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authorAdrian Bunk <bunk@stusta.de>2006-06-26 00:26:28 -0700
committerLinus Torvalds <torvalds@g5.osdl.org>2006-06-26 09:58:28 -0700
commit31c5cdba69c3c6e9bb1aaf15870f5c23402267e0 (patch)
tree091fe4832efd7d284fb4f4130097faa65a167d2c
parente4423781850025726b6c4e24ba3d93c7ff9cd826 (diff)
[PATCH] fbdev: cleanup the CONFIG_VIDEO_SELECT mess
We had three (sic) VIDEO_SELECT options: - two in drivers/video/Kconfig - one in drivers/video/console/Kconfig This patch removes the two options in drivers/video/Kconfig and also removes the unneeded usage in drivers/video/sis/sis_main.c . Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
-rw-r--r--drivers/video/Kconfig11
-rw-r--r--drivers/video/sis/sis_main.c2
2 files changed, 1 insertions, 12 deletions
diff --git a/drivers/video/Kconfig b/drivers/video/Kconfig
index 168ede7902bd..90cd5587d4e3 100644
--- a/drivers/video/Kconfig
+++ b/drivers/video/Kconfig
@@ -551,11 +551,6 @@ config FB_VESA
You will get a boot time penguin logo at no additional cost. Please
read <file:Documentation/fb/vesafb.txt>. If unsure, say Y.
-config VIDEO_SELECT
- bool
- depends on FB_VESA
- default y
-
config FB_HGA
tristate "Hercules mono graphics support"
depends on FB && X86
@@ -578,12 +573,6 @@ config FB_HGA_ACCEL
This will compile the Hercules mono graphics with
acceleration functions.
-
-config VIDEO_SELECT
- bool
- depends on (FB = y) && X86
- default y
-
config FB_SGIVW
tristate "SGI Visual Workstation framebuffer support"
depends on FB && X86_VISWS
diff --git a/drivers/video/sis/sis_main.c b/drivers/video/sis/sis_main.c
index 8adf5bf91eee..c63c0e721b82 100644
--- a/drivers/video/sis/sis_main.c
+++ b/drivers/video/sis/sis_main.c
@@ -275,7 +275,7 @@ sisfb_search_mode(char *name, BOOLEAN quiet)
static void __devinit
sisfb_get_vga_mode_from_kernel(void)
{
-#if (defined(__i386__) || defined(__x86_64__)) && defined(CONFIG_VIDEO_SELECT)
+#ifdef CONFIG_X86
char mymode[32];
int mydepth = screen_info.lfb_depth;