<feed xmlns='http://www.w3.org/2005/Atom'>
<title>linux-toradex.git/drivers/input/gameport/Kconfig, branch v3.4</title>
<subtitle>Linux kernel for Apalis and Colibri modules</subtitle>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/'/>
<entry>
<title>Input: add help entry for FM801 gameport driver to Kconfig</title>
<updated>2005-12-21T05:52:00+00:00</updated>
<author>
<name>Dmitry Torokhov</name>
<email>dtor_core@ameritech.net</email>
</author>
<published>2005-12-21T05:52:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=41293e5368d9ba9760935cf510d2631c257f2b74'/>
<id>41293e5368d9ba9760935cf510d2631c257f2b74</id>
<content type='text'>
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver</title>
<updated>2005-05-29T07:25:43+00:00</updated>
<author>
<name>Vojtech Pavlik</name>
<email>vojtech@suse.cz</email>
</author>
<published>2005-05-29T07:25:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f'/>
<id>f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f</id>
<content type='text'>
       offers the gameport part already.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
       offers the gameport part already.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Input: Crystal SoundFusion (cs461x) gameport support isn't needed</title>
<updated>2005-05-29T07:25:33+00:00</updated>
<author>
<name>Vojtech Pavlik</name>
<email>vojtech@suse.cz</email>
</author>
<published>2005-05-29T07:25:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=e8eef5773325f1594acd377b5aa8fe5fb4e45163'/>
<id>e8eef5773325f1594acd377b5aa8fe5fb4e45163</id>
<content type='text'>
       either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
       either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Input:</title>
<updated>2005-05-28T07:11:12+00:00</updated>
<author>
<name>Adrian Bunk</name>
<email>bunk@stusta.de</email>
</author>
<published>2005-05-28T07:11:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=668d1e6093110f7534e661e2ff43d54c74659b6d'/>
<id>668d1e6093110f7534e661e2ff43d54c74659b6d</id>
<content type='text'>
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk &lt;bunk@stusta.de&gt;
Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk &lt;bunk@stusta.de&gt;
Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Linux-2.6.12-rc2</title>
<updated>2005-04-16T22:20:36+00:00</updated>
<author>
<name>Linus Torvalds</name>
<email>torvalds@ppc970.osdl.org</email>
</author>
<published>2005-04-16T22:20:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.toradex.cn/cgit/linux-toradex.git/commit/?id=1da177e4c3f41524e886b7f1b8a0c1fc7321cac2'/>
<id>1da177e4c3f41524e886b7f1b8a0c1fc7321cac2</id>
<content type='text'>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
</pre>
</div>
</content>
</entry>
</feed>
