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authorDave Airlie <airlied@redhat.com>2014-01-24 09:50:18 +1000
committerDave Airlie <airlied@redhat.com>2014-01-29 10:51:52 +1000
commitf4b4718b61d1d5a7442a4fd6863ea80c3a10e508 (patch)
tree315751b7a57c6b2e953b1013a58c1104fb2e6ca2
parent821b4db3b62139d51cf14090dfab07fb09cb3a6b (diff)
drm: ast,cirrus,mgag200: use drm_can_sleep
these 3 were checking in_interrupt but we have situations where calling vunmap under this could cause a BUG to be hit in smp_call_function_many. Use the drm_can_sleep macro instead, which should stop this path from been taken in this case. Cc: stable@vger.kernel.org Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r--drivers/gpu/drm/ast/ast_fb.c2
-rw-r--r--drivers/gpu/drm/cirrus/cirrus_fbdev.c2
-rw-r--r--drivers/gpu/drm/mgag200/mgag200_fb.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gpu/drm/ast/ast_fb.c b/drivers/gpu/drm/ast/ast_fb.c
index 7b33e14e44aa..3f65dd6676b2 100644
--- a/drivers/gpu/drm/ast/ast_fb.c
+++ b/drivers/gpu/drm/ast/ast_fb.c
@@ -65,7 +65,7 @@ static void ast_dirty_update(struct ast_fbdev *afbdev,
* then the BO is being moved and we should
* store up the damage until later.
*/
- if (!in_interrupt())
+ if (!drm_can_sleep())
ret = ast_bo_reserve(bo, true);
if (ret) {
if (ret != -EBUSY)
diff --git a/drivers/gpu/drm/cirrus/cirrus_fbdev.c b/drivers/gpu/drm/cirrus/cirrus_fbdev.c
index e63a7533f849..2fd4a92162cb 100644
--- a/drivers/gpu/drm/cirrus/cirrus_fbdev.c
+++ b/drivers/gpu/drm/cirrus/cirrus_fbdev.c
@@ -39,7 +39,7 @@ static void cirrus_dirty_update(struct cirrus_fbdev *afbdev,
* then the BO is being moved and we should
* store up the damage until later.
*/
- if (!in_interrupt())
+ if (!drm_can_sleep())
ret = cirrus_bo_reserve(bo, true);
if (ret) {
if (ret != -EBUSY)
diff --git a/drivers/gpu/drm/mgag200/mgag200_fb.c b/drivers/gpu/drm/mgag200/mgag200_fb.c
index 005b60aa2a00..f9adc27ef32a 100644
--- a/drivers/gpu/drm/mgag200/mgag200_fb.c
+++ b/drivers/gpu/drm/mgag200/mgag200_fb.c
@@ -41,7 +41,7 @@ static void mga_dirty_update(struct mga_fbdev *mfbdev,
* then the BO is being moved and we should
* store up the damage until later.
*/
- if (!in_interrupt())
+ if (!drm_can_sleep())
ret = mgag200_bo_reserve(bo, true);
if (ret) {
if (ret != -EBUSY)