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author | Terje Bergstrom <tbergstrom@nvidia.com> | 2014-06-02 12:02:26 +0300 |
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committer | Mrutyunjay Sawant <msawant@nvidia.com> | 2014-06-04 06:13:09 -0700 |
commit | 60ca8709496cbcfe7dc931a2ec8786f82b2761eb (patch) | |
tree | 4c281d01a940144bd55f4c3d01aa00c60a6170d5 /arch/x86/boot/compressed/head_32.S | |
parent | 6f526945f0746db3d0eb0b2d76a212d96dc1c18d (diff) |
gpu: nvgpu: Fault engines on PBDMA error
On PBDMA error even though the engine might not be wedged, we need to
kick the channel out of engine. Add that logic. Also when channel is
not in engine, we need to remove it from runlist.
Bug 1498688
Change-Id: I5939feb41d0a90635ba313b265c7e3b5d3f48622
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/417730
Reviewed-by: Automatic_Commit_Validation_User
Diffstat (limited to 'arch/x86/boot/compressed/head_32.S')
0 files changed, 0 insertions, 0 deletions