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authorDave Airlie <airlied@linux.ie>2009-09-18 14:16:38 +1000
committerDave Airlie <airlied@redhat.com>2009-09-18 16:13:11 +1000
commit698443d9ec1a33eff65b27b9514e06998bf57eb3 (patch)
treec7fed660677470060168d8ab91b67bd6eeae5c4d /drivers/gpu/drm/radeon/r600.c
parent5e6dde7ec2e72f49ff749204efc03a59478d7d34 (diff)
drm/radeon/kms: disable VGA rendering engine before taking over VRAM
Before we use any of VRAM, we need to disable the VGA rendering engine, this render text mode into a graphical framebuffer for scanout, however it does this on vblank, and can end up overwriting the GART table and r600 shader objects. Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/radeon/r600.c')
-rw-r--r--drivers/gpu/drm/radeon/r600.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gpu/drm/radeon/r600.c b/drivers/gpu/drm/radeon/r600.c
index 1e1cab5ef1e4..aafdb8edc11d 100644
--- a/drivers/gpu/drm/radeon/r600.c
+++ b/drivers/gpu/drm/radeon/r600.c
@@ -340,6 +340,10 @@ static void r600_mc_resume(struct radeon_device *rdev)
WREG32(D1VGA_CONTROL, d1vga_control);
WREG32(D2VGA_CONTROL, d2vga_control);
WREG32(VGA_RENDER_CONTROL, vga_render_control);
+
+ /* we need to own VRAM, so turn off the VGA renderer here
+ * to stop it overwriting our objects */
+ radeon_avivo_vga_render_disable(rdev);
}
int r600_mc_init(struct radeon_device *rdev)