diff options
author | Thomas Hellstrom <thellstrom@vmware.com> | 2014-01-31 10:12:10 +0100 |
---|---|---|
committer | Thomas Hellstrom <thellstrom@vmware.com> | 2014-02-05 08:39:19 +0100 |
commit | d5bde956630b86462ee22055f5816a04290aed57 (patch) | |
tree | e5a3fbc34a11695fb722e63e780ca2462eeaf94a /drivers | |
parent | c1a21373d2cb94a7808161a8c237b249cd799ce7 (diff) |
drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2
Command stream legacy shader creation and destruction is replaced by
NOPs in the command stream, and instead guest-backed shaders are created
and destroyed as part of the command validation process.
v2: Removed some stray debug messages.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_drv.c | 7 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_drv.h | 29 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 197 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 465 |
4 files changed, 620 insertions, 78 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c index 9893328f8fdc..3bdc0adc656d 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c @@ -941,6 +941,7 @@ static void vmw_postclose(struct drm_device *dev, drm_master_put(&vmw_fp->locked_master); } + vmw_compat_shader_man_destroy(vmw_fp->shman); ttm_object_file_release(&vmw_fp->tfile); kfree(vmw_fp); } @@ -960,11 +961,17 @@ static int vmw_driver_open(struct drm_device *dev, struct drm_file *file_priv) if (unlikely(vmw_fp->tfile == NULL)) goto out_no_tfile; + vmw_fp->shman = vmw_compat_shader_man_create(dev_priv); + if (IS_ERR(vmw_fp->shman)) + goto out_no_shman; + file_priv->driver_priv = vmw_fp; dev_priv->bdev.dev_mapping = dev->dev_mapping; return 0; +out_no_shman: + ttm_object_file_release(&vmw_fp->tfile); out_no_tfile: kfree(vmw_fp); return ret; diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h index 554e7fa33082..cef0ff7ac738 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h @@ -75,10 +75,14 @@ #define VMW_RES_FENCE ttm_driver_type3 #define VMW_RES_SHADER ttm_driver_type4 +struct vmw_compat_shader_manager; + struct vmw_fpriv { struct drm_master *locked_master; struct ttm_object_file *tfile; struct list_head fence_events; + bool gb_aware; + struct vmw_compat_shader_manager *shman; }; struct vmw_dma_buffer { @@ -318,7 +322,7 @@ struct vmw_sw_context{ struct drm_open_hash res_ht; bool res_ht_initialized; bool kernel; /**< is the called made from the kernel */ - struct ttm_object_file *tfile; + struct vmw_fpriv *fp; struct list_head validate_nodes; struct vmw_relocation relocs[VMWGFX_MAX_RELOCATIONS]; uint32_t cur_reloc; @@ -336,6 +340,7 @@ struct vmw_sw_context{ bool needs_post_query_barrier; struct vmw_resource *error_resource; struct vmw_ctx_binding_state staged_bindings; + struct list_head staged_shaders; }; struct vmw_legacy_display; @@ -991,6 +996,28 @@ extern int vmw_shader_define_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); +extern int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man, + SVGA3dShaderType shader_type, + u32 *user_key); +extern void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man, + struct list_head *list); +extern void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man, + struct list_head *list); +extern int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man, + u32 user_key, + SVGA3dShaderType shader_type, + struct list_head *list); +extern int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, + u32 user_key, const void *bytecode, + SVGA3dShaderType shader_type, + size_t size, + struct ttm_object_file *tfile, + struct list_head *list); +extern struct vmw_compat_shader_manager * +vmw_compat_shader_man_create(struct vmw_private *dev_priv); +extern void +vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man); + /** * Inline helper functions diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index 9441825c7860..352224b9d667 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -235,8 +235,12 @@ static void vmw_resource_relocations_apply(uint32_t *cb, { struct vmw_resource_relocation *rel; - list_for_each_entry(rel, list, head) - cb[rel->offset] = rel->res->id; + list_for_each_entry(rel, list, head) { + if (likely(rel->res != NULL)) + cb[rel->offset] = rel->res->id; + else + cb[rel->offset] = SVGA_3D_CMD_NOP; + } } static int vmw_cmd_invalid(struct vmw_private *dev_priv, @@ -381,22 +385,27 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context) } /** - * vmw_cmd_res_check - Check that a resource is present and if so, put it + * vmw_cmd_compat_res_check - Check that a resource is present and if so, put it * on the resource validate list unless it's already there. * * @dev_priv: Pointer to a device private structure. * @sw_context: Pointer to the software context. * @res_type: Resource type. * @converter: User-space visisble type specific information. - * @id: Pointer to the location in the command buffer currently being + * @id: user-space resource id handle. + * @id_loc: Pointer to the location in the command buffer currently being * parsed from where the user-space resource id handle is located. + * @p_val: Pointer to pointer to resource validalidation node. Populated + * on exit. */ -static int vmw_cmd_res_check(struct vmw_private *dev_priv, - struct vmw_sw_context *sw_context, - enum vmw_res_type res_type, - const struct vmw_user_resource_conv *converter, - uint32_t *id, - struct vmw_resource_val_node **p_val) +static int +vmw_cmd_compat_res_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + enum vmw_res_type res_type, + const struct vmw_user_resource_conv *converter, + uint32_t id, + uint32_t *id_loc, + struct vmw_resource_val_node **p_val) { struct vmw_res_cache_entry *rcache = &sw_context->res_cache[res_type]; @@ -404,7 +413,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv, struct vmw_resource_val_node *node; int ret; - if (*id == SVGA3D_INVALID_ID) { + if (id == SVGA3D_INVALID_ID) { if (p_val) *p_val = NULL; if (res_type == vmw_res_context) { @@ -419,7 +428,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv, * resource */ - if (likely(rcache->valid && *id == rcache->handle)) { + if (likely(rcache->valid && id == rcache->handle)) { const struct vmw_resource *res = rcache->res; rcache->node->first_usage = false; @@ -428,28 +437,28 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv, return vmw_resource_relocation_add (&sw_context->res_relocations, res, - id - sw_context->buf_start); + id_loc - sw_context->buf_start); } ret = vmw_user_resource_lookup_handle(dev_priv, - sw_context->tfile, - *id, + sw_context->fp->tfile, + id, converter, &res); if (unlikely(ret != 0)) { DRM_ERROR("Could not find or use resource 0x%08x.\n", - (unsigned) *id); + (unsigned) id); dump_stack(); return ret; } rcache->valid = true; rcache->res = res; - rcache->handle = *id; + rcache->handle = id; ret = vmw_resource_relocation_add(&sw_context->res_relocations, res, - id - sw_context->buf_start); + id_loc - sw_context->buf_start); if (unlikely(ret != 0)) goto out_no_reloc; @@ -483,6 +492,31 @@ out_no_reloc: } /** + * vmw_cmd_res_check - Check that a resource is present and if so, put it + * on the resource validate list unless it's already there. + * + * @dev_priv: Pointer to a device private structure. + * @sw_context: Pointer to the software context. + * @res_type: Resource type. + * @converter: User-space visisble type specific information. + * @id_loc: Pointer to the location in the command buffer currently being + * parsed from where the user-space resource id handle is located. + * @p_val: Pointer to pointer to resource validalidation node. Populated + * on exit. + */ +static int +vmw_cmd_res_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + enum vmw_res_type res_type, + const struct vmw_user_resource_conv *converter, + uint32_t *id_loc, + struct vmw_resource_val_node **p_val) +{ + return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type, + converter, *id_loc, id_loc, p_val); +} + +/** * vmw_cmd_cid_check - Check a command header for valid context information. * * @dev_priv: Pointer to a device private structure. @@ -769,7 +803,7 @@ static int vmw_translate_mob_ptr(struct vmw_private *dev_priv, struct vmw_relocation *reloc; int ret; - ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo); + ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo); if (unlikely(ret != 0)) { DRM_ERROR("Could not find or use MOB buffer.\n"); return -EINVAL; @@ -830,7 +864,7 @@ static int vmw_translate_guest_ptr(struct vmw_private *dev_priv, struct vmw_relocation *reloc; int ret; - ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo); + ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo); if (unlikely(ret != 0)) { DRM_ERROR("Could not find or use GMR region.\n"); return -EINVAL; @@ -1129,7 +1163,8 @@ static int vmw_cmd_dma(struct vmw_private *dev_priv, srf = vmw_res_to_srf(sw_context->res_cache[vmw_res_surface].res); - vmw_kms_cursor_snoop(srf, sw_context->tfile, &vmw_bo->base, header); + vmw_kms_cursor_snoop(srf, sw_context->fp->tfile, &vmw_bo->base, + header); out_no_surface: vmw_dmabuf_unreference(&vmw_bo); @@ -1480,6 +1515,98 @@ static int vmw_cmd_invalidate_gb_surface(struct vmw_private *dev_priv, &cmd->body.sid, NULL); } + +/** + * vmw_cmd_shader_define - Validate an SVGA_3D_CMD_SHADER_DEFINE + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_shader_define(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_shader_define_cmd { + SVGA3dCmdHeader header; + SVGA3dCmdDefineShader body; + } *cmd; + int ret; + size_t size; + + cmd = container_of(header, struct vmw_shader_define_cmd, + header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + user_context_converter, &cmd->body.cid, + NULL); + if (unlikely(ret != 0)) + return ret; + + if (unlikely(!dev_priv->has_mob)) + return 0; + + size = cmd->header.size - sizeof(cmd->body); + ret = vmw_compat_shader_add(sw_context->fp->shman, + cmd->body.shid, cmd + 1, + cmd->body.type, size, + sw_context->fp->tfile, + &sw_context->staged_shaders); + if (unlikely(ret != 0)) + return ret; + + return vmw_resource_relocation_add(&sw_context->res_relocations, + NULL, &cmd->header.id - + sw_context->buf_start); + + return 0; +} + +/** + * vmw_cmd_shader_destroy - Validate an SVGA_3D_CMD_SHADER_DESTROY + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_shader_destroy_cmd { + SVGA3dCmdHeader header; + SVGA3dCmdDestroyShader body; + } *cmd; + int ret; + + cmd = container_of(header, struct vmw_shader_destroy_cmd, + header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + user_context_converter, &cmd->body.cid, + NULL); + if (unlikely(ret != 0)) + return ret; + + if (unlikely(!dev_priv->has_mob)) + return 0; + + ret = vmw_compat_shader_remove(sw_context->fp->shman, + cmd->body.shid, + cmd->body.type, + &sw_context->staged_shaders); + if (unlikely(ret != 0)) + return ret; + + return vmw_resource_relocation_add(&sw_context->res_relocations, + NULL, &cmd->header.id - + sw_context->buf_start); + + return 0; +} + /** * vmw_cmd_set_shader - Validate an SVGA_3D_CMD_SET_SHADER * command @@ -1511,10 +1638,17 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv, if (dev_priv->has_mob) { struct vmw_ctx_bindinfo bi; struct vmw_resource_val_node *res_node; + u32 shid = cmd->body.shid; + + (void) vmw_compat_shader_lookup(sw_context->fp->shman, + cmd->body.type, + &shid); - ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader, - user_shader_converter, - &cmd->body.shid, &res_node); + ret = vmw_cmd_compat_res_check(dev_priv, sw_context, + vmw_res_shader, + user_shader_converter, + shid, + &cmd->body.shid, &res_node); if (unlikely(ret != 0)) return ret; @@ -1669,10 +1803,10 @@ static const struct vmw_cmd_entry const vmw_cmd_entries[SVGA_3D_CMD_MAX] = { true, false, false), VMW_CMD_DEF(SVGA_3D_CMD_PRESENT, &vmw_cmd_present_check, false, false, false), - VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_cid_check, - true, true, false), - VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_cid_check, - true, true, false), + VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_shader_define, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_shader_destroy, + true, false, false), VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader, true, false, false), VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const, @@ -2206,7 +2340,7 @@ int vmw_execbuf_process(struct drm_file *file_priv, } else sw_context->kernel = true; - sw_context->tfile = vmw_fpriv(file_priv)->tfile; + sw_context->fp = vmw_fpriv(file_priv); sw_context->cur_reloc = 0; sw_context->cur_val_buf = 0; sw_context->fence_flags = 0; @@ -2223,6 +2357,7 @@ int vmw_execbuf_process(struct drm_file *file_priv, goto out_unlock; sw_context->res_ht_initialized = true; } + INIT_LIST_HEAD(&sw_context->staged_shaders); INIT_LIST_HEAD(&resource_list); ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands, @@ -2311,6 +2446,8 @@ int vmw_execbuf_process(struct drm_file *file_priv, } list_splice_init(&sw_context->resource_list, &resource_list); + vmw_compat_shaders_commit(sw_context->fp->shman, + &sw_context->staged_shaders); mutex_unlock(&dev_priv->cmdbuf_mutex); /* @@ -2337,6 +2474,8 @@ out_unlock: list_splice_init(&sw_context->resource_list, &resource_list); error_resource = sw_context->error_resource; sw_context->error_resource = NULL; + vmw_compat_shaders_revert(sw_context->fp->shman, + &sw_context->staged_shaders); mutex_unlock(&dev_priv->cmdbuf_mutex); /* diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index 1457ec4b7125..be85d7fdfb5b 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -29,6 +29,8 @@ #include "vmwgfx_resource_priv.h" #include "ttm/ttm_placement.h" +#define VMW_COMPAT_SHADER_HT_ORDER 12 + struct vmw_shader { struct vmw_resource res; SVGA3dShaderType type; @@ -40,6 +42,50 @@ struct vmw_user_shader { struct vmw_shader shader; }; +/** + * enum vmw_compat_shader_state - Staging state for compat shaders + */ +enum vmw_compat_shader_state { + VMW_COMPAT_COMMITED, + VMW_COMPAT_ADD, + VMW_COMPAT_DEL +}; + +/** + * struct vmw_compat_shader - Metadata for compat shaders. + * + * @handle: The TTM handle of the guest backed shader. + * @tfile: The struct ttm_object_file the guest backed shader is registered + * with. + * @hash: Hash item for lookup. + * @head: List head for staging lists or the compat shader manager list. + * @state: Staging state. + * + * The structure is protected by the cmdbuf lock. + */ +struct vmw_compat_shader { + u32 handle; + struct ttm_object_file *tfile; + struct drm_hash_item hash; + struct list_head head; + enum vmw_compat_shader_state state; +}; + +/** + * struct vmw_compat_shader_manager - Compat shader manager. + * + * @shaders: Hash table containing staged and commited compat shaders + * @list: List of commited shaders. + * @dev_priv: Pointer to a device private structure. + * + * @shaders and @list are protected by the cmdbuf mutex for now. + */ +struct vmw_compat_shader_manager { + struct drm_open_hash shaders; + struct list_head list; + struct vmw_private *dev_priv; +}; + static void vmw_user_shader_free(struct vmw_resource *res); static struct vmw_resource * vmw_user_shader_base_to_res(struct ttm_base_object *base); @@ -325,13 +371,81 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, TTM_REF_USAGE); } +int vmw_shader_alloc(struct vmw_private *dev_priv, + struct vmw_dma_buffer *buffer, + size_t shader_size, + size_t offset, + SVGA3dShaderType shader_type, + struct ttm_object_file *tfile, + u32 *handle) +{ + struct vmw_user_shader *ushader; + struct vmw_resource *res, *tmp; + int ret; + + /* + * Approximate idr memory usage with 128 bytes. It will be limited + * by maximum number_of shaders anyway. + */ + if (unlikely(vmw_user_shader_size == 0)) + vmw_user_shader_size = + ttm_round_pot(sizeof(struct vmw_user_shader)) + 128; + + ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), + vmw_user_shader_size, + false, true); + if (unlikely(ret != 0)) { + if (ret != -ERESTARTSYS) + DRM_ERROR("Out of graphics memory for shader " + "creation.\n"); + goto out; + } + + ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); + if (unlikely(ushader == NULL)) { + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_user_shader_size); + ret = -ENOMEM; + goto out; + } + + res = &ushader->shader.res; + ushader->base.shareable = false; + ushader->base.tfile = NULL; + + /* + * From here on, the destructor takes over resource freeing. + */ + + ret = vmw_gb_shader_init(dev_priv, res, shader_size, + offset, shader_type, buffer, + vmw_user_shader_free); + if (unlikely(ret != 0)) + goto out; + + tmp = vmw_resource_reference(res); + ret = ttm_base_object_init(tfile, &ushader->base, false, + VMW_RES_SHADER, + &vmw_user_shader_base_release, NULL); + + if (unlikely(ret != 0)) { + vmw_resource_unreference(&tmp); + goto out_err; + } + + if (handle) + *handle = ushader->base.hash.key; +out_err: + vmw_resource_unreference(&res); +out: + return ret; +} + + int vmw_shader_define_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct vmw_private *dev_priv = vmw_priv(dev); - struct vmw_user_shader *ushader; - struct vmw_resource *res; - struct vmw_resource *tmp; struct drm_vmw_shader_create_arg *arg = (struct drm_vmw_shader_create_arg *)data; struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; @@ -373,69 +487,324 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data, goto out_bad_arg; } - /* - * Approximate idr memory usage with 128 bytes. It will be limited - * by maximum number_of shaders anyway. - */ + ret = ttm_read_lock(&vmaster->lock, true); + if (unlikely(ret != 0)) + goto out_bad_arg; - if (unlikely(vmw_user_shader_size == 0)) - vmw_user_shader_size = ttm_round_pot(sizeof(*ushader)) - + 128; + ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset, + shader_type, tfile, &arg->shader_handle); - ret = ttm_read_lock(&vmaster->lock, true); + ttm_read_unlock(&vmaster->lock); +out_bad_arg: + vmw_dmabuf_unreference(&buffer); + return ret; +} + +/** + * vmw_compat_shader_lookup - Look up a compat shader + * + * @man: Pointer to the compat shader manager. + * @shader_type: The shader type, that combined with the user_key identifies + * the shader. + * @user_key: On entry, this should be a pointer to the user_key. + * On successful exit, it will contain the guest-backed shader's TTM handle. + * + * Returns 0 on success. Non-zero on failure, in which case the value pointed + * to by @user_key is unmodified. + */ +int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man, + SVGA3dShaderType shader_type, + u32 *user_key) +{ + struct drm_hash_item *hash; + int ret; + unsigned long key = *user_key | (shader_type << 24); + + ret = drm_ht_find_item(&man->shaders, key, &hash); if (unlikely(ret != 0)) return ret; - ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), - vmw_user_shader_size, - false, true); - if (unlikely(ret != 0)) { - if (ret != -ERESTARTSYS) - DRM_ERROR("Out of graphics memory for shader" - " creation.\n"); - goto out_unlock; + *user_key = drm_hash_entry(hash, struct vmw_compat_shader, + hash)->handle; + + return 0; +} + +/** + * vmw_compat_shader_free - Free a compat shader. + * + * @man: Pointer to the compat shader manager. + * @entry: Pointer to a struct vmw_compat_shader. + * + * Frees a struct vmw_compat_shder entry and drops its reference to the + * guest backed shader. + */ +static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man, + struct vmw_compat_shader *entry) +{ + list_del(&entry->head); + WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash)); + WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle, + TTM_REF_USAGE)); + kfree(entry); +} + +/** + * vmw_compat_shaders_commit - Commit a list of compat shader actions. + * + * @man: Pointer to the compat shader manager. + * @list: Caller's list of compat shader actions. + * + * This function commits a list of compat shader additions or removals. + * It is typically called when the execbuf ioctl call triggering these + * actions has commited the fifo contents to the device. + */ +void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man, + struct list_head *list) +{ + struct vmw_compat_shader *entry, *next; + + list_for_each_entry_safe(entry, next, list, head) { + list_del(&entry->head); + switch (entry->state) { + case VMW_COMPAT_ADD: + entry->state = VMW_COMPAT_COMMITED; + list_add_tail(&entry->head, &man->list); + break; + case VMW_COMPAT_DEL: + ttm_ref_object_base_unref(entry->tfile, entry->handle, + TTM_REF_USAGE); + kfree(entry); + break; + default: + BUG(); + break; + } } +} - ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); - if (unlikely(ushader == NULL)) { - ttm_mem_global_free(vmw_mem_glob(dev_priv), - vmw_user_shader_size); - ret = -ENOMEM; - goto out_unlock; +/** + * vmw_compat_shaders_revert - Revert a list of compat shader actions + * + * @man: Pointer to the compat shader manager. + * @list: Caller's list of compat shader actions. + * + * This function reverts a list of compat shader additions or removals. + * It is typically called when the execbuf ioctl call triggering these + * actions failed for some reason, and the command stream was never + * submitted. + */ +void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man, + struct list_head *list) +{ + struct vmw_compat_shader *entry, *next; + int ret; + + list_for_each_entry_safe(entry, next, list, head) { + switch (entry->state) { + case VMW_COMPAT_ADD: + vmw_compat_shader_free(man, entry); + break; + case VMW_COMPAT_DEL: + ret = drm_ht_insert_item(&man->shaders, &entry->hash); + list_del(&entry->head); + list_add_tail(&entry->head, &man->list); + entry->state = VMW_COMPAT_COMMITED; + break; + default: + BUG(); + break; + } } +} - res = &ushader->shader.res; - ushader->base.shareable = false; - ushader->base.tfile = NULL; +/** + * vmw_compat_shader_remove - Stage a compat shader for removal. + * + * @man: Pointer to the compat shader manager + * @user_key: The key that is used to identify the shader. The key is + * unique to the shader type. + * @shader_type: Shader type. + * @list: Caller's list of staged shader actions. + * + * This function stages a compat shader for removal and removes the key from + * the shader manager's hash table. If the shader was previously only staged + * for addition it is completely removed (But the execbuf code may keep a + * reference if it was bound to a context between addition and removal). If + * it was previously commited to the manager, it is staged for removal. + */ +int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man, + u32 user_key, SVGA3dShaderType shader_type, + struct list_head *list) +{ + struct vmw_compat_shader *entry; + struct drm_hash_item *hash; + int ret; - /* - * From here on, the destructor takes over resource freeing. - */ + ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24), + &hash); + if (likely(ret != 0)) + return -EINVAL; - ret = vmw_gb_shader_init(dev_priv, res, arg->size, - arg->offset, shader_type, buffer, - vmw_user_shader_free); + entry = drm_hash_entry(hash, struct vmw_compat_shader, hash); + + switch (entry->state) { + case VMW_COMPAT_ADD: + vmw_compat_shader_free(man, entry); + break; + case VMW_COMPAT_COMMITED: + (void) drm_ht_remove_item(&man->shaders, &entry->hash); + list_del(&entry->head); + entry->state = VMW_COMPAT_DEL; + list_add_tail(&entry->head, list); + break; + default: + BUG(); + break; + } + + return 0; +} + +/** + * vmw_compat_shader_add - Create a compat shader and add the + * key to the manager + * + * @man: Pointer to the compat shader manager + * @user_key: The key that is used to identify the shader. The key is + * unique to the shader type. + * @bytecode: Pointer to the bytecode of the shader. + * @shader_type: Shader type. + * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is + * to be created with. + * @list: Caller's list of staged shader actions. + * + * Note that only the key is added to the shader manager's hash table. + * The shader is not yet added to the shader manager's list of shaders. + */ +int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, + u32 user_key, const void *bytecode, + SVGA3dShaderType shader_type, + size_t size, + struct ttm_object_file *tfile, + struct list_head *list) +{ + struct vmw_dma_buffer *buf; + struct ttm_bo_kmap_obj map; + bool is_iomem; + struct vmw_compat_shader *compat; + u32 handle; + int ret; + + if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16) + return -EINVAL; + + /* Allocate and pin a DMA buffer */ + buf = kzalloc(sizeof(*buf), GFP_KERNEL); + if (unlikely(buf == NULL)) + return -ENOMEM; + + ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement, + true, vmw_dmabuf_bo_free); if (unlikely(ret != 0)) - goto out_unlock; + goto out; - tmp = vmw_resource_reference(res); - ret = ttm_base_object_init(tfile, &ushader->base, false, - VMW_RES_SHADER, - &vmw_user_shader_base_release, NULL); + ret = ttm_bo_reserve(&buf->base, false, true, false, NULL); + if (unlikely(ret != 0)) + goto no_reserve; + /* Map and copy shader bytecode. */ + ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT, + &map); if (unlikely(ret != 0)) { - vmw_resource_unreference(&tmp); - goto out_err; + ttm_bo_unreserve(&buf->base); + goto no_reserve; } - arg->shader_handle = ushader->base.hash.key; -out_err: - vmw_resource_unreference(&res); -out_unlock: - ttm_read_unlock(&vmaster->lock); -out_bad_arg: - vmw_dmabuf_unreference(&buffer); + memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size); + WARN_ON(is_iomem); + + ttm_bo_kunmap(&map); + ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true); + WARN_ON(ret != 0); + ttm_bo_unreserve(&buf->base); + + /* Create a guest-backed shader container backed by the dma buffer */ + ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type, + tfile, &handle); + vmw_dmabuf_unreference(&buf); + if (unlikely(ret != 0)) + goto no_reserve; + /* + * Create a compat shader structure and stage it for insertion + * in the manager + */ + compat = kzalloc(sizeof(*compat), GFP_KERNEL); + if (compat == NULL) + goto no_compat; + + compat->hash.key = user_key | (shader_type << 24); + ret = drm_ht_insert_item(&man->shaders, &compat->hash); + if (unlikely(ret != 0)) + goto out_invalid_key; + + compat->state = VMW_COMPAT_ADD; + compat->handle = handle; + compat->tfile = tfile; + list_add_tail(&compat->head, list); + return 0; + +out_invalid_key: + kfree(compat); +no_compat: + ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE); +no_reserve: +out: return ret; +} + +/** + * vmw_compat_shader_man_create - Create a compat shader manager + * + * @dev_priv: Pointer to a device private structure. + * + * Typically done at file open time. If successful returns a pointer to a + * compat shader manager. Otherwise returns an error pointer. + */ +struct vmw_compat_shader_manager * +vmw_compat_shader_man_create(struct vmw_private *dev_priv) +{ + struct vmw_compat_shader_manager *man; + int ret; + + man = kzalloc(sizeof(*man), GFP_KERNEL); + + man->dev_priv = dev_priv; + INIT_LIST_HEAD(&man->list); + ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER); + if (ret == 0) + return man; + + kfree(man); + return ERR_PTR(ret); +} + +/** + * vmw_compat_shader_man_destroy - Destroy a compat shader manager + * + * @man: Pointer to the shader manager to destroy. + * + * Typically done at file close time. + */ +void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man) +{ + struct vmw_compat_shader *entry, *next; + + mutex_lock(&man->dev_priv->cmdbuf_mutex); + list_for_each_entry_safe(entry, next, &man->list, head) + vmw_compat_shader_free(man, entry); + mutex_unlock(&man->dev_priv->cmdbuf_mutex); + kfree(man); } |