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authorEric Anholt <eric@anholt.net>2010-03-08 23:41:55 -0800
committerEric Anholt <eric@anholt.net>2010-03-17 12:59:32 -0700
commit71cf39b117d5aa817a4693f4478397e6b04bee25 (patch)
tree7c7dd6fb84629e4fbc7b4c70f1b55889bcf0d200 /drivers/gpu/drm/i915
parent4967790112b284f276c5065dc724f7340a2fd7a5 (diff)
drm/i915: Enable VS timer dispatch.
This could resolve HW deadlocks where a unit downstream of the VS is waiting for more input, the VS has one vertex queued up but not dispatched because it hopes to get one more vertex for 2x4 dispatch, and software isn't handing more vertices down because it's waiting for rendering to complete. The B-Spec says you should always have this bit set. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu/drm/i915')
-rw-r--r--drivers/gpu/drm/i915/i915_gem.c5
-rw-r--r--drivers/gpu/drm/i915/i915_reg.h4
2 files changed, 9 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index e52a277814c0..134973f77069 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -4725,6 +4725,11 @@ i915_gem_init_ringbuffer(struct drm_device *dev)
ring->space += ring->Size;
}
+ if (IS_I9XX(dev) && !IS_GEN3(dev)) {
+ I915_WRITE(MI_MODE,
+ (VS_TIMER_DISPATCH) << 16 | VS_TIMER_DISPATCH);
+ }
+
return 0;
}
diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
index 1fcc4c9efc00..2720bc2cd678 100644
--- a/drivers/gpu/drm/i915/i915_reg.h
+++ b/drivers/gpu/drm/i915/i915_reg.h
@@ -298,6 +298,10 @@
#define INSTDONE 0x02090
#define NOPID 0x02094
#define HWSTAM 0x02098
+
+#define MI_MODE 0x0209c
+# define VS_TIMER_DISPATCH (1 << 6)
+
#define SCPD0 0x0209c /* 915+ only */
#define IER 0x020a0
#define IIR 0x020a4