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authorChris Wilson <chris@chris-wilson.co.uk>2013-05-28 10:38:44 +0100
committerDaniel Vetter <daniel.vetter@ffwll.ch>2013-05-31 20:54:06 +0200
commit2e7c8ee7a6bf3440478120f14cbf597d416f88b2 (patch)
treee6d6724e00f9f46b5c0577835fc22c68808387b1 /drivers/gpu/drm/i915/intel_ringbuffer.c
parent64eae94134d2fd0a0f1cf2162fb91e46da4ec75f (diff)
drm/i915: Avoid promoting a simulated hang to 'wedged'
It appears that a beneficial side-effect of Mika's more accurate hangman work is to speed up hang detection and execution. This exposes a bug in the reset code that then treats repeated simulated hangs as an indication that the machine is wedged. Jiggle the code around so that we only do the simulation processing from the hangcheck and avoid confusing it with a real hang. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65060 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.c')
0 files changed, 0 insertions, 0 deletions