diff options
author | Omar Sandoval <osandov@fb.com> | 2016-09-17 08:38:44 -0600 |
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committer | Jens Axboe <axboe@fb.com> | 2016-09-17 08:38:44 -0600 |
commit | 88459642cba452630326b9cab1c651e09577d4e4 (patch) | |
tree | cd7ecd917b294a92ff827b0e7dab526f0069547f /include/linux/sbitmap.h | |
parent | 703fd1c0f177219e3a84e6c095c31dc566514d81 (diff) |
blk-mq: abstract tag allocation out into sbitmap library
This is a generally useful data structure, so make it available to
anyone else who might want to use it. It's also a nice cleanup
separating the allocation logic from the rest of the tag handling logic.
The code is behind a new Kconfig option, CONFIG_SBITMAP, which is only
selected by CONFIG_BLOCK for now.
This should be a complete noop functionality-wise.
Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Diffstat (limited to 'include/linux/sbitmap.h')
-rw-r--r-- | include/linux/sbitmap.h | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h new file mode 100644 index 000000000000..1a3b836042e1 --- /dev/null +++ b/include/linux/sbitmap.h @@ -0,0 +1,327 @@ +/* + * Fast and scalable bitmaps. + * + * Copyright (C) 2016 Facebook + * Copyright (C) 2013-2014 Jens Axboe + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public + * License v2 as published by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#ifndef __LINUX_SCALE_BITMAP_H +#define __LINUX_SCALE_BITMAP_H + +#include <linux/kernel.h> +#include <linux/slab.h> + +/** + * struct sbitmap_word - Word in a &struct sbitmap. + */ +struct sbitmap_word { + /** + * @word: The bitmap word itself. + */ + unsigned long word; + + /** + * @depth: Number of bits being used in @word. + */ + unsigned long depth; +} ____cacheline_aligned_in_smp; + +/** + * struct sbitmap - Scalable bitmap. + * + * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This + * trades off higher memory usage for better scalability. + */ +struct sbitmap { + /** + * @depth: Number of bits used in the whole bitmap. + */ + unsigned int depth; + + /** + * @shift: log2(number of bits used per word) + */ + unsigned int shift; + + /** + * @map_nr: Number of words (cachelines) being used for the bitmap. + */ + unsigned int map_nr; + + /** + * @map: Allocated bitmap. + */ + struct sbitmap_word *map; +}; + +#define SBQ_WAIT_QUEUES 8 +#define SBQ_WAKE_BATCH 8 + +/** + * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. + */ +struct sbq_wait_state { + /** + * @wait_cnt: Number of frees remaining before we wake up. + */ + atomic_t wait_cnt; + + /** + * @wait: Wait queue. + */ + wait_queue_head_t wait; +} ____cacheline_aligned_in_smp; + +/** + * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free + * bits. + * + * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to + * avoid contention on the wait queue spinlock. This ensures that we don't hit a + * scalability wall when we run out of free bits and have to start putting tasks + * to sleep. + */ +struct sbitmap_queue { + /** + * @sb: Scalable bitmap. + */ + struct sbitmap sb; + + /** + * @wake_batch: Number of bits which must be freed before we wake up any + * waiters. + */ + unsigned int wake_batch; + + /** + * @wake_index: Next wait queue in @ws to wake up. + */ + atomic_t wake_index; + + /** + * @ws: Wait queues. + */ + struct sbq_wait_state *ws; +}; + +/** + * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. + * @sb: Bitmap to initialize. + * @depth: Number of bits to allocate. + * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if + * given, a good default is chosen. + * @flags: Allocation flags. + * @node: Memory node to allocate on. + * + * Return: Zero on success or negative errno on failure. + */ +int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, + gfp_t flags, int node); + +/** + * sbitmap_free() - Free memory used by a &struct sbitmap. + * @sb: Bitmap to free. + */ +static inline void sbitmap_free(struct sbitmap *sb) +{ + kfree(sb->map); + sb->map = NULL; +} + +/** + * sbitmap_resize() - Resize a &struct sbitmap. + * @sb: Bitmap to resize. + * @depth: New number of bits to resize to. + * + * Doesn't reallocate anything. It's up to the caller to ensure that the new + * depth doesn't exceed the depth that the sb was initialized with. + */ +void sbitmap_resize(struct sbitmap *sb, unsigned int depth); + +/** + * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. + * @sb: Bitmap to allocate from. + * @alloc_hint: Hint for where to start searching for a free bit. + * @round_robin: If true, be stricter about allocation order; always allocate + * starting from the last allocated bit. This is less efficient + * than the default behavior (false). + * + * Return: Non-negative allocated bit number if successful, -1 otherwise. + */ +int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); + +/** + * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. + * @sb: Bitmap to check. + * + * Return: true if any bit in the bitmap is set, false otherwise. + */ +bool sbitmap_any_bit_set(const struct sbitmap *sb); + +/** + * sbitmap_any_bit_clear() - Check for an unset bit in a &struct + * sbitmap. + * @sb: Bitmap to check. + * + * Return: true if any bit in the bitmap is clear, false otherwise. + */ +bool sbitmap_any_bit_clear(const struct sbitmap *sb); + +typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); + +/** + * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. + * @sb: Bitmap to iterate over. + * @fn: Callback. Should return true to continue or false to break early. + * @data: Pointer to pass to callback. + * + * This is inline even though it's non-trivial so that the function calls to the + * callback will hopefully get optimized away. + */ +static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, + void *data) +{ + unsigned int i; + + for (i = 0; i < sb->map_nr; i++) { + struct sbitmap_word *word = &sb->map[i]; + unsigned int off, nr; + + if (!word->word) + continue; + + nr = 0; + off = i << sb->shift; + while (1) { + nr = find_next_bit(&word->word, word->depth, nr); + if (nr >= word->depth) + break; + + if (!fn(sb, off + nr, data)) + return; + + nr++; + } + } +} + +#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) +#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) + +static inline unsigned long *__sbitmap_word(struct sbitmap *sb, + unsigned int bitnr) +{ + return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; +} + +/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ + +static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) +{ + set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); +} + +static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) +{ + clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); +} + +static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) +{ + return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); +} + +unsigned int sbitmap_weight(const struct sbitmap *sb); + +/** + * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific + * memory node. + * @sbq: Bitmap queue to initialize. + * @depth: See sbitmap_init_node(). + * @shift: See sbitmap_init_node(). + * @flags: Allocation flags. + * @node: Memory node to allocate on. + * + * Return: Zero on success or negative errno on failure. + */ +int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, + int shift, gfp_t flags, int node); + +/** + * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. + * + * @sbq: Bitmap queue to free. + */ +static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) +{ + kfree(sbq->ws); + sbitmap_free(&sbq->sb); +} + +/** + * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. + * @sbq: Bitmap queue to resize. + * @depth: New number of bits to resize to. + * + * Like sbitmap_resize(), this doesn't reallocate anything. It has to do + * some extra work on the &struct sbitmap_queue, so it's not safe to just + * resize the underlying &struct sbitmap. + */ +void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); + +/** + * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a + * &struct sbitmap_queue. + * @sbq: Bitmap to free from. + * @nr: Bit number to free. + */ +void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr); + +static inline int sbq_index_inc(int index) +{ + return (index + 1) & (SBQ_WAIT_QUEUES - 1); +} + +static inline void sbq_index_atomic_inc(atomic_t *index) +{ + int old = atomic_read(index); + int new = sbq_index_inc(old); + atomic_cmpxchg(index, old, new); +} + +/** + * sbq_wait_ptr() - Get the next wait queue to use for a &struct + * sbitmap_queue. + * @sbq: Bitmap queue to wait on. + * @wait_index: A counter per "user" of @sbq. + */ +static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, + atomic_t *wait_index) +{ + struct sbq_wait_state *ws; + + ws = &sbq->ws[atomic_read(wait_index)]; + sbq_index_atomic_inc(wait_index); + return ws; +} + +/** + * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct + * sbitmap_queue. + * @sbq: Bitmap queue to wake up. + */ +void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); + +#endif /* __LINUX_SCALE_BITMAP_H */ |