diff options
author | Adrian Bunk <bunk@stusta.de> | 2005-05-28 02:11:12 -0500 |
---|---|---|
committer | Dmitry Torokhov <dtor_core@ameritech.net> | 2005-05-28 02:11:12 -0500 |
commit | 668d1e6093110f7534e661e2ff43d54c74659b6d (patch) | |
tree | 58823c949c881605fdf7b23876f2f682fa52effb /drivers/input/gameport/Kconfig | |
parent | 271b74d0b886301f297407dd7ae11b99607f8089 (diff) |
Input:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).
The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/gameport/Kconfig')
-rw-r--r-- | drivers/input/gameport/Kconfig | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig index 6282f460aba0..1d93f5092904 100644 --- a/drivers/input/gameport/Kconfig +++ b/drivers/input/gameport/Kconfig @@ -68,23 +68,3 @@ config GAMEPORT_CS461X depends on PCI endif - -# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on -# in every .config. Please don't touch it. It is here to handle an -# unusual dependency between GAMEPORT and sound drivers. -# -# Some sound drivers call gameport functions. If GAMEPORT is -# not selected, empty stubs are provided for the functions and all is -# well. -# If GAMEPORT is built in, everything is fine. -# If GAMEPORT is a module, however, it would need to be loaded for the -# sound driver to be able to link properly. Therefore, the sound -# driver must be a module as well in that case. Since there's no way -# to express that directly in Kconfig, we use SOUND_GAMEPORT to -# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm', -# anything that depends on SOUND_GAMEPORT must be 'm' as well. if -# GAMEPORT is 'y' or 'n', it can be anything". -config SOUND_GAMEPORT - tristate - default m if GAMEPORT=m - default y |