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authorYoichi Yuasa <yuasa@hh.iij4u.or.jp>2005-07-27 11:43:28 -0700
committerLinus Torvalds <torvalds@g5.osdl.org>2005-07-27 16:25:48 -0700
commitb38817dda45bc2990a8d593f3a1b4d444b2dcf4f (patch)
tree1e787d4fb0a7a6e6d26ec2bfba00a1a4ff280047 /arch
parentc10b873695c6a1de0d8ebab40b525575ca576683 (diff)
[PATCH] mips: fbdev Kcofnig fix
arch/mips/Kconfig is defining CONFIG_FB as bool and drivers/video/Kconfig was changed a while ago to define it as tristate. Remove the MIPS definition. Signed-off-by: Yoichi Yuasa <yuasa@hh.iij4u.or.jp> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'arch')
-rw-r--r--arch/mips/Kconfig35
1 files changed, 0 insertions, 35 deletions
diff --git a/arch/mips/Kconfig b/arch/mips/Kconfig
index b578239146b5..898de2df1fc7 100644
--- a/arch/mips/Kconfig
+++ b/arch/mips/Kconfig
@@ -1088,41 +1088,6 @@ config ARC32
depends on MACH_JAZZ || SNI_RM200_PCI || SGI_IP22 || SGI_IP32
default y
-config FB
- bool
- depends on MIPS_MAGNUM_4000 || OLIVETTI_M700
- default y
- ---help---
- The frame buffer device provides an abstraction for the graphics
- hardware. It represents the frame buffer of some video hardware and
- allows application software to access the graphics hardware through
- a well-defined interface, so the software doesn't need to know
- anything about the low-level (hardware register) stuff.
-
- Frame buffer devices work identically across the different
- architectures supported by Linux and make the implementation of
- application programs easier and more portable; at this point, an X
- server exists which uses the frame buffer device exclusively.
- On several non-X86 architectures, the frame buffer device is the
- only way to use the graphics hardware.
-
- The device is accessed through special device nodes, usually located
- in the /dev directory, i.e. /dev/fb*.
-
- You need an utility program called fbset to make full use of frame
- buffer devices. Please read <file:Documentation/fb/framebuffer.txt>
- and the Framebuffer-HOWTO at <http://www.tldp.org/docs.html#howto>
- for more information.
-
- Say Y here and to the driver for your graphics board below if you
- are compiling a kernel for a non-x86 architecture.
-
- If you are compiling for the x86 architecture, you can say Y if you
- want to play with it, but it is not essential. Please note that
- running graphical applications that directly touch the hardware
- (e.g. an accelerated X server) and that are not frame buffer
- device-aware may cause unexpected results. If unsure, say N.
-
config HAVE_STD_PC_SERIAL_PORT
bool