summaryrefslogtreecommitdiff
path: root/drivers/net/ethernet/mellanox/mlx4/alloc.c
diff options
context:
space:
mode:
authorMatan Barak <matanb@mellanox.com>2014-12-11 10:57:56 +0200
committerDavid S. Miller <davem@davemloft.net>2014-12-11 14:47:35 -0500
commit7a89399ffad7b7c47b43afda010309b3b88538c0 (patch)
tree789d8dd281b3589c555c73b5ec455cab646dad32 /drivers/net/ethernet/mellanox/mlx4/alloc.c
parentab256e5ad02b36951f01bf6b5cfda25f14820847 (diff)
net/mlx4: Add mlx4_bitmap zone allocator
The zone allocator is a mechanism which manages a few mlx4_bitmaps. When allocating a resource, the user indicates the desired zone of which this resource will be allocated from. If possible, the resource will be allocated from this zone. Otherwise, the resource will be allocated from a less-than, equal-to, higher-than priority zone, according to the desired zone's properties with that respective allocation order. Signed-off-by: Matan Barak <matanb@mellanox.com> Signed-off-by: Or Gerlitz <ogerlitz@mellanox.com> Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'drivers/net/ethernet/mellanox/mlx4/alloc.c')
-rw-r--r--drivers/net/ethernet/mellanox/mlx4/alloc.c382
1 files changed, 382 insertions, 0 deletions
diff --git a/drivers/net/ethernet/mellanox/mlx4/alloc.c b/drivers/net/ethernet/mellanox/mlx4/alloc.c
index 91a8acc191bb..963dd7e6d547 100644
--- a/drivers/net/ethernet/mellanox/mlx4/alloc.c
+++ b/drivers/net/ethernet/mellanox/mlx4/alloc.c
@@ -149,6 +149,11 @@ u32 mlx4_bitmap_avail(struct mlx4_bitmap *bitmap)
return bitmap->avail;
}
+static u32 mlx4_bitmap_masked_value(struct mlx4_bitmap *bitmap, u32 obj)
+{
+ return obj & (bitmap->max + bitmap->reserved_top - 1);
+}
+
void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt,
int use_rr)
{
@@ -178,6 +183,7 @@ int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
bitmap->mask = mask;
bitmap->reserved_top = reserved_top;
bitmap->avail = num - reserved_top - reserved_bot;
+ bitmap->effective_len = bitmap->avail;
spin_lock_init(&bitmap->lock);
bitmap->table = kzalloc(BITS_TO_LONGS(bitmap->max) *
sizeof (long), GFP_KERNEL);
@@ -194,6 +200,382 @@ void mlx4_bitmap_cleanup(struct mlx4_bitmap *bitmap)
kfree(bitmap->table);
}
+struct mlx4_zone_allocator {
+ struct list_head entries;
+ struct list_head prios;
+ u32 last_uid;
+ u32 mask;
+ /* protect the zone_allocator from concurrent accesses */
+ spinlock_t lock;
+ enum mlx4_zone_alloc_flags flags;
+};
+
+struct mlx4_zone_entry {
+ struct list_head list;
+ struct list_head prio_list;
+ u32 uid;
+ struct mlx4_zone_allocator *allocator;
+ struct mlx4_bitmap *bitmap;
+ int use_rr;
+ int priority;
+ int offset;
+ enum mlx4_zone_flags flags;
+};
+
+struct mlx4_zone_allocator *mlx4_zone_allocator_create(enum mlx4_zone_alloc_flags flags)
+{
+ struct mlx4_zone_allocator *zones = kmalloc(sizeof(*zones), GFP_KERNEL);
+
+ if (NULL == zones)
+ return NULL;
+
+ INIT_LIST_HEAD(&zones->entries);
+ INIT_LIST_HEAD(&zones->prios);
+ spin_lock_init(&zones->lock);
+ zones->last_uid = 0;
+ zones->mask = 0;
+ zones->flags = flags;
+
+ return zones;
+}
+
+int mlx4_zone_add_one(struct mlx4_zone_allocator *zone_alloc,
+ struct mlx4_bitmap *bitmap,
+ u32 flags,
+ int priority,
+ int offset,
+ u32 *puid)
+{
+ u32 mask = mlx4_bitmap_masked_value(bitmap, (u32)-1);
+ struct mlx4_zone_entry *it;
+ struct mlx4_zone_entry *zone = kmalloc(sizeof(*zone), GFP_KERNEL);
+
+ if (NULL == zone)
+ return -ENOMEM;
+
+ zone->flags = flags;
+ zone->bitmap = bitmap;
+ zone->use_rr = (flags & MLX4_ZONE_USE_RR) ? MLX4_USE_RR : 0;
+ zone->priority = priority;
+ zone->offset = offset;
+
+ spin_lock(&zone_alloc->lock);
+
+ zone->uid = zone_alloc->last_uid++;
+ zone->allocator = zone_alloc;
+
+ if (zone_alloc->mask < mask)
+ zone_alloc->mask = mask;
+
+ list_for_each_entry(it, &zone_alloc->prios, prio_list)
+ if (it->priority >= priority)
+ break;
+
+ if (&it->prio_list == &zone_alloc->prios || it->priority > priority)
+ list_add_tail(&zone->prio_list, &it->prio_list);
+ list_add_tail(&zone->list, &it->list);
+
+ spin_unlock(&zone_alloc->lock);
+
+ *puid = zone->uid;
+
+ return 0;
+}
+
+/* Should be called under a lock */
+static int __mlx4_zone_remove_one_entry(struct mlx4_zone_entry *entry)
+{
+ struct mlx4_zone_allocator *zone_alloc = entry->allocator;
+
+ if (!list_empty(&entry->prio_list)) {
+ /* Check if we need to add an alternative node to the prio list */
+ if (!list_is_last(&entry->list, &zone_alloc->entries)) {
+ struct mlx4_zone_entry *next = list_first_entry(&entry->list,
+ typeof(*next),
+ list);
+
+ if (next->priority == entry->priority)
+ list_add_tail(&next->prio_list, &entry->prio_list);
+ }
+
+ list_del(&entry->prio_list);
+ }
+
+ list_del(&entry->list);
+
+ if (zone_alloc->flags & MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP) {
+ u32 mask = 0;
+ struct mlx4_zone_entry *it;
+
+ list_for_each_entry(it, &zone_alloc->prios, prio_list) {
+ u32 cur_mask = mlx4_bitmap_masked_value(it->bitmap, (u32)-1);
+
+ if (mask < cur_mask)
+ mask = cur_mask;
+ }
+ zone_alloc->mask = mask;
+ }
+
+ return 0;
+}
+
+void mlx4_zone_allocator_destroy(struct mlx4_zone_allocator *zone_alloc)
+{
+ struct mlx4_zone_entry *zone, *tmp;
+
+ spin_lock(&zone_alloc->lock);
+
+ list_for_each_entry_safe(zone, tmp, &zone_alloc->entries, list) {
+ list_del(&zone->list);
+ list_del(&zone->prio_list);
+ kfree(zone);
+ }
+
+ spin_unlock(&zone_alloc->lock);
+ kfree(zone_alloc);
+}
+
+/* Should be called under a lock */
+static u32 __mlx4_alloc_from_zone(struct mlx4_zone_entry *zone, int count,
+ int align, u32 skip_mask, u32 *puid)
+{
+ u32 uid;
+ u32 res;
+ struct mlx4_zone_allocator *zone_alloc = zone->allocator;
+ struct mlx4_zone_entry *curr_node;
+
+ res = mlx4_bitmap_alloc_range(zone->bitmap, count,
+ align, skip_mask);
+
+ if (res != (u32)-1) {
+ res += zone->offset;
+ uid = zone->uid;
+ goto out;
+ }
+
+ list_for_each_entry(curr_node, &zone_alloc->prios, prio_list) {
+ if (unlikely(curr_node->priority == zone->priority))
+ break;
+ }
+
+ if (zone->flags & MLX4_ZONE_ALLOW_ALLOC_FROM_LOWER_PRIO) {
+ struct mlx4_zone_entry *it = curr_node;
+
+ list_for_each_entry_continue_reverse(it, &zone_alloc->entries, list) {
+ res = mlx4_bitmap_alloc_range(it->bitmap, count,
+ align, skip_mask);
+ if (res != (u32)-1) {
+ res += it->offset;
+ uid = it->uid;
+ goto out;
+ }
+ }
+ }
+
+ if (zone->flags & MLX4_ZONE_ALLOW_ALLOC_FROM_EQ_PRIO) {
+ struct mlx4_zone_entry *it = curr_node;
+
+ list_for_each_entry_from(it, &zone_alloc->entries, list) {
+ if (unlikely(it == zone))
+ continue;
+
+ if (unlikely(it->priority != curr_node->priority))
+ break;
+
+ res = mlx4_bitmap_alloc_range(it->bitmap, count,
+ align, skip_mask);
+ if (res != (u32)-1) {
+ res += it->offset;
+ uid = it->uid;
+ goto out;
+ }
+ }
+ }
+
+ if (zone->flags & MLX4_ZONE_FALLBACK_TO_HIGHER_PRIO) {
+ if (list_is_last(&curr_node->prio_list, &zone_alloc->prios))
+ goto out;
+
+ curr_node = list_first_entry(&curr_node->prio_list,
+ typeof(*curr_node),
+ prio_list);
+
+ list_for_each_entry_from(curr_node, &zone_alloc->entries, list) {
+ res = mlx4_bitmap_alloc_range(curr_node->bitmap, count,
+ align, skip_mask);
+ if (res != (u32)-1) {
+ res += curr_node->offset;
+ uid = curr_node->uid;
+ goto out;
+ }
+ }
+ }
+
+out:
+ if (NULL != puid && res != (u32)-1)
+ *puid = uid;
+ return res;
+}
+
+/* Should be called under a lock */
+static void __mlx4_free_from_zone(struct mlx4_zone_entry *zone, u32 obj,
+ u32 count)
+{
+ mlx4_bitmap_free_range(zone->bitmap, obj - zone->offset, count, zone->use_rr);
+}
+
+/* Should be called under a lock */
+static struct mlx4_zone_entry *__mlx4_find_zone_by_uid(
+ struct mlx4_zone_allocator *zones, u32 uid)
+{
+ struct mlx4_zone_entry *zone;
+
+ list_for_each_entry(zone, &zones->entries, list) {
+ if (zone->uid == uid)
+ return zone;
+ }
+
+ return NULL;
+}
+
+struct mlx4_bitmap *mlx4_zone_get_bitmap(struct mlx4_zone_allocator *zones, u32 uid)
+{
+ struct mlx4_zone_entry *zone;
+ struct mlx4_bitmap *bitmap;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid(zones, uid);
+
+ bitmap = zone == NULL ? NULL : zone->bitmap;
+
+ spin_unlock(&zones->lock);
+
+ return bitmap;
+}
+
+int mlx4_zone_remove_one(struct mlx4_zone_allocator *zones, u32 uid)
+{
+ struct mlx4_zone_entry *zone;
+ int res;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid(zones, uid);
+
+ if (NULL == zone) {
+ res = -1;
+ goto out;
+ }
+
+ res = __mlx4_zone_remove_one_entry(zone);
+
+out:
+ spin_unlock(&zones->lock);
+ kfree(zone);
+
+ return res;
+}
+
+/* Should be called under a lock */
+static struct mlx4_zone_entry *__mlx4_find_zone_by_uid_unique(
+ struct mlx4_zone_allocator *zones, u32 obj)
+{
+ struct mlx4_zone_entry *zone, *zone_candidate = NULL;
+ u32 dist = (u32)-1;
+
+ /* Search for the smallest zone that this obj could be
+ * allocated from. This is done in order to handle
+ * situations when small bitmaps are allocated from bigger
+ * bitmaps (and the allocated space is marked as reserved in
+ * the bigger bitmap.
+ */
+ list_for_each_entry(zone, &zones->entries, list) {
+ if (obj >= zone->offset) {
+ u32 mobj = (obj - zone->offset) & zones->mask;
+
+ if (mobj < zone->bitmap->max) {
+ u32 curr_dist = zone->bitmap->effective_len;
+
+ if (curr_dist < dist) {
+ dist = curr_dist;
+ zone_candidate = zone;
+ }
+ }
+ }
+ }
+
+ return zone_candidate;
+}
+
+u32 mlx4_zone_alloc_entries(struct mlx4_zone_allocator *zones, u32 uid, int count,
+ int align, u32 skip_mask, u32 *puid)
+{
+ struct mlx4_zone_entry *zone;
+ int res = -1;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid(zones, uid);
+
+ if (NULL == zone)
+ goto out;
+
+ res = __mlx4_alloc_from_zone(zone, count, align, skip_mask, puid);
+
+out:
+ spin_unlock(&zones->lock);
+
+ return res;
+}
+
+u32 mlx4_zone_free_entries(struct mlx4_zone_allocator *zones, u32 uid, u32 obj, u32 count)
+{
+ struct mlx4_zone_entry *zone;
+ int res = 0;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid(zones, uid);
+
+ if (NULL == zone) {
+ res = -1;
+ goto out;
+ }
+
+ __mlx4_free_from_zone(zone, obj, count);
+
+out:
+ spin_unlock(&zones->lock);
+
+ return res;
+}
+
+u32 mlx4_zone_free_entries_unique(struct mlx4_zone_allocator *zones, u32 obj, u32 count)
+{
+ struct mlx4_zone_entry *zone;
+ int res;
+
+ if (!(zones->flags & MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP))
+ return -EFAULT;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid_unique(zones, obj);
+
+ if (NULL == zone) {
+ res = -1;
+ goto out;
+ }
+
+ __mlx4_free_from_zone(zone, obj, count);
+ res = 0;
+
+out:
+ spin_unlock(&zones->lock);
+
+ return res;
+}
/*
* Handling for queue buffers -- we allocate a bunch of memory and
* register it in a memory region at HCA virtual address 0. If the