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authorKenneth Graunke <kenneth@whitecape.org>2012-10-07 08:51:07 -0700
committerDaniel Vetter <daniel.vetter@ffwll.ch>2012-10-12 10:59:02 +0200
commit26b6e44afb58432a5e998da0343757404f9de9ee (patch)
tree8437adced85f96dbe2c41b6a9d8eea316d12dcd4 /drivers/gpu/drm/i915/intel_overlay.c
parent6ce9410047f9f06c1b3336d5215402b77d6fd70f (diff)
drm/i915: Set guardband clipping workaround bit in the right register.
A previous patch, namely: commit bf97b276ca04cee9ab65ffd378fa8e6aedd71ff6 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Wed Apr 11 20:42:41 2012 +0200 drm/i915: implement w/a for incorrect guarband clipping accidentally set bit 5 in 3D_CHICKEN, which has nothing to do with clipping. This patch changes it to be set in 3D_CHICKEN3, where it belongs. The game "Dante" demonstrates random clipping issues when guardband clipping is enabled and bit 5 of 3D_CHICKEN3 isn't set. So the workaround is actually necessary. Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Oliver McFadden <oliver.mcfadden@linux.intel.com> Acked-by: Paul Menzel <paulepanter@users.sourceforge.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com> Cc: stable@vger.kernel.org Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_overlay.c')
0 files changed, 0 insertions, 0 deletions