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authorLinus Torvalds <torvalds@linux-foundation.org>2009-01-09 15:18:49 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2009-01-09 15:18:49 -0800
commit31aeb6c815549948571eec988ad9728c27d7a68d (patch)
treee155438be253924ebb1b792182e406947369b3eb /Documentation/filesystems
parentc40f6f8bbc4cbd2902671aacd587400ddca62627 (diff)
parentfc55584175589b70f4c30cb594f09f4bd6ad5d40 (diff)
Merge git://git.kernel.org/pub/scm/linux/kernel/git/pkl/squashfs-linus
* git://git.kernel.org/pub/scm/linux/kernel/git/pkl/squashfs-linus: MAINTAINERS: squashfs entry Squashfs: documentation Squashfs: initrd support Squashfs: Kconfig entry Squashfs: Makefiles Squashfs: header files Squashfs: block operations Squashfs: cache operations Squashfs: uid/gid lookup operations Squashfs: fragment block operations Squashfs: export operations Squashfs: super block operations Squashfs: symlink operations Squashfs: regular file operations Squashfs: directory readdir operations Squashfs: directory lookup operations Squashfs: inode operations
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+SQUASHFS 4.0 FILESYSTEM
+=======================
+
+Squashfs is a compressed read-only filesystem for Linux.
+It uses zlib compression to compress files, inodes and directories.
+Inodes in the system are very small and all blocks are packed to minimise
+data overhead. Block sizes greater than 4K are supported up to a maximum
+of 1Mbytes (default block size 128K).
+
+Squashfs is intended for general read-only filesystem use, for archival
+use (i.e. in cases where a .tar.gz file may be used), and in constrained
+block device/memory systems (e.g. embedded systems) where low overhead is
+needed.
+
+Mailing list: squashfs-devel@lists.sourceforge.net
+Web site: www.squashfs.org
+
+1. FILESYSTEM FEATURES
+----------------------
+
+Squashfs filesystem features versus Cramfs:
+
+ Squashfs Cramfs
+
+Max filesystem size: 2^64 16 MiB
+Max file size: ~ 2 TiB 16 MiB
+Max files: unlimited unlimited
+Max directories: unlimited unlimited
+Max entries per directory: unlimited unlimited
+Max block size: 1 MiB 4 KiB
+Metadata compression: yes no
+Directory indexes: yes no
+Sparse file support: yes no
+Tail-end packing (fragments): yes no
+Exportable (NFS etc.): yes no
+Hard link support: yes no
+"." and ".." in readdir: yes no
+Real inode numbers: yes no
+32-bit uids/gids: yes no
+File creation time: yes no
+Xattr and ACL support: no no
+
+Squashfs compresses data, inodes and directories. In addition, inode and
+directory data are highly compacted, and packed on byte boundaries. Each
+compressed inode is on average 8 bytes in length (the exact length varies on
+file type, i.e. regular file, directory, symbolic link, and block/char device
+inodes have different sizes).
+
+2. USING SQUASHFS
+-----------------
+
+As squashfs is a read-only filesystem, the mksquashfs program must be used to
+create populated squashfs filesystems. This and other squashfs utilities
+can be obtained from http://www.squashfs.org. Usage instructions can be
+obtained from this site also.
+
+
+3. SQUASHFS FILESYSTEM DESIGN
+-----------------------------
+
+A squashfs filesystem consists of seven parts, packed together on a byte
+alignment:
+
+ ---------------
+ | superblock |
+ |---------------|
+ | datablocks |
+ | & fragments |
+ |---------------|
+ | inode table |
+ |---------------|
+ | directory |
+ | table |
+ |---------------|
+ | fragment |
+ | table |
+ |---------------|
+ | export |
+ | table |
+ |---------------|
+ | uid/gid |
+ | lookup table |
+ ---------------
+
+Compressed data blocks are written to the filesystem as files are read from
+the source directory, and checked for duplicates. Once all file data has been
+written the completed inode, directory, fragment, export and uid/gid lookup
+tables are written.
+
+3.1 Inodes
+----------
+
+Metadata (inodes and directories) are compressed in 8Kbyte blocks. Each
+compressed block is prefixed by a two byte length, the top bit is set if the
+block is uncompressed. A block will be uncompressed if the -noI option is set,
+or if the compressed block was larger than the uncompressed block.
+
+Inodes are packed into the metadata blocks, and are not aligned to block
+boundaries, therefore inodes overlap compressed blocks. Inodes are identified
+by a 48-bit number which encodes the location of the compressed metadata block
+containing the inode, and the byte offset into that block where the inode is
+placed (<block, offset>).
+
+To maximise compression there are different inodes for each file type
+(regular file, directory, device, etc.), the inode contents and length
+varying with the type.
+
+To further maximise compression, two types of regular file inode and
+directory inode are defined: inodes optimised for frequently occurring
+regular files and directories, and extended types where extra
+information has to be stored.
+
+3.2 Directories
+---------------
+
+Like inodes, directories are packed into compressed metadata blocks, stored
+in a directory table. Directories are accessed using the start address of
+the metablock containing the directory and the offset into the
+decompressed block (<block, offset>).
+
+Directories are organised in a slightly complex way, and are not simply
+a list of file names. The organisation takes advantage of the
+fact that (in most cases) the inodes of the files will be in the same
+compressed metadata block, and therefore, can share the start block.
+Directories are therefore organised in a two level list, a directory
+header containing the shared start block value, and a sequence of directory
+entries, each of which share the shared start block. A new directory header
+is written once/if the inode start block changes. The directory
+header/directory entry list is repeated as many times as necessary.
+
+Directories are sorted, and can contain a directory index to speed up
+file lookup. Directory indexes store one entry per metablock, each entry
+storing the index/filename mapping to the first directory header
+in each metadata block. Directories are sorted in alphabetical order,
+and at lookup the index is scanned linearly looking for the first filename
+alphabetically larger than the filename being looked up. At this point the
+location of the metadata block the filename is in has been found.
+The general idea of the index is ensure only one metadata block needs to be
+decompressed to do a lookup irrespective of the length of the directory.
+This scheme has the advantage that it doesn't require extra memory overhead
+and doesn't require much extra storage on disk.
+
+3.3 File data
+-------------
+
+Regular files consist of a sequence of contiguous compressed blocks, and/or a
+compressed fragment block (tail-end packed block). The compressed size
+of each datablock is stored in a block list contained within the
+file inode.
+
+To speed up access to datablocks when reading 'large' files (256 Mbytes or
+larger), the code implements an index cache that caches the mapping from
+block index to datablock location on disk.
+
+The index cache allows Squashfs to handle large files (up to 1.75 TiB) while
+retaining a simple and space-efficient block list on disk. The cache
+is split into slots, caching up to eight 224 GiB files (128 KiB blocks).
+Larger files use multiple slots, with 1.75 TiB files using all 8 slots.
+The index cache is designed to be memory efficient, and by default uses
+16 KiB.
+
+3.4 Fragment lookup table
+-------------------------
+
+Regular files can contain a fragment index which is mapped to a fragment
+location on disk and compressed size using a fragment lookup table. This
+fragment lookup table is itself stored compressed into metadata blocks.
+A second index table is used to locate these. This second index table for
+speed of access (and because it is small) is read at mount time and cached
+in memory.
+
+3.5 Uid/gid lookup table
+------------------------
+
+For space efficiency regular files store uid and gid indexes, which are
+converted to 32-bit uids/gids using an id look up table. This table is
+stored compressed into metadata blocks. A second index table is used to
+locate these. This second index table for speed of access (and because it
+is small) is read at mount time and cached in memory.
+
+3.6 Export table
+----------------
+
+To enable Squashfs filesystems to be exportable (via NFS etc.) filesystems
+can optionally (disabled with the -no-exports Mksquashfs option) contain
+an inode number to inode disk location lookup table. This is required to
+enable Squashfs to map inode numbers passed in filehandles to the inode
+location on disk, which is necessary when the export code reinstantiates
+expired/flushed inodes.
+
+This table is stored compressed into metadata blocks. A second index table is
+used to locate these. This second index table for speed of access (and because
+it is small) is read at mount time and cached in memory.
+
+
+4. TODOS AND OUTSTANDING ISSUES
+-------------------------------
+
+4.1 Todo list
+-------------
+
+Implement Xattr and ACL support. The Squashfs 4.0 filesystem layout has hooks
+for these but the code has not been written. Once the code has been written
+the existing layout should not require modification.
+
+4.2 Squashfs internal cache
+---------------------------
+
+Blocks in Squashfs are compressed. To avoid repeatedly decompressing
+recently accessed data Squashfs uses two small metadata and fragment caches.
+
+The cache is not used for file datablocks, these are decompressed and cached in
+the page-cache in the normal way. The cache is used to temporarily cache
+fragment and metadata blocks which have been read as a result of a metadata
+(i.e. inode or directory) or fragment access. Because metadata and fragments
+are packed together into blocks (to gain greater compression) the read of a
+particular piece of metadata or fragment will retrieve other metadata/fragments
+which have been packed with it, these because of locality-of-reference may be
+read in the near future. Temporarily caching them ensures they are available
+for near future access without requiring an additional read and decompress.
+
+In the future this internal cache may be replaced with an implementation which
+uses the kernel page cache. Because the page cache operates on page sized
+units this may introduce additional complexity in terms of locking and
+associated race conditions.