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authorLucas Stach <l.stach@pengutronix.de>2016-09-16 11:16:10 +0200
committerStephen Boyd <sboyd@codeaurora.org>2016-09-20 16:52:37 -0700
commitb1d51b448e4e6a392283b3eab06a7c5ec6d8a4e2 (patch)
treeba34ab8a179327ac4ced6764e52d7842c2cb7263 /drivers/char/dtlk.c
parent377d6479d298339888c5d6fb460d3275e1763f8f (diff)
clk: imx6: fix i.MX6DL clock tree to reflect reality
The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality. Apply the following fixes to match the RM: - DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE - GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF - GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF Cc: stable@vger.kernel.org Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Acked-by: Shawn Guo <shawnguo@kernel.org> Signed-off-by: Stephen Boyd <sboyd@codeaurora.org>
Diffstat (limited to 'drivers/char/dtlk.c')
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