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author | Dave Airlie <airlied@redhat.com> | 2016-07-16 11:25:11 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2016-07-16 11:25:11 +1000 |
commit | 2d635fded22b71381b01e194a59544f2e8d71ef0 (patch) | |
tree | 7c213ddcc190bb32b14daa20451c4703bcd8ab4a /drivers/gpu/drm/msm/msm_iommu.c | |
parent | ec2174fec9f16b2087c4de69fb892baf4bf43afb (diff) | |
parent | a20d5fa61c32a0c94d237da642326db2ef3c7433 (diff) |
Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next
This pull request brings in vc4 shader validation for branching,
allowing GLSL shaders with non-unrolled loops.
* tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux:
drm/vc4: Fix a "the the" typo in a comment.
drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
drm/vc4: Add a getparam to signal support for branches.
drm/vc4: Add support for branching in shader validation.
drm/vc4: Add a bitmap of branch targets during shader validation.
drm/vc4: Move validation's current/max ip into the validation struct.
drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
Diffstat (limited to 'drivers/gpu/drm/msm/msm_iommu.c')
0 files changed, 0 insertions, 0 deletions