diff options
author | Christoph Hellwig <hch@infradead.org> | 2011-04-18 11:41:33 +0200 |
---|---|---|
committer | Jens Axboe <jaxboe@fusionio.com> | 2011-04-18 11:41:33 +0200 |
commit | 24ecfbe27f65563909b14492afda2f1c21f7c044 (patch) | |
tree | a7e51d903c400d0925f87be5f3069a5a44e0af24 /drivers | |
parent | 4521cc4ed5173f92714f6999a69910c3385fed68 (diff) |
block: add blk_run_queue_async
Instead of overloading __blk_run_queue to force an offload to kblockd
add a new blk_run_queue_async helper to do it explicitly. I've kept
the blk_queue_stopped check for now, but I suspect it's not needed
as the check we do when the workqueue items runs should be enough.
Signed-off-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: Jens Axboe <jaxboe@fusionio.com>
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/scsi/scsi_lib.c | 2 | ||||
-rw-r--r-- | drivers/scsi/scsi_transport_fc.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/scsi/scsi_lib.c b/drivers/scsi/scsi_lib.c index 6d5c7ff43f5b..ab55c2fa7ce2 100644 --- a/drivers/scsi/scsi_lib.c +++ b/drivers/scsi/scsi_lib.c @@ -443,7 +443,7 @@ static void scsi_run_queue(struct request_queue *q) &sdev->request_queue->queue_flags); if (flagset) queue_flag_set(QUEUE_FLAG_REENTER, sdev->request_queue); - __blk_run_queue(sdev->request_queue, false); + __blk_run_queue(sdev->request_queue); if (flagset) queue_flag_clear(QUEUE_FLAG_REENTER, sdev->request_queue); spin_unlock(sdev->request_queue->queue_lock); diff --git a/drivers/scsi/scsi_transport_fc.c b/drivers/scsi/scsi_transport_fc.c index fdf3fa639056..28c33506e4ad 100644 --- a/drivers/scsi/scsi_transport_fc.c +++ b/drivers/scsi/scsi_transport_fc.c @@ -3829,7 +3829,7 @@ fc_bsg_goose_queue(struct fc_rport *rport) !test_bit(QUEUE_FLAG_REENTER, &rport->rqst_q->queue_flags); if (flagset) queue_flag_set(QUEUE_FLAG_REENTER, rport->rqst_q); - __blk_run_queue(rport->rqst_q, false); + __blk_run_queue(rport->rqst_q); if (flagset) queue_flag_clear(QUEUE_FLAG_REENTER, rport->rqst_q); spin_unlock_irqrestore(rport->rqst_q->queue_lock, flags); |