diff options
author | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2010-01-05 17:56:03 -0800 |
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committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2010-01-06 00:24:21 -0800 |
commit | fc99ec6f4b6116305bca56a781b8b3b2ac054d27 (patch) | |
tree | 6cc054a099d4a7c82f5e947226030f3c5ed3315f /drivers/input | |
parent | d621af473079851caac873adc5431a05c9d78dfd (diff) |
Input: gameport - switch to using pr_xxx() and dev_xxx()
pr_xxx() and dev_xxx() helpers ensure that all messages emitted by the
module have consistent prefixes, so let's use them. Also fix some
formatting issues.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input')
-rw-r--r-- | drivers/input/gameport/gameport.c | 62 |
1 files changed, 28 insertions, 34 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 953a20bf26e8..7e18bcf05a66 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -11,6 +11,8 @@ * the Free Software Foundation. */ +#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt + #include <linux/stddef.h> #include <linux/module.h> #include <linux/ioport.h> @@ -190,9 +192,8 @@ static int gameport_bind_driver(struct gameport *gameport, struct gameport_drive error = device_bind_driver(&gameport->dev); if (error) { - printk(KERN_WARNING - "gameport: device_bind_driver() failed " - "for %s (%s) and %s, error: %d\n", + dev_warn(&gameport->dev, + "device_bind_driver() failed for %s (%s) and %s, error: %d\n", gameport->phys, gameport->name, drv->description, error); drv->disconnect(gameport); @@ -209,9 +210,9 @@ static void gameport_find_driver(struct gameport *gameport) error = device_attach(&gameport->dev); if (error < 0) - printk(KERN_WARNING - "gameport: device_attach() failed for %s (%s), error: %d\n", - gameport->phys, gameport->name, error); + dev_warn(&gameport->dev, + "device_attach() failed for %s (%s), error: %d\n", + gameport->phys, gameport->name, error); } @@ -262,17 +263,14 @@ static int gameport_queue_event(void *object, struct module *owner, event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); if (!event) { - printk(KERN_ERR - "gameport: Not enough memory to queue event %d\n", - event_type); + pr_err("Not enough memory to queue event %d\n", event_type); retval = -ENOMEM; goto out; } if (!try_module_get(owner)) { - printk(KERN_WARNING - "gameport: Can't get module reference, dropping event %d\n", - event_type); + pr_warning("Can't get module reference, dropping event %d\n", + event_type); kfree(event); retval = -EINVAL; goto out; @@ -335,7 +333,6 @@ static struct gameport_event *gameport_get_event(void) } spin_unlock_irqrestore(&gameport_event_lock, flags); - return event; } @@ -354,16 +351,14 @@ static void gameport_handle_event(void) if ((event = gameport_get_event())) { switch (event->type) { - case GAMEPORT_REGISTER_PORT: - gameport_add_port(event->object); - break; - case GAMEPORT_ATTACH_DRIVER: - gameport_attach_driver(event->object); - break; + case GAMEPORT_REGISTER_PORT: + gameport_add_port(event->object); + break; - default: - break; + case GAMEPORT_ATTACH_DRIVER: + gameport_attach_driver(event->object); + break; } gameport_remove_duplicate_events(event); @@ -433,7 +428,6 @@ static int gameport_thread(void *nothing) kthread_should_stop() || !list_empty(&gameport_event_list)); } while (!kthread_should_stop()); - printk(KERN_DEBUG "gameport: kgameportd exiting\n"); return 0; } @@ -445,6 +439,7 @@ static int gameport_thread(void *nothing) static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) { struct gameport *gameport = to_gameport_port(dev); + return sprintf(buf, "%s\n", gameport->name); } @@ -513,7 +508,8 @@ static void gameport_init_port(struct gameport *gameport) mutex_init(&gameport->drv_mutex); device_initialize(&gameport->dev); - dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); + dev_set_name(&gameport->dev, "gameport%lu", + (unsigned long)atomic_inc_return(&gameport_no) - 1); gameport->dev.bus = &gameport_bus; gameport->dev.release = gameport_release_port; if (gameport->parent) @@ -542,16 +538,16 @@ static void gameport_add_port(struct gameport *gameport) list_add_tail(&gameport->node, &gameport_list); if (gameport->io) - printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n", - gameport->name, gameport->phys, gameport->io, gameport->speed); + dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", + gameport->name, gameport->phys, gameport->io, gameport->speed); else - printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n", + dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", gameport->name, gameport->phys, gameport->speed); error = device_add(&gameport->dev); if (error) - printk(KERN_ERR - "gameport: device_add() failed for %s (%s), error: %d\n", + dev_err(&gameport->dev, + "device_add() failed for %s (%s), error: %d\n", gameport->phys, gameport->name, error); } @@ -693,8 +689,7 @@ static void gameport_attach_driver(struct gameport_driver *drv) error = driver_attach(&drv->driver); if (error) - printk(KERN_ERR - "gameport: driver_attach() failed for %s, error: %d\n", + pr_err("driver_attach() failed for %s, error: %d\n", drv->driver.name, error); } @@ -715,8 +710,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner error = driver_register(&drv->driver); if (error) { - printk(KERN_ERR - "gameport: driver_register() failed for %s, error: %d\n", + pr_err("driver_register() failed for %s, error: %d\n", drv->driver.name, error); return error; } @@ -816,7 +810,7 @@ static int __init gameport_init(void) error = bus_register(&gameport_bus); if (error) { - printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error); + pr_err("failed to register gameport bus, error: %d\n", error); return error; } @@ -824,7 +818,7 @@ static int __init gameport_init(void) if (IS_ERR(gameport_task)) { bus_unregister(&gameport_bus); error = PTR_ERR(gameport_task); - printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error); + pr_err("Failed to start kgameportd, error: %d\n", error); return error; } |