00:00</updated>
<author>
<name>Hanno Zulla</name>
<email>abos@hanno.de</email>
</author>
<published>2018-06-14T14:30:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=f2d98e2c020e8f33813a746ac8a92a4582ac416a'/>
<id>f2d98e2c020e8f33813a746ac8a92a4582ac416a</id>
<content type='text'>
[PATCH 3/5] HID: hid-sony.c: Use devm_ api to simplify sony_leds_init()

Using devm_ calls, the resources of the Sony game devices's features are
tied to the main device handle, making it easier to handle errors and
teardown inside the device driver. Altogether, this reduces complexity
of the driver source.

Signed-off-by: Hanno Zulla &lt;kontakt@hanno.de&gt;
Reviewed-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[PATCH 3/5] HID: hid-sony.c: Use devm_ api to simplify sony_leds_init()

Using devm_ calls, the resources of the Sony game devices's features are
tied to the main device handle, making it easier to handle errors and
teardown inside the device driver. Altogether, this reduces complexity
of the driver source.

Signed-off-by: Hanno Zulla &lt;kontakt@hanno.de&gt;
Reviewed-by: Benjamin Tissoires &lt;benjamin.tissoires@redhat.com&gt;
Signed-off-by: Jiri Kosina &lt;jkosina@suse.cz&gt;
</pre>
</div>
</content>
</entry>
</feed>
