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author | Jie Zhou <b30303@freescale.com> | 2010-07-28 12:04:04 +0800 |
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committer | Jie Zhou <b30303@freescale.com> | 2010-07-28 12:13:14 +0800 |
commit | 441fd8dfa4e468772d35c69c5289fb81556073a6 (patch) | |
tree | d7aa40127460cec8955202c567c12f00d91a38a0 /drivers/serial/s3c24a0.c | |
parent | a2be21bc20f5d79e0809f5516181c0567483b35d (diff) |
ENGR00125616 GPU: make sure device is stopped before close
When terminating some applications such as OpenGL ES2.0 conf. test,
kgsl_device_stop is not triggered. And run such kind of application
for several times, system hang happens for inconsistency of device
states. So make sure device is stopped in kgsl_device_close, which
is only called by last running caller process.
Signed-off-by: Jie Zhou <b30303@freescale.com>
Diffstat (limited to 'drivers/serial/s3c24a0.c')
0 files changed, 0 insertions, 0 deletions