diff options
-rw-r--r-- | drivers/gpu/drm/vmwgfx/Makefile | 3 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c | 341 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_context.c | 38 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_drv.c | 7 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_drv.h | 74 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 227 | ||||
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 396 |
7 files changed, 673 insertions, 413 deletions
diff --git a/drivers/gpu/drm/vmwgfx/Makefile b/drivers/gpu/drm/vmwgfx/Makefile index 458cdf6d81e8..ce0ab951f507 100644 --- a/drivers/gpu/drm/vmwgfx/Makefile +++ b/drivers/gpu/drm/vmwgfx/Makefile @@ -6,6 +6,7 @@ vmwgfx-y := vmwgfx_execbuf.o vmwgfx_gmr.o vmwgfx_kms.o vmwgfx_drv.o \ vmwgfx_fifo.o vmwgfx_irq.o vmwgfx_ldu.o vmwgfx_ttm_glue.o \ vmwgfx_overlay.o vmwgfx_marker.o vmwgfx_gmrid_manager.o \ vmwgfx_fence.o vmwgfx_dmabuf.o vmwgfx_scrn.o vmwgfx_context.o \ - vmwgfx_surface.o vmwgfx_prime.o vmwgfx_mob.o vmwgfx_shader.o + vmwgfx_surface.o vmwgfx_prime.o vmwgfx_mob.o vmwgfx_shader.o \ + vmwgfx_cmdbuf_res.o \ obj-$(CONFIG_DRM_VMWGFX) := vmwgfx.o diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c b/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c new file mode 100644 index 000000000000..bfeb4b1f2acf --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf_res.c @@ -0,0 +1,341 @@ +/************************************************************************** + * + * Copyright © 2014 VMware, Inc., Palo Alto, CA., USA + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "vmwgfx_drv.h" + +#define VMW_CMDBUF_RES_MAN_HT_ORDER 12 + +enum vmw_cmdbuf_res_state { + VMW_CMDBUF_RES_COMMITED, + VMW_CMDBUF_RES_ADD, + VMW_CMDBUF_RES_DEL +}; + +/** + * struct vmw_cmdbuf_res - Command buffer managed resource entry. + * + * @res: Refcounted pointer to a struct vmw_resource. + * @hash: Hash entry for the manager hash table. + * @head: List head used either by the staging list or the manager list + * of commited resources. + * @state: Staging state of this resource entry. + * @man: Pointer to a resource manager for this entry. + */ +struct vmw_cmdbuf_res { + struct vmw_resource *res; + struct drm_hash_item hash; + struct list_head head; + enum vmw_cmdbuf_res_state state; + struct vmw_cmdbuf_res_manager *man; +}; + +/** + * struct vmw_cmdbuf_res_manager - Command buffer resource manager. + * + * @resources: Hash table containing staged and commited command buffer + * resources + * @list: List of commited command buffer resources. + * @dev_priv: Pointer to a device private structure. + * + * @resources and @list are protected by the cmdbuf mutex for now. + */ +struct vmw_cmdbuf_res_manager { + struct drm_open_hash resources; + struct list_head list; + struct vmw_private *dev_priv; +}; + + +/** + * vmw_cmdbuf_res_lookup - Look up a command buffer resource + * + * @man: Pointer to the command buffer resource manager + * @resource_type: The resource type, that combined with the user key + * identifies the resource. + * @user_key: The user key. + * + * Returns a valid refcounted struct vmw_resource pointer on success, + * an error pointer on failure. + */ +struct vmw_resource * +vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man, + enum vmw_cmdbuf_res_type res_type, + u32 user_key) +{ + struct drm_hash_item *hash; + int ret; + unsigned long key = user_key | (res_type << 24); + + ret = drm_ht_find_item(&man->resources, key, &hash); + if (unlikely(ret != 0)) + return ERR_PTR(ret); + + return vmw_resource_reference + (drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res); +} + +/** + * vmw_cmdbuf_res_free - Free a command buffer resource. + * + * @man: Pointer to the command buffer resource manager + * @entry: Pointer to a struct vmw_cmdbuf_res. + * + * Frees a struct vmw_cmdbuf_res entry and drops its reference to the + * struct vmw_resource. + */ +static void vmw_cmdbuf_res_free(struct vmw_cmdbuf_res_manager *man, + struct vmw_cmdbuf_res *entry) +{ + list_del(&entry->head); + WARN_ON(drm_ht_remove_item(&man->resources, &entry->hash)); + vmw_resource_unreference(&entry->res); + kfree(entry); +} + +/** + * vmw_cmdbuf_res_commit - Commit a list of command buffer resource actions + * + * @list: Caller's list of command buffer resource actions. + * + * This function commits a list of command buffer resource + * additions or removals. + * It is typically called when the execbuf ioctl call triggering these + * actions has commited the fifo contents to the device. + */ +void vmw_cmdbuf_res_commit(struct list_head *list) +{ + struct vmw_cmdbuf_res *entry, *next; + + list_for_each_entry_safe(entry, next, list, head) { + list_del(&entry->head); + switch (entry->state) { + case VMW_CMDBUF_RES_ADD: + entry->state = VMW_CMDBUF_RES_COMMITED; + list_add_tail(&entry->head, &entry->man->list); + break; + case VMW_CMDBUF_RES_DEL: + vmw_resource_unreference(&entry->res); + kfree(entry); + break; + default: + BUG(); + break; + } + } +} + +/** + * vmw_cmdbuf_res_revert - Revert a list of command buffer resource actions + * + * @man: Pointer to the command buffer resource manager + * @list: Caller's list of command buffer resource action + * + * This function reverts a list of command buffer resource + * additions or removals. + * It is typically called when the execbuf ioctl call triggering these + * actions failed for some reason, and the command stream was never + * submitted. + */ +void vmw_cmdbuf_res_revert(struct list_head *list) +{ + struct vmw_cmdbuf_res *entry, *next; + int ret; + + list_for_each_entry_safe(entry, next, list, head) { + switch (entry->state) { + case VMW_CMDBUF_RES_ADD: + vmw_cmdbuf_res_free(entry->man, entry); + break; + case VMW_CMDBUF_RES_DEL: + ret = drm_ht_insert_item(&entry->man->resources, + &entry->hash); + list_del(&entry->head); + list_add_tail(&entry->head, &entry->man->list); + entry->state = VMW_CMDBUF_RES_COMMITED; + break; + default: + BUG(); + break; + } + } +} + +/** + * vmw_cmdbuf_res_add - Stage a command buffer managed resource for addition. + * + * @man: Pointer to the command buffer resource manager. + * @res_type: The resource type. + * @user_key: The user-space id of the resource. + * @res: Valid (refcount != 0) pointer to a struct vmw_resource. + * @list: The staging list. + * + * This function allocates a struct vmw_cmdbuf_res entry and adds the + * resource to the hash table of the manager identified by @man. The + * entry is then put on the staging list identified by @list. + */ +int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man, + enum vmw_cmdbuf_res_type res_type, + u32 user_key, + struct vmw_resource *res, + struct list_head *list) +{ + struct vmw_cmdbuf_res *cres; + int ret; + + cres = kzalloc(sizeof(*cres), GFP_KERNEL); + if (unlikely(cres == NULL)) + return -ENOMEM; + + cres->hash.key = user_key | (res_type << 24); + ret = drm_ht_insert_item(&man->resources, &cres->hash); + if (unlikely(ret != 0)) + goto out_invalid_key; + + cres->state = VMW_CMDBUF_RES_ADD; + cres->res = vmw_resource_reference(res); + cres->man = man; + list_add_tail(&cres->head, list); + +out_invalid_key: + return ret; +} + +/** + * vmw_cmdbuf_res_remove - Stage a command buffer managed resource for removal. + * + * @man: Pointer to the command buffer resource manager. + * @res_type: The resource type. + * @user_key: The user-space id of the resource. + * @list: The staging list. + * + * This function looks up the struct vmw_cmdbuf_res entry from the manager + * hash table and, if it exists, removes it. Depending on its current staging + * state it then either removes the entry from the staging list or adds it + * to it with a staging state of removal. + */ +int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man, + enum vmw_cmdbuf_res_type res_type, + u32 user_key, + struct list_head *list) +{ + struct vmw_cmdbuf_res *entry; + struct drm_hash_item *hash; + int ret; + + ret = drm_ht_find_item(&man->resources, user_key, &hash); + if (likely(ret != 0)) + return -EINVAL; + + entry = drm_hash_entry(hash, struct vmw_cmdbuf_res, hash); + + switch (entry->state) { + case VMW_CMDBUF_RES_ADD: + vmw_cmdbuf_res_free(man, entry); + break; + case VMW_CMDBUF_RES_COMMITED: + (void) drm_ht_remove_item(&man->resources, &entry->hash); + list_del(&entry->head); + entry->state = VMW_CMDBUF_RES_DEL; + list_add_tail(&entry->head, list); + break; + default: + BUG(); + break; + } + + return 0; +} + +/** + * vmw_cmdbuf_res_man_create - Allocate a command buffer managed resource + * manager. + * + * @dev_priv: Pointer to a struct vmw_private + * + * Allocates and initializes a command buffer managed resource manager. Returns + * an error pointer on failure. + */ +struct vmw_cmdbuf_res_manager * +vmw_cmdbuf_res_man_create(struct vmw_private *dev_priv) +{ + struct vmw_cmdbuf_res_manager *man; + int ret; + + man = kzalloc(sizeof(*man), GFP_KERNEL); + if (man == NULL) + return ERR_PTR(-ENOMEM); + + man->dev_priv = dev_priv; + INIT_LIST_HEAD(&man->list); + ret = drm_ht_create(&man->resources, VMW_CMDBUF_RES_MAN_HT_ORDER); + if (ret == 0) + return man; + + kfree(man); + return ERR_PTR(ret); +} + +/** + * vmw_cmdbuf_res_man_destroy - Destroy a command buffer managed resource + * manager. + * + * @man: Pointer to the manager to destroy. + * + * This function destroys a command buffer managed resource manager and + * unreferences / frees all command buffer managed resources and -entries + * associated with it. + */ +void vmw_cmdbuf_res_man_destroy(struct vmw_cmdbuf_res_manager *man) +{ + struct vmw_cmdbuf_res *entry, *next; + + list_for_each_entry_safe(entry, next, &man->list, head) + vmw_cmdbuf_res_free(man, entry); + + kfree(man); +} + +/** + * + * vmw_cmdbuf_res_man_size - Return the size of a command buffer managed + * resource manager + * + * Returns the approximate allocation size of a command buffer managed + * resource manager. + */ +size_t vmw_cmdbuf_res_man_size(void) +{ + static size_t res_man_size; + + if (unlikely(res_man_size == 0)) + res_man_size = + ttm_round_pot(sizeof(struct vmw_cmdbuf_res_manager)) + + ttm_round_pot(sizeof(struct hlist_head) << + VMW_CMDBUF_RES_MAN_HT_ORDER); + + return res_man_size; +} diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c index 8bb26dcd9eae..5ac92874404d 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c @@ -33,6 +33,7 @@ struct vmw_user_context { struct ttm_base_object base; struct vmw_resource res; struct vmw_ctx_binding_state cbs; + struct vmw_cmdbuf_res_manager *man; }; @@ -103,7 +104,8 @@ static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = { static void vmw_hw_context_destroy(struct vmw_resource *res) { - + struct vmw_user_context *uctx = + container_of(res, struct vmw_user_context, res); struct vmw_private *dev_priv = res->dev_priv; struct { SVGA3dCmdHeader header; @@ -113,9 +115,9 @@ static void vmw_hw_context_destroy(struct vmw_resource *res) if (res->func->destroy == vmw_gb_context_destroy) { mutex_lock(&dev_priv->cmdbuf_mutex); + vmw_cmdbuf_res_man_destroy(uctx->man); mutex_lock(&dev_priv->binding_mutex); - (void) vmw_context_binding_state_kill - (&container_of(res, struct vmw_user_context, res)->cbs); + (void) vmw_context_binding_state_kill(&uctx->cbs); (void) vmw_gb_context_destroy(res); mutex_unlock(&dev_priv->binding_mutex); if (dev_priv->pinned_bo != NULL && @@ -152,13 +154,16 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv, ret = vmw_resource_init(dev_priv, res, true, res_free, &vmw_gb_context_func); res->backup_size = SVGA3D_CONTEXT_DATA_SIZE; + if (unlikely(ret != 0)) + goto out_err; - if (unlikely(ret != 0)) { - if (res_free) - res_free(res); - else - kfree(res); - return ret; + if (dev_priv->has_mob) { + uctx->man = vmw_cmdbuf_res_man_create(dev_priv); + if (unlikely(IS_ERR(uctx->man))) { + ret = PTR_ERR(uctx->man); + uctx->man = NULL; + goto out_err; + } } memset(&uctx->cbs, 0, sizeof(uctx->cbs)); @@ -166,6 +171,13 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv, vmw_resource_activate(res, vmw_hw_context_destroy); return 0; + +out_err: + if (res_free) + res_free(res); + else + kfree(res); + return ret; } static int vmw_context_init(struct vmw_private *dev_priv, @@ -471,7 +483,8 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data, */ if (unlikely(vmw_user_context_size == 0)) - vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128; + vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128 + + ((dev_priv->has_mob) ? vmw_cmdbuf_res_man_size() : 0); ret = ttm_read_lock(&dev_priv->reservation_sem, true); if (unlikely(ret != 0)) @@ -901,3 +914,8 @@ struct list_head *vmw_context_binding_list(struct vmw_resource *ctx) { return &(container_of(ctx, struct vmw_user_context, res)->cbs.list); } + +struct vmw_cmdbuf_res_manager *vmw_context_res_man(struct vmw_resource *ctx) +{ + return container_of(ctx, struct vmw_user_context, res)->man; +} diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c index 246a62bab378..f31a75494e07 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c @@ -946,7 +946,6 @@ static void vmw_postclose(struct drm_device *dev, drm_master_put(&vmw_fp->locked_master); } - vmw_compat_shader_man_destroy(vmw_fp->shman); ttm_object_file_release(&vmw_fp->tfile); kfree(vmw_fp); } @@ -966,16 +965,10 @@ static int vmw_driver_open(struct drm_device *dev, struct drm_file *file_priv) if (unlikely(vmw_fp->tfile == NULL)) goto out_no_tfile; - vmw_fp->shman = vmw_compat_shader_man_create(dev_priv); - if (IS_ERR(vmw_fp->shman)) - goto out_no_shman; - file_priv->driver_priv = vmw_fp; return 0; -out_no_shman: - ttm_object_file_release(&vmw_fp->tfile); out_no_tfile: kfree(vmw_fp); return ret; diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h index 6b252a887ae2..c1811750cc8d 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h @@ -40,10 +40,10 @@ #include <drm/ttm/ttm_module.h> #include "vmwgfx_fence.h" -#define VMWGFX_DRIVER_DATE "20140325" +#define VMWGFX_DRIVER_DATE "20140704" #define VMWGFX_DRIVER_MAJOR 2 #define VMWGFX_DRIVER_MINOR 6 -#define VMWGFX_DRIVER_PATCHLEVEL 0 +#define VMWGFX_DRIVER_PATCHLEVEL 1 #define VMWGFX_FILE_PAGE_OFFSET 0x00100000 #define VMWGFX_FIFO_STATIC_SIZE (1024*1024) #define VMWGFX_MAX_RELOCATIONS 2048 @@ -75,14 +75,11 @@ #define VMW_RES_FENCE ttm_driver_type3 #define VMW_RES_SHADER ttm_driver_type4 -struct vmw_compat_shader_manager; - struct vmw_fpriv { struct drm_master *locked_master; struct ttm_object_file *tfile; struct list_head fence_events; bool gb_aware; - struct vmw_compat_shader_manager *shman; }; struct vmw_dma_buffer { @@ -124,6 +121,10 @@ struct vmw_resource { void (*hw_destroy) (struct vmw_resource *res); }; + +/* + * Resources that are managed using ioctls. + */ enum vmw_res_type { vmw_res_context, vmw_res_surface, @@ -132,6 +133,15 @@ enum vmw_res_type { vmw_res_max }; +/* + * Resources that are managed using command streams. + */ +enum vmw_cmdbuf_res_type { + vmw_cmdbuf_res_compat_shader +}; + +struct vmw_cmdbuf_res_manager; + struct vmw_cursor_snooper { struct drm_crtc *crtc; size_t age; @@ -341,7 +351,7 @@ struct vmw_sw_context{ bool needs_post_query_barrier; struct vmw_resource *error_resource; struct vmw_ctx_binding_state staged_bindings; - struct list_head staged_shaders; + struct list_head staged_cmd_res; }; struct vmw_legacy_display; @@ -974,7 +984,8 @@ extern void vmw_context_binding_res_list_kill(struct list_head *head); extern void vmw_context_binding_res_list_scrub(struct list_head *head); extern int vmw_context_rebind_all(struct vmw_resource *ctx); extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx); - +extern struct vmw_cmdbuf_res_manager * +vmw_context_res_man(struct vmw_resource *ctx); /* * Surface management - vmwgfx_surface.c */ @@ -1008,27 +1019,42 @@ extern int vmw_shader_define_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); -extern int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man, - SVGA3dShaderType shader_type, - u32 *user_key); -extern void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man, - struct list_head *list); -extern void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man, - struct list_head *list); -extern int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man, - u32 user_key, - SVGA3dShaderType shader_type, - struct list_head *list); -extern int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, +extern int vmw_compat_shader_add(struct vmw_private *dev_priv, + struct vmw_cmdbuf_res_manager *man, u32 user_key, const void *bytecode, SVGA3dShaderType shader_type, size_t size, - struct ttm_object_file *tfile, struct list_head *list); -extern struct vmw_compat_shader_manager * -vmw_compat_shader_man_create(struct vmw_private *dev_priv); -extern void -vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man); +extern int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man, + u32 user_key, SVGA3dShaderType shader_type, + struct list_head *list); +extern struct vmw_resource * +vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man, + u32 user_key, SVGA3dShaderType shader_type); + +/* + * Command buffer managed resources - vmwgfx_cmdbuf_res.c + */ + +extern struct vmw_cmdbuf_res_manager * +vmw_cmdbuf_res_man_create(struct vmw_private *dev_priv); +extern void vmw_cmdbuf_res_man_destroy(struct vmw_cmdbuf_res_manager *man); +extern size_t vmw_cmdbuf_res_man_size(void); +extern struct vmw_resource * +vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man, + enum vmw_cmdbuf_res_type res_type, + u32 user_key); +extern void vmw_cmdbuf_res_revert(struct list_head *list); +extern void vmw_cmdbuf_res_commit(struct list_head *list); +extern int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man, + enum vmw_cmdbuf_res_type res_type, + u32 user_key, + struct vmw_resource *res, + struct list_head *list); +extern int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man, + enum vmw_cmdbuf_res_type res_type, + u32 user_key, + struct list_head *list); /** diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index 87df0b3674fd..7bfdaa163a33 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -422,28 +422,91 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context) return 0; } + +/** + * vmw_cmd_res_reloc_add - Add a resource to a software context's + * relocation- and validation lists. + * + * @dev_priv: Pointer to a struct vmw_private identifying the device. + * @sw_context: Pointer to the software context. + * @res_type: Resource type. + * @id_loc: Pointer to where the id that needs translation is located. + * @res: Valid pointer to a struct vmw_resource. + * @p_val: If non null, a pointer to the struct vmw_resource_validate_node + * used for this resource is returned here. + */ +static int vmw_cmd_res_reloc_add(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + enum vmw_res_type res_type, + uint32_t *id_loc, + struct vmw_resource *res, + struct vmw_resource_val_node **p_val) +{ + int ret; + struct vmw_resource_val_node *node; + + *p_val = NULL; + ret = vmw_resource_relocation_add(&sw_context->res_relocations, + res, + id_loc - sw_context->buf_start); + if (unlikely(ret != 0)) + goto out_err; + + ret = vmw_resource_val_add(sw_context, res, &node); + if (unlikely(ret != 0)) + goto out_err; + + if (res_type == vmw_res_context && dev_priv->has_mob && + node->first_usage) { + + /* + * Put contexts first on the list to be able to exit + * list traversal for contexts early. + */ + list_del(&node->head); + list_add(&node->head, &sw_context->resource_list); + + ret = vmw_resource_context_res_add(dev_priv, sw_context, res); + if (unlikely(ret != 0)) + goto out_err; + node->staged_bindings = + kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL); + if (node->staged_bindings == NULL) { + DRM_ERROR("Failed to allocate context binding " + "information.\n"); + goto out_err; + } + INIT_LIST_HEAD(&node->staged_bindings->list); + } + + if (p_val) + *p_val = node; + +out_err: + return ret; +} + + /** - * vmw_cmd_compat_res_check - Check that a resource is present and if so, put it + * vmw_cmd_res_check - Check that a resource is present and if so, put it * on the resource validate list unless it's already there. * * @dev_priv: Pointer to a device private structure. * @sw_context: Pointer to the software context. * @res_type: Resource type. * @converter: User-space visisble type specific information. - * @id: user-space resource id handle. * @id_loc: Pointer to the location in the command buffer currently being * parsed from where the user-space resource id handle is located. * @p_val: Pointer to pointer to resource validalidation node. Populated * on exit. */ static int -vmw_cmd_compat_res_check(struct vmw_private *dev_priv, - struct vmw_sw_context *sw_context, - enum vmw_res_type res_type, - const struct vmw_user_resource_conv *converter, - uint32_t id, - uint32_t *id_loc, - struct vmw_resource_val_node **p_val) +vmw_cmd_res_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + enum vmw_res_type res_type, + const struct vmw_user_resource_conv *converter, + uint32_t *id_loc, + struct vmw_resource_val_node **p_val) { struct vmw_res_cache_entry *rcache = &sw_context->res_cache[res_type]; @@ -451,7 +514,7 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv, struct vmw_resource_val_node *node; int ret; - if (id == SVGA3D_INVALID_ID) { + if (*id_loc == SVGA3D_INVALID_ID) { if (p_val) *p_val = NULL; if (res_type == vmw_res_context) { @@ -466,7 +529,7 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv, * resource */ - if (likely(rcache->valid && id == rcache->handle)) { + if (likely(rcache->valid && *id_loc == rcache->handle)) { const struct vmw_resource *res = rcache->res; rcache->node->first_usage = false; @@ -480,49 +543,28 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv, ret = vmw_user_resource_lookup_handle(dev_priv, sw_context->fp->tfile, - id, + *id_loc, converter, &res); if (unlikely(ret != 0)) { DRM_ERROR("Could not find or use resource 0x%08x.\n", - (unsigned) id); + (unsigned) *id_loc); dump_stack(); return ret; } rcache->valid = true; rcache->res = res; - rcache->handle = id; - - ret = vmw_resource_relocation_add(&sw_context->res_relocations, - res, - id_loc - sw_context->buf_start); - if (unlikely(ret != 0)) - goto out_no_reloc; + rcache->handle = *id_loc; - ret = vmw_resource_val_add(sw_context, res, &node); + ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, res_type, id_loc, + res, &node); if (unlikely(ret != 0)) goto out_no_reloc; rcache->node = node; if (p_val) *p_val = node; - - if (dev_priv->has_mob && node->first_usage && - res_type == vmw_res_context) { - ret = vmw_resource_context_res_add(dev_priv, sw_context, res); - if (unlikely(ret != 0)) - goto out_no_reloc; - node->staged_bindings = - kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL); - if (node->staged_bindings == NULL) { - DRM_ERROR("Failed to allocate context binding " - "information.\n"); - goto out_no_reloc; - } - INIT_LIST_HEAD(&node->staged_bindings->list); - } - vmw_resource_unreference(&res); return 0; @@ -534,31 +576,6 @@ out_no_reloc: } /** - * vmw_cmd_res_check - Check that a resource is present and if so, put it - * on the resource validate list unless it's already there. - * - * @dev_priv: Pointer to a device private structure. - * @sw_context: Pointer to the software context. - * @res_type: Resource type. - * @converter: User-space visisble type specific information. - * @id_loc: Pointer to the location in the command buffer currently being - * parsed from where the user-space resource id handle is located. - * @p_val: Pointer to pointer to resource validalidation node. Populated - * on exit. - */ -static int -vmw_cmd_res_check(struct vmw_private *dev_priv, - struct vmw_sw_context *sw_context, - enum vmw_res_type res_type, - const struct vmw_user_resource_conv *converter, - uint32_t *id_loc, - struct vmw_resource_val_node **p_val) -{ - return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type, - converter, *id_loc, id_loc, p_val); -} - -/** * vmw_rebind_contexts - Rebind all resources previously bound to * referenced contexts. * @@ -572,8 +589,8 @@ static int vmw_rebind_contexts(struct vmw_sw_context *sw_context) int ret; list_for_each_entry(val, &sw_context->resource_list, head) { - if (likely(!val->staged_bindings)) - continue; + if (unlikely(!val->staged_bindings)) + break; ret = vmw_context_rebind_all(val->res); if (unlikely(ret != 0)) { @@ -1626,13 +1643,14 @@ static int vmw_cmd_shader_define(struct vmw_private *dev_priv, } *cmd; int ret; size_t size; + struct vmw_resource_val_node *val; cmd = container_of(header, struct vmw_shader_define_cmd, header); ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, user_context_converter, &cmd->body.cid, - NULL); + &val); if (unlikely(ret != 0)) return ret; @@ -1640,11 +1658,11 @@ static int vmw_cmd_shader_define(struct vmw_private *dev_priv, return 0; size = cmd->header.size - sizeof(cmd->body); - ret = vmw_compat_shader_add(sw_context->fp->shman, + ret = vmw_compat_shader_add(dev_priv, + vmw_context_res_man(val->res), cmd->body.shid, cmd + 1, cmd->body.type, size, - sw_context->fp->tfile, - &sw_context->staged_shaders); + &sw_context->staged_cmd_res); if (unlikely(ret != 0)) return ret; @@ -1672,23 +1690,24 @@ static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv, SVGA3dCmdDestroyShader body; } *cmd; int ret; + struct vmw_resource_val_node *val; cmd = container_of(header, struct vmw_shader_destroy_cmd, header); ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, user_context_converter, &cmd->body.cid, - NULL); + &val); if (unlikely(ret != 0)) return ret; if (unlikely(!dev_priv->has_mob)) return 0; - ret = vmw_compat_shader_remove(sw_context->fp->shman, + ret = vmw_compat_shader_remove(vmw_context_res_man(val->res), cmd->body.shid, cmd->body.type, - &sw_context->staged_shaders); + &sw_context->staged_cmd_res); if (unlikely(ret != 0)) return ret; @@ -1715,7 +1734,9 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv, SVGA3dCmdHeader header; SVGA3dCmdSetShader body; } *cmd; - struct vmw_resource_val_node *ctx_node; + struct vmw_resource_val_node *ctx_node, *res_node = NULL; + struct vmw_ctx_bindinfo bi; + struct vmw_resource *res = NULL; int ret; cmd = container_of(header, struct vmw_set_shader_cmd, @@ -1727,32 +1748,40 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv, if (unlikely(ret != 0)) return ret; - if (dev_priv->has_mob) { - struct vmw_ctx_bindinfo bi; - struct vmw_resource_val_node *res_node; - u32 shid = cmd->body.shid; - - if (shid != SVGA3D_INVALID_ID) - (void) vmw_compat_shader_lookup(sw_context->fp->shman, - cmd->body.type, - &shid); - - ret = vmw_cmd_compat_res_check(dev_priv, sw_context, - vmw_res_shader, - user_shader_converter, - shid, - &cmd->body.shid, &res_node); + if (!dev_priv->has_mob) + return 0; + + if (cmd->body.shid != SVGA3D_INVALID_ID) { + res = vmw_compat_shader_lookup + (vmw_context_res_man(ctx_node->res), + cmd->body.shid, + cmd->body.type); + + if (!IS_ERR(res)) { + ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, + vmw_res_shader, + &cmd->body.shid, res, + &res_node); + vmw_resource_unreference(&res); + if (unlikely(ret != 0)) + return ret; + } + } + + if (!res_node) { + ret = vmw_cmd_res_check(dev_priv, sw_context, + vmw_res_shader, + user_shader_converter, + &cmd->body.shid, &res_node); if (unlikely(ret != 0)) return ret; - - bi.ctx = ctx_node->res; - bi.res = res_node ? res_node->res : NULL; - bi.bt = vmw_ctx_binding_shader; - bi.i1.shader_type = cmd->body.type; - return vmw_context_binding_add(ctx_node->staged_bindings, &bi); } - return 0; + bi.ctx = ctx_node->res; + bi.res = res_node ? res_node->res : NULL; + bi.bt = vmw_ctx_binding_shader; + bi.i1.shader_type = cmd->body.type; + return vmw_context_binding_add(ctx_node->staged_bindings, &bi); } /** @@ -2394,6 +2423,8 @@ vmw_execbuf_copy_fence_user(struct vmw_private *dev_priv, } } + + int vmw_execbuf_process(struct drm_file *file_priv, struct vmw_private *dev_priv, void __user *user_commands, @@ -2453,7 +2484,7 @@ int vmw_execbuf_process(struct drm_file *file_priv, goto out_unlock; sw_context->res_ht_initialized = true; } - INIT_LIST_HEAD(&sw_context->staged_shaders); + INIT_LIST_HEAD(&sw_context->staged_cmd_res); INIT_LIST_HEAD(&resource_list); ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands, @@ -2548,8 +2579,7 @@ int vmw_execbuf_process(struct drm_file *file_priv, } list_splice_init(&sw_context->resource_list, &resource_list); - vmw_compat_shaders_commit(sw_context->fp->shman, - &sw_context->staged_shaders); + vmw_cmdbuf_res_commit(&sw_context->staged_cmd_res); mutex_unlock(&dev_priv->cmdbuf_mutex); /* @@ -2576,8 +2606,7 @@ out_unlock: list_splice_init(&sw_context->resource_list, &resource_list); error_resource = sw_context->error_resource; sw_context->error_resource = NULL; - vmw_compat_shaders_revert(sw_context->fp->shman, - &sw_context->staged_shaders); + vmw_cmdbuf_res_revert(&sw_context->staged_cmd_res); mutex_unlock(&dev_priv->cmdbuf_mutex); /* diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index c1559eeaffe9..8719fb3cccc9 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -29,8 +29,6 @@ #include "vmwgfx_resource_priv.h" #include "ttm/ttm_placement.h" -#define VMW_COMPAT_SHADER_HT_ORDER 12 - struct vmw_shader { struct vmw_resource res; SVGA3dShaderType type; @@ -42,49 +40,8 @@ struct vmw_user_shader { struct vmw_shader shader; }; -/** - * enum vmw_compat_shader_state - Staging state for compat shaders - */ -enum vmw_compat_shader_state { - VMW_COMPAT_COMMITED, - VMW_COMPAT_ADD, - VMW_COMPAT_DEL -}; - -/** - * struct vmw_compat_shader - Metadata for compat shaders. - * - * @handle: The TTM handle of the guest backed shader. - * @tfile: The struct ttm_object_file the guest backed shader is registered - * with. - * @hash: Hash item for lookup. - * @head: List head for staging lists or the compat shader manager list. - * @state: Staging state. - * - * The structure is protected by the cmdbuf lock. - */ -struct vmw_compat_shader { - u32 handle; - struct ttm_object_file *tfile; - struct drm_hash_item hash; - struct list_head head; - enum vmw_compat_shader_state state; -}; - -/** - * struct vmw_compat_shader_manager - Compat shader manager. - * - * @shaders: Hash table containing staged and commited compat shaders - * @list: List of commited shaders. - * @dev_priv: Pointer to a device private structure. - * - * @shaders and @list are protected by the cmdbuf mutex for now. - */ -struct vmw_compat_shader_manager { - struct drm_open_hash shaders; - struct list_head list; - struct vmw_private *dev_priv; -}; +static uint64_t vmw_user_shader_size; +static uint64_t vmw_shader_size; static void vmw_user_shader_free(struct vmw_resource *res); static struct vmw_resource * @@ -98,8 +55,6 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res, struct ttm_validate_buffer *val_buf); static int vmw_gb_shader_destroy(struct vmw_resource *res); -static uint64_t vmw_user_shader_size; - static const struct vmw_user_resource_conv user_shader_conv = { .object_type = VMW_RES_SHADER, .base_obj_to_res = vmw_user_shader_base_to_res, @@ -347,6 +302,16 @@ static void vmw_user_shader_free(struct vmw_resource *res) vmw_user_shader_size); } +static void vmw_shader_free(struct vmw_resource *res) +{ + struct vmw_shader *shader = vmw_res_to_shader(res); + struct vmw_private *dev_priv = res->dev_priv; + + kfree(shader); + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_shader_size); +} + /** * This function is called when user space has no more references on the * base object. It releases the base-object's reference on the resource object. @@ -371,13 +336,13 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, TTM_REF_USAGE); } -static int vmw_shader_alloc(struct vmw_private *dev_priv, - struct vmw_dma_buffer *buffer, - size_t shader_size, - size_t offset, - SVGA3dShaderType shader_type, - struct ttm_object_file *tfile, - u32 *handle) +static int vmw_user_shader_alloc(struct vmw_private *dev_priv, + struct vmw_dma_buffer *buffer, + size_t shader_size, + size_t offset, + SVGA3dShaderType shader_type, + struct ttm_object_file *tfile, + u32 *handle) { struct vmw_user_shader *ushader; struct vmw_resource *res, *tmp; @@ -442,6 +407,56 @@ out: } +struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, + struct vmw_dma_buffer *buffer, + size_t shader_size, + size_t offset, + SVGA3dShaderType shader_type) +{ + struct vmw_shader *shader; + struct vmw_resource *res; + int ret; + + /* + * Approximate idr memory usage with 128 bytes. It will be limited + * by maximum number_of shaders anyway. + */ + if (unlikely(vmw_shader_size == 0)) + vmw_shader_size = + ttm_round_pot(sizeof(struct vmw_shader)) + 128; + + ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), + vmw_shader_size, + false, true); + if (unlikely(ret != 0)) { + if (ret != -ERESTARTSYS) + DRM_ERROR("Out of graphics memory for shader " + "creation.\n"); + goto out_err; + } + + shader = kzalloc(sizeof(*shader), GFP_KERNEL); + if (unlikely(shader == NULL)) { + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_shader_size); + ret = -ENOMEM; + goto out_err; + } + + res = &shader->res; + + /* + * From here on, the destructor takes over resource freeing. + */ + ret = vmw_gb_shader_init(dev_priv, res, shader_size, + offset, shader_type, buffer, + vmw_shader_free); + +out_err: + return ret ? ERR_PTR(ret) : res; +} + + int vmw_shader_define_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { @@ -490,8 +505,8 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data, if (unlikely(ret != 0)) goto out_bad_arg; - ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset, - shader_type, tfile, &arg->shader_handle); + ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset, + shader_type, tfile, &arg->shader_handle); ttm_read_unlock(&dev_priv->reservation_sem); out_bad_arg: @@ -500,202 +515,83 @@ out_bad_arg: } /** - * vmw_compat_shader_lookup - Look up a compat shader - * - * @man: Pointer to the compat shader manager. - * @shader_type: The shader type, that combined with the user_key identifies - * the shader. - * @user_key: On entry, this should be a pointer to the user_key. - * On successful exit, it will contain the guest-backed shader's TTM handle. + * vmw_compat_shader_id_ok - Check whether a compat shader user key and + * shader type are within valid bounds. * - * Returns 0 on success. Non-zero on failure, in which case the value pointed - * to by @user_key is unmodified. - */ -int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man, - SVGA3dShaderType shader_type, - u32 *user_key) -{ - struct drm_hash_item *hash; - int ret; - unsigned long key = *user_key | (shader_type << 24); - - ret = drm_ht_find_item(&man->shaders, key, &hash); - if (unlikely(ret != 0)) - return ret; - - *user_key = drm_hash_entry(hash, struct vmw_compat_shader, - hash)->handle; - - return 0; -} - -/** - * vmw_compat_shader_free - Free a compat shader. - * - * @man: Pointer to the compat shader manager. - * @entry: Pointer to a struct vmw_compat_shader. - * - * Frees a struct vmw_compat_shder entry and drops its reference to the - * guest backed shader. - */ -static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man, - struct vmw_compat_shader *entry) -{ - list_del(&entry->head); - WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash)); - WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle, - TTM_REF_USAGE)); - kfree(entry); -} - -/** - * vmw_compat_shaders_commit - Commit a list of compat shader actions. - * - * @man: Pointer to the compat shader manager. - * @list: Caller's list of compat shader actions. + * @user_key: User space id of the shader. + * @shader_type: Shader type. * - * This function commits a list of compat shader additions or removals. - * It is typically called when the execbuf ioctl call triggering these - * actions has commited the fifo contents to the device. + * Returns true if valid false if not. */ -void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man, - struct list_head *list) +static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) { - struct vmw_compat_shader *entry, *next; - - list_for_each_entry_safe(entry, next, list, head) { - list_del(&entry->head); - switch (entry->state) { - case VMW_COMPAT_ADD: - entry->state = VMW_COMPAT_COMMITED; - list_add_tail(&entry->head, &man->list); - break; - case VMW_COMPAT_DEL: - ttm_ref_object_base_unref(entry->tfile, entry->handle, - TTM_REF_USAGE); - kfree(entry); - break; - default: - BUG(); - break; - } - } + return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; } /** - * vmw_compat_shaders_revert - Revert a list of compat shader actions + * vmw_compat_shader_key - Compute a hash key suitable for a compat shader. * - * @man: Pointer to the compat shader manager. - * @list: Caller's list of compat shader actions. + * @user_key: User space id of the shader. + * @shader_type: Shader type. * - * This function reverts a list of compat shader additions or removals. - * It is typically called when the execbuf ioctl call triggering these - * actions failed for some reason, and the command stream was never - * submitted. + * Returns a hash key suitable for a command buffer managed resource + * manager hash table. */ -void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man, - struct list_head *list) +static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type) { - struct vmw_compat_shader *entry, *next; - int ret; - - list_for_each_entry_safe(entry, next, list, head) { - switch (entry->state) { - case VMW_COMPAT_ADD: - vmw_compat_shader_free(man, entry); - break; - case VMW_COMPAT_DEL: - ret = drm_ht_insert_item(&man->shaders, &entry->hash); - list_del(&entry->head); - list_add_tail(&entry->head, &man->list); - entry->state = VMW_COMPAT_COMMITED; - break; - default: - BUG(); - break; - } - } + return user_key | (shader_type << 20); } /** * vmw_compat_shader_remove - Stage a compat shader for removal. * - * @man: Pointer to the compat shader manager + * @man: Pointer to the compat shader manager identifying the shader namespace. * @user_key: The key that is used to identify the shader. The key is * unique to the shader type. * @shader_type: Shader type. - * @list: Caller's list of staged shader actions. - * - * This function stages a compat shader for removal and removes the key from - * the shader manager's hash table. If the shader was previously only staged - * for addition it is completely removed (But the execbuf code may keep a - * reference if it was bound to a context between addition and removal). If - * it was previously commited to the manager, it is staged for removal. + * @list: Caller's list of staged command buffer resource actions. */ -int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man, +int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) { - struct vmw_compat_shader *entry; - struct drm_hash_item *hash; - int ret; - - ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24), - &hash); - if (likely(ret != 0)) + if (!vmw_compat_shader_id_ok(user_key, shader_type)) return -EINVAL; - entry = drm_hash_entry(hash, struct vmw_compat_shader, hash); - - switch (entry->state) { - case VMW_COMPAT_ADD: - vmw_compat_shader_free(man, entry); - break; - case VMW_COMPAT_COMMITED: - (void) drm_ht_remove_item(&man->shaders, &entry->hash); - list_del(&entry->head); - entry->state = VMW_COMPAT_DEL; - list_add_tail(&entry->head, list); - break; - default: - BUG(); - break; - } - - return 0; + return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, + shader_type), + list); } /** - * vmw_compat_shader_add - Create a compat shader and add the - * key to the manager + * vmw_compat_shader_add - Create a compat shader and stage it for addition + * as a command buffer managed resource. * - * @man: Pointer to the compat shader manager + * @man: Pointer to the compat shader manager identifying the shader namespace. * @user_key: The key that is used to identify the shader. The key is * unique to the shader type. * @bytecode: Pointer to the bytecode of the shader. * @shader_type: Shader type. * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is * to be created with. - * @list: Caller's list of staged shader actions. + * @list: Caller's list of staged command buffer resource actions. * - * Note that only the key is added to the shader manager's hash table. - * The shader is not yet added to the shader manager's list of shaders. */ -int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, +int vmw_compat_shader_add(struct vmw_private *dev_priv, + struct vmw_cmdbuf_res_manager *man, u32 user_key, const void *bytecode, SVGA3dShaderType shader_type, size_t size, - struct ttm_object_file *tfile, struct list_head *list) { struct vmw_dma_buffer *buf; struct ttm_bo_kmap_obj map; bool is_iomem; - struct vmw_compat_shader *compat; - u32 handle; int ret; + struct vmw_resource *res; - if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16) + if (!vmw_compat_shader_id_ok(user_key, shader_type)) return -EINVAL; /* Allocate and pin a DMA buffer */ @@ -703,7 +599,7 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, if (unlikely(buf == NULL)) return -ENOMEM; - ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement, + ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement, true, vmw_dmabuf_bo_free); if (unlikely(ret != 0)) goto out; @@ -728,84 +624,40 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, WARN_ON(ret != 0); ttm_bo_unreserve(&buf->base); - /* Create a guest-backed shader container backed by the dma buffer */ - ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type, - tfile, &handle); - vmw_dmabuf_unreference(&buf); + res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); if (unlikely(ret != 0)) goto no_reserve; - /* - * Create a compat shader structure and stage it for insertion - * in the manager - */ - compat = kzalloc(sizeof(*compat), GFP_KERNEL); - if (compat == NULL) - goto no_compat; - - compat->hash.key = user_key | (shader_type << 24); - ret = drm_ht_insert_item(&man->shaders, &compat->hash); - if (unlikely(ret != 0)) - goto out_invalid_key; - - compat->state = VMW_COMPAT_ADD; - compat->handle = handle; - compat->tfile = tfile; - list_add_tail(&compat->head, list); - - return 0; -out_invalid_key: - kfree(compat); -no_compat: - ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE); + ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, shader_type), + res, list); + vmw_resource_unreference(&res); no_reserve: + vmw_dmabuf_unreference(&buf); out: return ret; } /** - * vmw_compat_shader_man_create - Create a compat shader manager - * - * @dev_priv: Pointer to a device private structure. - * - * Typically done at file open time. If successful returns a pointer to a - * compat shader manager. Otherwise returns an error pointer. - */ -struct vmw_compat_shader_manager * -vmw_compat_shader_man_create(struct vmw_private *dev_priv) -{ - struct vmw_compat_shader_manager *man; - int ret; - - man = kzalloc(sizeof(*man), GFP_KERNEL); - if (man == NULL) - return ERR_PTR(-ENOMEM); - - man->dev_priv = dev_priv; - INIT_LIST_HEAD(&man->list); - ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER); - if (ret == 0) - return man; - - kfree(man); - return ERR_PTR(ret); -} - -/** - * vmw_compat_shader_man_destroy - Destroy a compat shader manager + * vmw_compat_shader_lookup - Look up a compat shader * - * @man: Pointer to the shader manager to destroy. + * @man: Pointer to the command buffer managed resource manager identifying + * the shader namespace. + * @user_key: The user space id of the shader. + * @shader_type: The shader type. * - * Typically done at file close time. + * Returns a refcounted pointer to a struct vmw_resource if the shader was + * found. An error pointer otherwise. */ -void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man) +struct vmw_resource * +vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man, + u32 user_key, + SVGA3dShaderType shader_type) { - struct vmw_compat_shader *entry, *next; - - mutex_lock(&man->dev_priv->cmdbuf_mutex); - list_for_each_entry_safe(entry, next, &man->list, head) - vmw_compat_shader_free(man, entry); + if (!vmw_compat_shader_id_ok(user_key, shader_type)) + return ERR_PTR(-EINVAL); - mutex_unlock(&man->dev_priv->cmdbuf_mutex); - kfree(man); + return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, + shader_type)); } |