diff options
Diffstat (limited to 'drivers/acpi/scan.c')
-rw-r--r-- | drivers/acpi/scan.c | 69 |
1 files changed, 61 insertions, 8 deletions
diff --git a/drivers/acpi/scan.c b/drivers/acpi/scan.c index d0b38ab47ab5..67a7fa638f7f 100644 --- a/drivers/acpi/scan.c +++ b/drivers/acpi/scan.c @@ -29,6 +29,17 @@ extern struct acpi_device *acpi_root; static const char *dummy_hid = "device"; +/* + * The following ACPI IDs are known to be suitable for representing as + * platform devices. + */ +static const struct acpi_device_id acpi_platform_device_ids[] = { + + { "PNP0D40" }, + + { } +}; + static LIST_HEAD(acpi_device_list); static LIST_HEAD(acpi_bus_id_list); DEFINE_MUTEX(acpi_device_lock); @@ -397,8 +408,8 @@ static void acpi_device_remove_files(struct acpi_device *dev) ACPI Bus operations -------------------------------------------------------------------------- */ -int acpi_match_device_ids(struct acpi_device *device, - const struct acpi_device_id *ids) +static const struct acpi_device_id *__acpi_match_device( + struct acpi_device *device, const struct acpi_device_id *ids) { const struct acpi_device_id *id; struct acpi_hardware_id *hwid; @@ -408,14 +419,44 @@ int acpi_match_device_ids(struct acpi_device *device, * driver for it. */ if (!device->status.present) - return -ENODEV; + return NULL; for (id = ids; id->id[0]; id++) list_for_each_entry(hwid, &device->pnp.ids, list) if (!strcmp((char *) id->id, hwid->id)) - return 0; + return id; + + return NULL; +} + +/** + * acpi_match_device - Match a struct device against a given list of ACPI IDs + * @ids: Array of struct acpi_device_id object to match against. + * @dev: The device structure to match. + * + * Check if @dev has a valid ACPI handle and if there is a struct acpi_device + * object for that handle and use that object to match against a given list of + * device IDs. + * + * Return a pointer to the first matching ID on success or %NULL on failure. + */ +const struct acpi_device_id *acpi_match_device(const struct acpi_device_id *ids, + const struct device *dev) +{ + struct acpi_device *adev; - return -ENOENT; + if (!ids || !ACPI_HANDLE(dev) + || ACPI_FAILURE(acpi_bus_get_device(ACPI_HANDLE(dev), &adev))) + return NULL; + + return __acpi_match_device(adev, ids); +} +EXPORT_SYMBOL_GPL(acpi_match_device); + +int acpi_match_device_ids(struct acpi_device *device, + const struct acpi_device_id *ids) +{ + return __acpi_match_device(device, ids) ? 0 : -ENOENT; } EXPORT_SYMBOL(acpi_match_device_ids); @@ -1023,8 +1064,10 @@ static int acpi_bus_get_power_flags(struct acpi_device *device) * D3hot is only valid if _PR3 present. */ if (ps->resources.count || - (ps->flags.explicit_set && i < ACPI_STATE_D3_HOT)) + (ps->flags.explicit_set && i < ACPI_STATE_D3_HOT)) { ps->flags.valid = 1; + ps->flags.os_accessible = 1; + } ps->power = -1; /* Unknown - driver assigned */ ps->latency = -1; /* Unknown - driver assigned */ @@ -1040,6 +1083,11 @@ static int acpi_bus_get_power_flags(struct acpi_device *device) if (device->power.states[ACPI_STATE_D3_HOT].flags.explicit_set) device->power.states[ACPI_STATE_D3_COLD].flags.explicit_set = 1; + /* Presence of _PS3 or _PRx means we can put the device into D3 cold */ + if (device->power.states[ACPI_STATE_D3_HOT].flags.explicit_set || + device->power.flags.power_resources) + device->power.states[ACPI_STATE_D3_COLD].flags.os_accessible = 1; + acpi_bus_init_power(device); return 0; @@ -1238,7 +1286,7 @@ static void acpi_device_set_id(struct acpi_device *device) { acpi_status status; struct acpi_device_info *info; - struct acpica_device_id_list *cid_list; + struct acpi_pnp_device_id_list *cid_list; int i; switch (device->device_type) { @@ -1539,8 +1587,13 @@ static acpi_status acpi_bus_check_add(acpi_handle handle, u32 lvl, */ device = NULL; acpi_bus_get_device(handle, &device); - if (ops->acpi_op_add && !device) + if (ops->acpi_op_add && !device) { acpi_add_single_object(&device, handle, type, sta, ops); + /* Is the device a known good platform device? */ + if (device + && !acpi_match_device_ids(device, acpi_platform_device_ids)) + acpi_create_platform_device(device); + } if (!device) return AE_CTRL_DEPTH; |