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authorDmitry Torokhov <dmitry.torokhov@gmail.com>2008-05-06 12:11:29 -0400
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2008-05-16 14:50:42 -0400
commit3e582db0783872a645f5236ef142be6579b300ad (patch)
treea0249ae35f2e88affefd2426d6c6dbd5ec77169b /drivers/input/gameport
parent2ff98147847de3d27d7aa174d58467d21fe372aa (diff)
Input: gameport - remove rescan/reconnect facilities
They have never been used and are unlikely to be used in the future so remove them altogether. Reported-by: Adrian Bunk <bunk@kernel.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/gameport.c22
1 files changed, 0 insertions, 22 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index c5600ac5feb3..078e4eed0894 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver);
EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
-EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
@@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport)
*/
enum gameport_event_type {
- GAMEPORT_RESCAN,
- GAMEPORT_RECONNECT,
GAMEPORT_REGISTER_PORT,
GAMEPORT_REGISTER_DRIVER,
};
@@ -365,15 +362,6 @@ static void gameport_handle_event(void)
gameport_add_port(event->object);
break;
- case GAMEPORT_RECONNECT:
- gameport_reconnect_port(event->object);
- break;
-
- case GAMEPORT_RESCAN:
- gameport_disconnect_port(event->object);
- gameport_find_driver(event->object);
- break;
-
case GAMEPORT_REGISTER_DRIVER:
gameport_add_driver(event->object);
break;
@@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport)
device_release_driver(&gameport->dev);
}
-void gameport_rescan(struct gameport *gameport)
-{
- gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
-}
-
-void gameport_reconnect(struct gameport *gameport)
-{
- gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
-}
-
/*
* Submits register request to kgameportd for subsequent execution.
* Note that port registration is always asynchronous.