diff options
author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2012-11-15 17:17:22 +0100 |
---|---|---|
committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2013-01-20 13:11:16 +0100 |
commit | 1f83fee08d625f8d0130f9fe5ef7b17c2e022f3c (patch) | |
tree | f876ef636a0e99c2afd8d20db81789e50d259439 /drivers/gpu/drm/i915/i915_drv.h | |
parent | 308887aad14c4ecc3fc10a3c58ec42641c5e4423 (diff) |
drm/i915: clear up wedged transitions
We have two important transitions of the wedged state in the current
code:
- 0 -> 1: This means a hang has been detected, and signals to everyone
that they please get of any locks, so that the reset work item can
do its job.
- 1 -> 0: The reset handler has completed.
Now the last transition mixes up two states: "Reset completed and
successful" and "Reset failed". To distinguish these two we do some
tricks with the reset completion, but I simply could not convince
myself that this doesn't race under odd circumstances.
Hence split this up, and add a new terminal state indicating that the
hw is gone for good.
Also add explicit #defines for both states, update comments.
v2: Split out the reset handling bugfix for the throttle ioctl.
v3: s/tmp/wedged/ sugested by Chris Wilson. Also fixup up a rebase
error which prevented this patch from actually compiling.
v4: To unify the wedged state with the reset counter, keep the
reset-in-progress state just as a flag. The terminally-wedged state is
now denoted with a big number.
v5: Add a comment to the reset_counter special values explaining that
WEDGED & RESET_IN_PROGRESS needs to be true for the code to be
correct.
v6: Fixup logic errors introduced with the wedged+reset_counter
unification. Since WEDGED implies reset-in-progress (in a way we're
terminally stuck in the dead-but-reset-not-completed state), we need
ensure that we check for this everywhere. The specific bug was in
wait_for_error, which would simply have timed out.
v7: Extract an inline i915_reset_in_progress helper to make the code
more readable. Also annote the reset-in-progress case with an
unlikely, to help the compiler optimize the fastpath. Do the same for
the terminally wedged case with i915_terminally_wedged.
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/i915_drv.h')
-rw-r--r-- | drivers/gpu/drm/i915/i915_drv.h | 40 |
1 files changed, 38 insertions, 2 deletions
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h index 62da6c7a4884..c84743bb6937 100644 --- a/drivers/gpu/drm/i915/i915_drv.h +++ b/drivers/gpu/drm/i915/i915_drv.h @@ -771,11 +771,37 @@ struct i915_gpu_error { /* Protected by the above dev->gpu_error.lock. */ struct drm_i915_error_state *first_error; struct work_struct work; - struct completion completion; unsigned long last_reset; - atomic_t wedged; + /** + * State variable controlling the reset flow + * + * Upper bits are for the reset counter. + * + * Lowest bit controls the reset state machine: Set means a reset is in + * progress. This state will (presuming we don't have any bugs) decay + * into either unset (successful reset) or the special WEDGED value (hw + * terminally sour). All waiters on the reset_queue will be woken when + * that happens. + */ + atomic_t reset_counter; + + /** + * Special values/flags for reset_counter + * + * Note that the code relies on + * I915_WEDGED & I915_RESET_IN_PROGRESS_FLAG + * being true. + */ +#define I915_RESET_IN_PROGRESS_FLAG 1 +#define I915_WEDGED 0xffffffff + + /** + * Waitqueue to signal when the reset has completed. Used by clients + * that wait for dev_priv->mm.wedged to settle. + */ + wait_queue_head_t reset_queue; /* For gpu hang simulation. */ unsigned int stop_rings; @@ -1543,6 +1569,16 @@ void i915_gem_retire_requests(struct drm_device *dev); void i915_gem_retire_requests_ring(struct intel_ring_buffer *ring); int __must_check i915_gem_check_wedge(struct i915_gpu_error *error, bool interruptible); +static inline bool i915_reset_in_progress(struct i915_gpu_error *error) +{ + return unlikely(atomic_read(&error->reset_counter) + & I915_RESET_IN_PROGRESS_FLAG); +} + +static inline bool i915_terminally_wedged(struct i915_gpu_error *error) +{ + return atomic_read(&error->reset_counter) == I915_WEDGED; +} void i915_gem_reset(struct drm_device *dev); void i915_gem_clflush_object(struct drm_i915_gem_object *obj); |