summaryrefslogtreecommitdiff
path: root/include/uapi/drm
diff options
context:
space:
mode:
authorCaterina Shablia <caterina.shablia@collabora.com>2026-01-28 18:40:57 +0000
committerBoris Brezillon <boris.brezillon@collabora.com>2026-01-29 10:43:56 +0100
commit3aecd55af5b83d16d84e3c333d4163999ee8ff51 (patch)
tree0ba26edf35a38689e26c2025f1da871b6b992b66 /include/uapi/drm
parenta50007089e078a1b7a826559a02277b1601ee189 (diff)
drm: add ARM interleaved 64k modifier
This modifier is primarily intended to be used by panvk to implement sparse partially-resident images with better map and unmap performance, and no worse access performance, compared to implementing them in terms of U-interleaved. With this modifier, the plane is divided into 64k byte 1:1 or 2:1 -sided tiles. The 64k tiles are laid out linearly. Each 64k tile is divided into blocks of 16x16 texel blocks each, which themselves are laid out linearly within a 64k tile. Then within each such 16x16 block, texel blocks are laid out according to U order, similar to 16X16_BLOCK_U_INTERLEAVED. Unlike 16X16_BLOCK_U_INTERLEAVED, the layout does not depend on whether a format is compressed or not. The hardware features corresponding to this modifier are available starting with v10 (second gen Valhall.) The corresponding panvk MR can be found at: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38986 Previous version: https://lists.freedesktop.org/archives/dri-devel/2026-January/547072.html No changes since v2 Changes since v1: * Rewrite the description of the modifier to be hopefully unambiguous. Signed-off-by: Caterina Shablia <caterina.shablia@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Liviu Dudau <liviu.dudau@arm.com> Link: https://patch.msgid.link/20260128184058.807213-1-caterina.shablia@collabora.com Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Diffstat (limited to 'include/uapi/drm')
-rw-r--r--include/uapi/drm/drm_fourcc.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index e527b24bd824..452f901513ad 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -1423,6 +1423,22 @@ drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)
DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL)
/*
+ * ARM 64k interleaved modifier
+ *
+ * This is used by ARM Mali v10+ GPUs. With this modifier, the plane is divided
+ * into 64k byte 1:1 or 2:1 -sided tiles. The 64k tiles are laid out linearly.
+ * Each 64k tile is divided into blocks of 16x16 texel blocks, which are
+ * themselves laid out linearly within a 64k tile. Then within each 16x16
+ * block, texel blocks are laid out according to U order, similar to
+ * 16X16_BLOCK_U_INTERLEAVED.
+ *
+ * Note that unlike 16X16_BLOCK_U_INTERLEAVED, the layout does not change
+ * depending on whether a format is compressed or not.
+ */
+#define DRM_FORMAT_MOD_ARM_INTERLEAVED_64K \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 2ULL)
+
+/*
* Allwinner tiled modifier
*
* This tiling mode is implemented by the VPU found on all Allwinner platforms,