diff options
author | David Howells <dhowells@redhat.com> | 2009-04-03 16:42:35 +0100 |
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committer | David Howells <dhowells@redhat.com> | 2009-04-03 16:42:35 +0100 |
commit | 07fe7cb7c7c179f473fd9c823348fd3eb5dad369 (patch) | |
tree | 516c959de929a4c39870629e550b3307601fa73f /kernel/slow-work.c | |
parent | 8fe74cf053de7ad2124a894996f84fa890a81093 (diff) |
Create a dynamically sized pool of threads for doing very slow work items
Create a dynamically sized pool of threads for doing very slow work items, such
as invoking mkdir() or rmdir() - things that may take a long time and may
sleep, holding mutexes/semaphores and hogging a thread, and are thus unsuitable
for workqueues.
The number of threads is always at least a settable minimum, but more are
started when there's more work to do, up to a limit. Because of the nature of
the load, it's not suitable for a 1-thread-per-CPU type pool. A system with
one CPU may well want several threads.
This is used by FS-Cache to do slow caching operations in the background, such
as looking up, creating or deleting cache objects.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Serge Hallyn <serue@us.ibm.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
Diffstat (limited to 'kernel/slow-work.c')
-rw-r--r-- | kernel/slow-work.c | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/kernel/slow-work.c b/kernel/slow-work.c new file mode 100644 index 000000000000..5a7392734c82 --- /dev/null +++ b/kernel/slow-work.c @@ -0,0 +1,388 @@ +/* Worker thread pool for slow items, such as filesystem lookups or mkdirs + * + * Copyright (C) 2008 Red Hat, Inc. All Rights Reserved. + * Written by David Howells (dhowells@redhat.com) + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public Licence + * as published by the Free Software Foundation; either version + * 2 of the Licence, or (at your option) any later version. + */ + +#include <linux/module.h> +#include <linux/slow-work.h> +#include <linux/kthread.h> +#include <linux/freezer.h> +#include <linux/wait.h> +#include <asm/system.h> + +/* + * The pool of threads has at least min threads in it as long as someone is + * using the facility, and may have as many as max. + * + * A portion of the pool may be processing very slow operations. + */ +static unsigned slow_work_min_threads = 2; +static unsigned slow_work_max_threads = 4; +static unsigned vslow_work_proportion = 50; /* % of threads that may process + * very slow work */ +static atomic_t slow_work_thread_count; +static atomic_t vslow_work_executing_count; + +/* + * The queues of work items and the lock governing access to them. These are + * shared between all the CPUs. It doesn't make sense to have per-CPU queues + * as the number of threads bears no relation to the number of CPUs. + * + * There are two queues of work items: one for slow work items, and one for + * very slow work items. + */ +static LIST_HEAD(slow_work_queue); +static LIST_HEAD(vslow_work_queue); +static DEFINE_SPINLOCK(slow_work_queue_lock); + +/* + * The thread controls. A variable used to signal to the threads that they + * should exit when the queue is empty, a waitqueue used by the threads to wait + * for signals, and a completion set by the last thread to exit. + */ +static bool slow_work_threads_should_exit; +static DECLARE_WAIT_QUEUE_HEAD(slow_work_thread_wq); +static DECLARE_COMPLETION(slow_work_last_thread_exited); + +/* + * The number of users of the thread pool and its lock. Whilst this is zero we + * have no threads hanging around, and when this reaches zero, we wait for all + * active or queued work items to complete and kill all the threads we do have. + */ +static int slow_work_user_count; +static DEFINE_MUTEX(slow_work_user_lock); + +/* + * Calculate the maximum number of active threads in the pool that are + * permitted to process very slow work items. + * + * The answer is rounded up to at least 1, but may not equal or exceed the + * maximum number of the threads in the pool. This means we always have at + * least one thread that can process slow work items, and we always have at + * least one thread that won't get tied up doing so. + */ +static unsigned slow_work_calc_vsmax(void) +{ + unsigned vsmax; + + vsmax = atomic_read(&slow_work_thread_count) * vslow_work_proportion; + vsmax /= 100; + vsmax = max(vsmax, 1U); + return min(vsmax, slow_work_max_threads - 1); +} + +/* + * Attempt to execute stuff queued on a slow thread. Return true if we managed + * it, false if there was nothing to do. + */ +static bool slow_work_execute(void) +{ + struct slow_work *work = NULL; + unsigned vsmax; + bool very_slow; + + vsmax = slow_work_calc_vsmax(); + + /* find something to execute */ + spin_lock_irq(&slow_work_queue_lock); + if (!list_empty(&vslow_work_queue) && + atomic_read(&vslow_work_executing_count) < vsmax) { + work = list_entry(vslow_work_queue.next, + struct slow_work, link); + if (test_and_set_bit_lock(SLOW_WORK_EXECUTING, &work->flags)) + BUG(); + list_del_init(&work->link); + atomic_inc(&vslow_work_executing_count); + very_slow = true; + } else if (!list_empty(&slow_work_queue)) { + work = list_entry(slow_work_queue.next, + struct slow_work, link); + if (test_and_set_bit_lock(SLOW_WORK_EXECUTING, &work->flags)) + BUG(); + list_del_init(&work->link); + very_slow = false; + } else { + very_slow = false; /* avoid the compiler warning */ + } + spin_unlock_irq(&slow_work_queue_lock); + + if (!work) + return false; + + if (!test_and_clear_bit(SLOW_WORK_PENDING, &work->flags)) + BUG(); + + work->ops->execute(work); + + if (very_slow) + atomic_dec(&vslow_work_executing_count); + clear_bit_unlock(SLOW_WORK_EXECUTING, &work->flags); + + /* if someone tried to enqueue the item whilst we were executing it, + * then it'll be left unenqueued to avoid multiple threads trying to + * execute it simultaneously + * + * there is, however, a race between us testing the pending flag and + * getting the spinlock, and between the enqueuer setting the pending + * flag and getting the spinlock, so we use a deferral bit to tell us + * if the enqueuer got there first + */ + if (test_bit(SLOW_WORK_PENDING, &work->flags)) { + spin_lock_irq(&slow_work_queue_lock); + + if (!test_bit(SLOW_WORK_EXECUTING, &work->flags) && + test_and_clear_bit(SLOW_WORK_ENQ_DEFERRED, &work->flags)) + goto auto_requeue; + + spin_unlock_irq(&slow_work_queue_lock); + } + + work->ops->put_ref(work); + return true; + +auto_requeue: + /* we must complete the enqueue operation + * - we transfer our ref on the item back to the appropriate queue + * - don't wake another thread up as we're awake already + */ + if (test_bit(SLOW_WORK_VERY_SLOW, &work->flags)) + list_add_tail(&work->link, &vslow_work_queue); + else + list_add_tail(&work->link, &slow_work_queue); + spin_unlock_irq(&slow_work_queue_lock); + return true; +} + +/** + * slow_work_enqueue - Schedule a slow work item for processing + * @work: The work item to queue + * + * Schedule a slow work item for processing. If the item is already undergoing + * execution, this guarantees not to re-enter the execution routine until the + * first execution finishes. + * + * The item is pinned by this function as it retains a reference to it, managed + * through the item operations. The item is unpinned once it has been + * executed. + * + * An item may hog the thread that is running it for a relatively large amount + * of time, sufficient, for example, to perform several lookup, mkdir, create + * and setxattr operations. It may sleep on I/O and may sleep to obtain locks. + * + * Conversely, if a number of items are awaiting processing, it may take some + * time before any given item is given attention. The number of threads in the + * pool may be increased to deal with demand, but only up to a limit. + * + * If SLOW_WORK_VERY_SLOW is set on the work item, then it will be placed in + * the very slow queue, from which only a portion of the threads will be + * allowed to pick items to execute. This ensures that very slow items won't + * overly block ones that are just ordinarily slow. + * + * Returns 0 if successful, -EAGAIN if not. + */ +int slow_work_enqueue(struct slow_work *work) +{ + unsigned long flags; + + BUG_ON(slow_work_user_count <= 0); + BUG_ON(!work); + BUG_ON(!work->ops); + BUG_ON(!work->ops->get_ref); + + /* when honouring an enqueue request, we only promise that we will run + * the work function in the future; we do not promise to run it once + * per enqueue request + * + * we use the PENDING bit to merge together repeat requests without + * having to disable IRQs and take the spinlock, whilst still + * maintaining our promise + */ + if (!test_and_set_bit_lock(SLOW_WORK_PENDING, &work->flags)) { + spin_lock_irqsave(&slow_work_queue_lock, flags); + + /* we promise that we will not attempt to execute the work + * function in more than one thread simultaneously + * + * this, however, leaves us with a problem if we're asked to + * enqueue the work whilst someone is executing the work + * function as simply queueing the work immediately means that + * another thread may try executing it whilst it is already + * under execution + * + * to deal with this, we set the ENQ_DEFERRED bit instead of + * enqueueing, and the thread currently executing the work + * function will enqueue the work item when the work function + * returns and it has cleared the EXECUTING bit + */ + if (test_bit(SLOW_WORK_EXECUTING, &work->flags)) { + set_bit(SLOW_WORK_ENQ_DEFERRED, &work->flags); + } else { + if (work->ops->get_ref(work) < 0) + goto cant_get_ref; + if (test_bit(SLOW_WORK_VERY_SLOW, &work->flags)) + list_add_tail(&work->link, &vslow_work_queue); + else + list_add_tail(&work->link, &slow_work_queue); + wake_up(&slow_work_thread_wq); + } + + spin_unlock_irqrestore(&slow_work_queue_lock, flags); + } + return 0; + +cant_get_ref: + spin_unlock_irqrestore(&slow_work_queue_lock, flags); + return -EAGAIN; +} +EXPORT_SYMBOL(slow_work_enqueue); + +/* + * Determine if there is slow work available for dispatch + */ +static inline bool slow_work_available(int vsmax) +{ + return !list_empty(&slow_work_queue) || + (!list_empty(&vslow_work_queue) && + atomic_read(&vslow_work_executing_count) < vsmax); +} + +/* + * Worker thread dispatcher + */ +static int slow_work_thread(void *_data) +{ + int vsmax; + + DEFINE_WAIT(wait); + + set_freezable(); + set_user_nice(current, -5); + + for (;;) { + vsmax = vslow_work_proportion; + vsmax *= atomic_read(&slow_work_thread_count); + vsmax /= 100; + + prepare_to_wait(&slow_work_thread_wq, &wait, + TASK_INTERRUPTIBLE); + if (!freezing(current) && + !slow_work_threads_should_exit && + !slow_work_available(vsmax)) + schedule(); + finish_wait(&slow_work_thread_wq, &wait); + + try_to_freeze(); + + vsmax = vslow_work_proportion; + vsmax *= atomic_read(&slow_work_thread_count); + vsmax /= 100; + + if (slow_work_available(vsmax) && slow_work_execute()) { + cond_resched(); + continue; + } + + if (slow_work_threads_should_exit) + break; + } + + if (atomic_dec_and_test(&slow_work_thread_count)) + complete_and_exit(&slow_work_last_thread_exited, 0); + return 0; +} + +/** + * slow_work_register_user - Register a user of the facility + * + * Register a user of the facility, starting up the initial threads if there + * aren't any other users at this point. This will return 0 if successful, or + * an error if not. + */ +int slow_work_register_user(void) +{ + struct task_struct *p; + int loop; + + mutex_lock(&slow_work_user_lock); + + if (slow_work_user_count == 0) { + printk(KERN_NOTICE "Slow work thread pool: Starting up\n"); + init_completion(&slow_work_last_thread_exited); + + slow_work_threads_should_exit = false; + + /* start the minimum number of threads */ + for (loop = 0; loop < slow_work_min_threads; loop++) { + atomic_inc(&slow_work_thread_count); + p = kthread_run(slow_work_thread, NULL, "kslowd"); + if (IS_ERR(p)) + goto error; + } + printk(KERN_NOTICE "Slow work thread pool: Ready\n"); + } + + slow_work_user_count++; + mutex_unlock(&slow_work_user_lock); + return 0; + +error: + if (atomic_dec_and_test(&slow_work_thread_count)) + complete(&slow_work_last_thread_exited); + if (loop > 0) { + printk(KERN_ERR "Slow work thread pool:" + " Aborting startup on ENOMEM\n"); + slow_work_threads_should_exit = true; + wake_up_all(&slow_work_thread_wq); + wait_for_completion(&slow_work_last_thread_exited); + printk(KERN_ERR "Slow work thread pool: Aborted\n"); + } + mutex_unlock(&slow_work_user_lock); + return PTR_ERR(p); +} +EXPORT_SYMBOL(slow_work_register_user); + +/** + * slow_work_unregister_user - Unregister a user of the facility + * + * Unregister a user of the facility, killing all the threads if this was the + * last one. + */ +void slow_work_unregister_user(void) +{ + mutex_lock(&slow_work_user_lock); + + BUG_ON(slow_work_user_count <= 0); + + slow_work_user_count--; + if (slow_work_user_count == 0) { + printk(KERN_NOTICE "Slow work thread pool: Shutting down\n"); + slow_work_threads_should_exit = true; + wake_up_all(&slow_work_thread_wq); + wait_for_completion(&slow_work_last_thread_exited); + printk(KERN_NOTICE "Slow work thread pool:" + " Shut down complete\n"); + } + + mutex_unlock(&slow_work_user_lock); +} +EXPORT_SYMBOL(slow_work_unregister_user); + +/* + * Initialise the slow work facility + */ +static int __init init_slow_work(void) +{ + unsigned nr_cpus = num_possible_cpus(); + + if (nr_cpus > slow_work_max_threads) + slow_work_max_threads = nr_cpus; + return 0; +} + +subsys_initcall(init_slow_work); |