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author | Al Viro <viro@zeniv.linux.org.uk> | 2016-02-29 12:12:46 -0500 |
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committer | Sasha Levin <sasha.levin@oracle.com> | 2016-03-09 13:15:20 -0500 |
commit | c8ce76e3c6cd937e8b3fd8ae3573f23767b70eca (patch) | |
tree | 07ab627f7d958549def9388a077e003c400c1b62 /include/linux/netdevice.h | |
parent | 4950beba6231d72c54aa5f52d96487fdda8292ed (diff) |
use ->d_seq to get coherency between ->d_inode and ->d_flags
[ Upstream commit a528aca7f359f4b0b1d72ae406097e491a5ba9ea ]
Games with ordering and barriers are way too brittle. Just
bump ->d_seq before and after updating ->d_inode and ->d_flags
type bits, so that verifying ->d_seq would guarantee they are
coherent.
Cc: stable@vger.kernel.org # v3.13+
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Sasha Levin <sasha.levin@oracle.com>
Diffstat (limited to 'include/linux/netdevice.h')
0 files changed, 0 insertions, 0 deletions