diff options
author | Alex Nixon <alex.nixon@citrix.com> | 2008-08-22 11:52:12 +0100 |
---|---|---|
committer | Ingo Molnar <mingo@elte.hu> | 2008-08-25 10:59:18 +0200 |
commit | 379002586368ae22916f668011c9118c8ce8189c (patch) | |
tree | 875144461ee68d5c960061c202d6ddc01750ee82 /arch | |
parent | 93be71b672f167b1e8c23725114f86305354f0ac (diff) |
x86_32: clean up play_dead
The removal of the CPU from the various maps was redundant as it already
happened in cpu_disable.
After cleaning this up, cpu_uninit only resets the tlb state, so rename
it and create a noop version for the X86_64 case (so the two play_deads
can be unified later).
Signed-off-by: Alex Nixon <alex.nixon@citrix.com>
Acked-by: Jeremy Fitzhardinge <jeremy@goop.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Diffstat (limited to 'arch')
-rw-r--r-- | arch/x86/kernel/cpu/common.c | 6 | ||||
-rw-r--r-- | arch/x86/kernel/process_32.c | 17 |
2 files changed, 5 insertions, 18 deletions
diff --git a/arch/x86/kernel/cpu/common.c b/arch/x86/kernel/cpu/common.c index 80ab20d4fa39..18f5551b32dd 100644 --- a/arch/x86/kernel/cpu/common.c +++ b/arch/x86/kernel/cpu/common.c @@ -714,14 +714,10 @@ void __cpuinit cpu_init(void) mxcsr_feature_mask_init(); } -#ifdef CONFIG_HOTPLUG_CPU -void __cpuinit cpu_uninit(void) +void reset_lazy_tlbstate(void) { int cpu = raw_smp_processor_id(); - cpu_clear(cpu, cpu_initialized); - /* lazy TLB state */ per_cpu(cpu_tlbstate, cpu).state = 0; per_cpu(cpu_tlbstate, cpu).active_mm = &init_mm; } -#endif diff --git a/arch/x86/kernel/process_32.c b/arch/x86/kernel/process_32.c index e382fe0ccd66..d55eb49584b1 100644 --- a/arch/x86/kernel/process_32.c +++ b/arch/x86/kernel/process_32.c @@ -75,26 +75,17 @@ unsigned long thread_saved_pc(struct task_struct *tsk) #ifdef CONFIG_HOTPLUG_CPU #include <asm/nmi.h> -static void cpu_exit_clear(void) +/* We don't actually take CPU down, just spin without interrupts. */ +void native_play_dead(void) { int cpu = raw_smp_processor_id(); idle_task_exit(); - cpu_uninit(); - irq_ctx_exit(cpu); + reset_lazy_tlbstate(); - cpu_clear(cpu, cpu_callout_map); - cpu_clear(cpu, cpu_callin_map); - - numa_remove_cpu(cpu); -} + irq_ctx_exit(cpu); -/* We don't actually take CPU down, just spin without interrupts. */ -void native_play_dead(void) -{ - /* This must be done before dead CPU ack */ - cpu_exit_clear(); mb(); /* Ack it */ __get_cpu_var(cpu_state) = CPU_DEAD; |