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authorKevin Huang <kevinh@nvidia.com>2011-08-25 14:19:13 -0700
committerRohan Somvanshi <rsomvanshi@nvidia.com>2011-09-05 10:00:06 -0700
commit0cea1bd3ed04d2fa3877be1b3ca2b14859d7af02 (patch)
treeee16c426521f07749b1336472339855a70f5639d
parentd0071cc636741832955df7eb3e81d9afe56f5e10 (diff)
video: tegra: overlay: Support ODM-programmable delay of N-shot mode.
Add ODM-programmable delay in DSI N-shot mode. The purpose is to improvement power consumption for DIDIM for some cases (e.g. 30 fps video playback). Bug 867689 Change-Id: Ib5f1b08e720f3316fed3bd9c4311fce9e4f97286 Reviewed-on: http://git-master/r/49593 Reviewed-by: Kevin Huang (Eng-SW) <kevinh@nvidia.com> Tested-by: Kevin Huang (Eng-SW) <kevinh@nvidia.com> Reviewed-by: Matt Wagner <mwagner@nvidia.com> Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com> Reviewed-by: Jon Mayo <jmayo@nvidia.com>
-rw-r--r--arch/arm/mach-tegra/include/mach/dc.h1
-rw-r--r--drivers/video/tegra/dc/overlay.c58
2 files changed, 53 insertions, 6 deletions
diff --git a/arch/arm/mach-tegra/include/mach/dc.h b/arch/arm/mach-tegra/include/mach/dc.h
index e3cc94138d32..cd6d3e374b7d 100644
--- a/arch/arm/mach-tegra/include/mach/dc.h
+++ b/arch/arm/mach-tegra/include/mach/dc.h
@@ -292,6 +292,7 @@ enum {
struct tegra_dc_out {
int type;
unsigned flags;
+ unsigned n_shot_delay;
/* size in mm */
unsigned h_size;
diff --git a/drivers/video/tegra/dc/overlay.c b/drivers/video/tegra/dc/overlay.c
index 057241e86c81..1f31631ea699 100644
--- a/drivers/video/tegra/dc/overlay.c
+++ b/drivers/video/tegra/dc/overlay.c
@@ -71,6 +71,7 @@ struct tegra_overlay_info {
u32 overlay_ref;
struct mutex lock;
struct workqueue_struct *flip_wq;
+ struct completion complete;
/* Big enough for tegra_dc%u when %u < 10 */
char name[10];
@@ -276,13 +277,10 @@ static void tegra_overlay_blend_reorder(struct tegra_dc_blend *blend,
static int tegra_overlay_flip_didim(struct tegra_overlay_flip_data *data)
{
- mutex_lock(&tegra_flip_lock);
+ init_completion(&data->overlay->complete);
INIT_WORK(&data->work, tegra_overlay_flip_worker);
-
queue_work(data->overlay->flip_wq, &data->work);
- mutex_unlock(&tegra_flip_lock);
-
return 0;
}
@@ -325,6 +323,8 @@ static void tegra_overlay_n_shot(struct tegra_overlay_flip_data *data,
data->didim_work = true;
for (i = 0; i < *nr_unpin; i++)
data->unpin_handles[i] = unpin_handles[i];
+ tegra_dc_incr_syncpt_min(overlay->dc, 0,
+ data->syncpt_max);
tegra_overlay_flip_didim(data);
mutex_unlock(&overlay->lock);
return;
@@ -345,6 +345,39 @@ static void tegra_overlay_n_shot(struct tegra_overlay_flip_data *data,
kfree(data);
}
+static bool tegra_overlay_n_shot_delay(struct tegra_overlay_flip_data *data,
+ unsigned int delay)
+{
+ int i;
+ long timeout;
+ struct tegra_overlay_info *overlay = data->overlay;
+
+ /* If delay is zero, do not delay. */
+ if (!delay)
+ return true;
+
+ timeout = wait_for_completion_interruptible_timeout(
+ &overlay->complete, msecs_to_jiffies(delay));
+
+ /* Check return value to see if timeout occurs of not. If yes, we will
+ * continue to update duplicate frame; otherwise clear it. */
+ if (timeout) {
+ /*tegra_dc_incr_syncpt_min(overlay->dc, 0,*/
+ /*data->syncpt_max);*/
+ for (i = 0; i < data->nr_unpin; i++) {
+ nvmap_unpin(overlay->overlay_nvmap,
+ data->unpin_handles[i]);
+ nvmap_free(overlay->overlay_nvmap,
+ data->unpin_handles[i]);
+ }
+
+ kfree(data);
+ return false;
+ }
+
+ return true;
+}
+
static void tegra_overlay_flip_worker(struct work_struct *work)
{
struct tegra_overlay_flip_data *data =
@@ -353,10 +386,16 @@ static void tegra_overlay_flip_worker(struct work_struct *work)
struct tegra_dc_win *win;
struct tegra_dc_win *wins[TEGRA_FB_FLIP_N_WINDOWS];
struct nvmap_handle_ref *unpin_handles[TEGRA_FB_FLIP_N_WINDOWS];
+ unsigned int delay_ms = (unsigned int) overlay->dc->out->n_shot_delay;
int i, nr_win = 0, nr_unpin = 0;
data = container_of(work, struct tegra_overlay_flip_data, work);
+ if ((overlay->dc->out->flags & TEGRA_DC_OUT_ONE_SHOT_MODE) &&
+ (overlay->dc->out->flags & TEGRA_DC_OUT_N_SHOT_MODE) &&
+ data->didim_work && !tegra_overlay_n_shot_delay(data, delay_ms))
+ return;
+
for (i = 0; i < TEGRA_FB_FLIP_N_WINDOWS; i++) {
struct tegra_overlay_flip_win *flip_win = &data->win[i];
int idx = flip_win->attr.index;
@@ -457,6 +496,8 @@ static int tegra_overlay_flip(struct tegra_overlay_info *overlay,
if ((overlay->dc->out->flags & TEGRA_DC_OUT_ONE_SHOT_MODE) &&
(overlay->dc->out->flags & TEGRA_DC_OUT_N_SHOT_MODE)) {
+ if (!completion_done(&overlay->complete))
+ complete(&overlay->complete);
mutex_lock(&overlay->lock);
overlay->overlay_ref++;
overlay->n_shot = 0;
@@ -853,10 +894,10 @@ struct tegra_overlay_info *tegra_overlay_register(struct nvhost_device *ndev,
e = -ENOMEM;
goto err_delete_wq;
}
- mutex_init(&dev->lock);
dev->overlay_ref = 0;
dev->n_shot = 0;
-
+ mutex_init(&dev->lock);
+ init_completion(&dev->complete);
dev->dc = dc;
dev_info(&ndev->dev, "registered overlay\n");
@@ -883,8 +924,13 @@ void tegra_overlay_disable(struct tegra_overlay_info *overlay_info)
{
mutex_lock(&tegra_flip_lock);
mutex_lock(&overlay_info->lock);
+
+ /* Clear n_shot and wake up pending worker */
overlay_info->n_shot = 0;
+ complete(&overlay_info->complete);
+
flush_workqueue(overlay_info->flip_wq);
+
mutex_unlock(&overlay_info->lock);
mutex_unlock(&tegra_flip_lock);
}