diff options
Diffstat (limited to 'fs/ceph')
-rw-r--r-- | fs/ceph/crush/crush.c | 140 | ||||
-rw-r--r-- | fs/ceph/crush/crush.h | 188 | ||||
-rw-r--r-- | fs/ceph/crush/hash.h | 90 | ||||
-rw-r--r-- | fs/ceph/crush/mapper.c | 589 | ||||
-rw-r--r-- | fs/ceph/crush/mapper.h | 20 |
5 files changed, 1027 insertions, 0 deletions
diff --git a/fs/ceph/crush/crush.c b/fs/ceph/crush/crush.c new file mode 100644 index 000000000000..13755cdc4fb3 --- /dev/null +++ b/fs/ceph/crush/crush.c @@ -0,0 +1,140 @@ + +#ifdef __KERNEL__ +# include <linux/slab.h> +#else +# include <stdlib.h> +# include <assert.h> +# define kfree(x) do { if (x) free(x); } while (0) +# define BUG_ON(x) assert(!(x)) +#endif + +#include "crush.h" + +/** + * crush_get_bucket_item_weight - Get weight of an item in given bucket + * @b: bucket pointer + * @p: item index in bucket + */ +int crush_get_bucket_item_weight(struct crush_bucket *b, int p) +{ + if (p >= b->size) + return 0; + + switch (b->alg) { + case CRUSH_BUCKET_UNIFORM: + return ((struct crush_bucket_uniform *)b)->item_weight; + case CRUSH_BUCKET_LIST: + return ((struct crush_bucket_list *)b)->item_weights[p]; + case CRUSH_BUCKET_TREE: + if (p & 1) + return ((struct crush_bucket_tree *)b)->node_weights[p]; + return 0; + case CRUSH_BUCKET_STRAW: + return ((struct crush_bucket_straw *)b)->item_weights[p]; + } + return 0; +} + +/** + * crush_calc_parents - Calculate parent vectors for the given crush map. + * @map: crush_map pointer + */ +void crush_calc_parents(struct crush_map *map) +{ + int i, b, c; + + for (b = 0; b < map->max_buckets; b++) { + if (map->buckets[b] == NULL) + continue; + for (i = 0; i < map->buckets[b]->size; i++) { + c = map->buckets[b]->items[i]; + BUG_ON(c >= map->max_devices || + c < -map->max_buckets); + if (c >= 0) + map->device_parents[c] = map->buckets[b]->id; + else + map->bucket_parents[-1-c] = map->buckets[b]->id; + } + } +} + +void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b) +{ + kfree(b->h.perm); + kfree(b->h.items); + kfree(b); +} + +void crush_destroy_bucket_list(struct crush_bucket_list *b) +{ + kfree(b->item_weights); + kfree(b->sum_weights); + kfree(b->h.perm); + kfree(b->h.items); + kfree(b); +} + +void crush_destroy_bucket_tree(struct crush_bucket_tree *b) +{ + kfree(b->node_weights); + kfree(b); +} + +void crush_destroy_bucket_straw(struct crush_bucket_straw *b) +{ + kfree(b->straws); + kfree(b->item_weights); + kfree(b->h.perm); + kfree(b->h.items); + kfree(b); +} + +void crush_destroy_bucket(struct crush_bucket *b) +{ + switch (b->alg) { + case CRUSH_BUCKET_UNIFORM: + crush_destroy_bucket_uniform((struct crush_bucket_uniform *)b); + break; + case CRUSH_BUCKET_LIST: + crush_destroy_bucket_list((struct crush_bucket_list *)b); + break; + case CRUSH_BUCKET_TREE: + crush_destroy_bucket_tree((struct crush_bucket_tree *)b); + break; + case CRUSH_BUCKET_STRAW: + crush_destroy_bucket_straw((struct crush_bucket_straw *)b); + break; + } +} + +/** + * crush_destroy - Destroy a crush_map + * @map: crush_map pointer + */ +void crush_destroy(struct crush_map *map) +{ + int b; + + /* buckets */ + if (map->buckets) { + for (b = 0; b < map->max_buckets; b++) { + if (map->buckets[b] == NULL) + continue; + crush_destroy_bucket(map->buckets[b]); + } + kfree(map->buckets); + } + + /* rules */ + if (map->rules) { + for (b = 0; b < map->max_rules; b++) + kfree(map->rules[b]); + kfree(map->rules); + } + + kfree(map->bucket_parents); + kfree(map->device_parents); + kfree(map); +} + + diff --git a/fs/ceph/crush/crush.h b/fs/ceph/crush/crush.h new file mode 100644 index 000000000000..9ac7e091126f --- /dev/null +++ b/fs/ceph/crush/crush.h @@ -0,0 +1,188 @@ +#ifndef _CRUSH_CRUSH_H +#define _CRUSH_CRUSH_H + +#include <linux/types.h> + +/* + * CRUSH is a pseudo-random data distribution algorithm that + * efficiently distributes input values (typically, data objects) + * across a heterogeneous, structured storage cluster. + * + * The algorithm was originally described in detail in this paper + * (although the algorithm has evolved somewhat since then): + * + * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf + * + * LGPL2 + */ + + +#define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ + + +#define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ +#define CRUSH_MAX_SET 10 /* max size of a mapping result */ + + +/* + * CRUSH uses user-defined "rules" to describe how inputs should be + * mapped to devices. A rule consists of sequence of steps to perform + * to generate the set of output devices. + */ +struct crush_rule_step { + __u32 op; + __s32 arg1; + __s32 arg2; +}; + +/* step op codes */ +enum { + CRUSH_RULE_NOOP = 0, + CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ + CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ + /* arg2 = type */ + CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ + CRUSH_RULE_EMIT = 4, /* no args */ + CRUSH_RULE_CHOOSE_LEAF_FIRSTN = 6, + CRUSH_RULE_CHOOSE_LEAF_INDEP = 7, +}; + +/* + * for specifying choose num (arg1) relative to the max parameter + * passed to do_rule + */ +#define CRUSH_CHOOSE_N 0 +#define CRUSH_CHOOSE_N_MINUS(x) (-(x)) + +/* + * The rule mask is used to describe what the rule is intended for. + * Given a ruleset and size of output set, we search through the + * rule list for a matching rule_mask. + */ +struct crush_rule_mask { + __u8 ruleset; + __u8 type; + __u8 min_size; + __u8 max_size; +}; + +struct crush_rule { + __u32 len; + struct crush_rule_mask mask; + struct crush_rule_step steps[0]; +}; + +#define crush_rule_size(len) (sizeof(struct crush_rule) + \ + (len)*sizeof(struct crush_rule_step)) + + + +/* + * A bucket is a named container of other items (either devices or + * other buckets). Items within a bucket are chosen using one of a + * few different algorithms. The table summarizes how the speed of + * each option measures up against mapping stability when items are + * added or removed. + * + * Bucket Alg Speed Additions Removals + * ------------------------------------------------ + * uniform O(1) poor poor + * list O(n) optimal poor + * tree O(log n) good good + * straw O(n) optimal optimal + */ +enum { + CRUSH_BUCKET_UNIFORM = 1, + CRUSH_BUCKET_LIST = 2, + CRUSH_BUCKET_TREE = 3, + CRUSH_BUCKET_STRAW = 4 +}; +static inline const char *crush_bucket_alg_name(int alg) +{ + switch (alg) { + case CRUSH_BUCKET_UNIFORM: return "uniform"; + case CRUSH_BUCKET_LIST: return "list"; + case CRUSH_BUCKET_TREE: return "tree"; + case CRUSH_BUCKET_STRAW: return "straw"; + default: return "unknown"; + } +} + +struct crush_bucket { + __s32 id; /* this'll be negative */ + __u16 type; /* non-zero; type=0 is reserved for devices */ + __u16 alg; /* one of CRUSH_BUCKET_* */ + __u32 weight; /* 16-bit fixed point */ + __u32 size; /* num items */ + __s32 *items; + + /* + * cached random permutation: used for uniform bucket and for + * the linear search fallback for the other bucket types. + */ + __u32 perm_x; /* @x for which *perm is defined */ + __u32 perm_n; /* num elements of *perm that are permuted/defined */ + __u32 *perm; +}; + +struct crush_bucket_uniform { + struct crush_bucket h; + __u32 item_weight; /* 16-bit fixed point; all items equally weighted */ +}; + +struct crush_bucket_list { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ + __u32 *sum_weights; /* 16-bit fixed point. element i is sum + of weights 0..i, inclusive */ +}; + +struct crush_bucket_tree { + struct crush_bucket h; /* note: h.size is _tree_ size, not number of + actual items */ + __u8 num_nodes; + __u32 *node_weights; +}; + +struct crush_bucket_straw { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ + __u32 *straws; /* 16-bit fixed point */ +}; + + + +/* + * CRUSH map includes all buckets, rules, etc. + */ +struct crush_map { + struct crush_bucket **buckets; + struct crush_rule **rules; + + /* + * Parent pointers to identify the parent bucket a device or + * bucket in the hierarchy. If an item appears more than + * once, this is the _last_ time it appeared (where buckets + * are processed in bucket id order, from -1 on down to + * -max_buckets. + */ + __u32 *bucket_parents; + __u32 *device_parents; + + __s32 max_buckets; + __u32 max_rules; + __s32 max_devices; +}; + + +/* crush.c */ +extern int crush_get_bucket_item_weight(struct crush_bucket *b, int pos); +extern void crush_calc_parents(struct crush_map *map); +extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); +extern void crush_destroy_bucket_list(struct crush_bucket_list *b); +extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); +extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); +extern void crush_destroy_bucket(struct crush_bucket *b); +extern void crush_destroy(struct crush_map *map); + +#endif diff --git a/fs/ceph/crush/hash.h b/fs/ceph/crush/hash.h new file mode 100644 index 000000000000..42f3312783a1 --- /dev/null +++ b/fs/ceph/crush/hash.h @@ -0,0 +1,90 @@ +#ifndef _CRUSH_HASH_H +#define _CRUSH_HASH_H + +/* + * Robert Jenkins' function for mixing 32-bit values + * http://burtleburtle.net/bob/hash/evahash.html + * a, b = random bits, c = input and output + */ +#define crush_hashmix(a, b, c) do { \ + a = a-b; a = a-c; a = a^(c>>13); \ + b = b-c; b = b-a; b = b^(a<<8); \ + c = c-a; c = c-b; c = c^(b>>13); \ + a = a-b; a = a-c; a = a^(c>>12); \ + b = b-c; b = b-a; b = b^(a<<16); \ + c = c-a; c = c-b; c = c^(b>>5); \ + a = a-b; a = a-c; a = a^(c>>3); \ + b = b-c; b = b-a; b = b^(a<<10); \ + c = c-a; c = c-b; c = c^(b>>15); \ + } while (0) + +#define crush_hash_seed 1315423911 + +static inline __u32 crush_hash32(__u32 a) +{ + __u32 hash = crush_hash_seed ^ a; + __u32 b = a; + __u32 x = 231232; + __u32 y = 1232; + crush_hashmix(b, x, hash); + crush_hashmix(y, a, hash); + return hash; +} + +static inline __u32 crush_hash32_2(__u32 a, __u32 b) +{ + __u32 hash = crush_hash_seed ^ a ^ b; + __u32 x = 231232; + __u32 y = 1232; + crush_hashmix(a, b, hash); + crush_hashmix(x, a, hash); + crush_hashmix(b, y, hash); + return hash; +} + +static inline __u32 crush_hash32_3(__u32 a, __u32 b, __u32 c) +{ + __u32 hash = crush_hash_seed ^ a ^ b ^ c; + __u32 x = 231232; + __u32 y = 1232; + crush_hashmix(a, b, hash); + crush_hashmix(c, x, hash); + crush_hashmix(y, a, hash); + crush_hashmix(b, x, hash); + crush_hashmix(y, c, hash); + return hash; +} + +static inline __u32 crush_hash32_4(__u32 a, __u32 b, __u32 c, + __u32 d) +{ + __u32 hash = crush_hash_seed ^ a ^ b ^ c ^ d; + __u32 x = 231232; + __u32 y = 1232; + crush_hashmix(a, b, hash); + crush_hashmix(c, d, hash); + crush_hashmix(a, x, hash); + crush_hashmix(y, b, hash); + crush_hashmix(c, x, hash); + crush_hashmix(y, d, hash); + return hash; +} + +static inline __u32 crush_hash32_5(__u32 a, __u32 b, __u32 c, + __u32 d, __u32 e) +{ + __u32 hash = crush_hash_seed ^ a ^ b ^ c ^ d ^ e; + __u32 x = 231232; + __u32 y = 1232; + crush_hashmix(a, b, hash); + crush_hashmix(c, d, hash); + crush_hashmix(e, x, hash); + crush_hashmix(y, a, hash); + crush_hashmix(b, x, hash); + crush_hashmix(y, c, hash); + crush_hashmix(d, x, hash); + crush_hashmix(y, e, hash); + return hash; +} + +#endif diff --git a/fs/ceph/crush/mapper.c b/fs/ceph/crush/mapper.c new file mode 100644 index 000000000000..0f0730c62695 --- /dev/null +++ b/fs/ceph/crush/mapper.c @@ -0,0 +1,589 @@ + +#ifdef __KERNEL__ +# include <linux/string.h> +# include <linux/slab.h> +# include <linux/bug.h> +# include <linux/kernel.h> +# ifndef dprintk +# define dprintk(args...) +# endif +#else +# include <string.h> +# include <stdio.h> +# include <stdlib.h> +# include <assert.h> +# define BUG_ON(x) assert(!(x)) +# define dprintk(args...) /* printf(args) */ +# define kmalloc(x, f) malloc(x) +# define kfree(x) free(x) +#endif + +#include "crush.h" +#include "hash.h" + +/* + * Implement the core CRUSH mapping algorithm. + */ + +/** + * crush_find_rule - find a crush_rule id for a given ruleset, type, and size. + * @map: the crush_map + * @ruleset: the storage ruleset id (user defined) + * @type: storage ruleset type (user defined) + * @size: output set size + */ +int crush_find_rule(struct crush_map *map, int ruleset, int type, int size) +{ + int i; + + for (i = 0; i < map->max_rules; i++) { + if (map->rules[i] && + map->rules[i]->mask.ruleset == ruleset && + map->rules[i]->mask.type == type && + map->rules[i]->mask.min_size <= size && + map->rules[i]->mask.max_size >= size) + return i; + } + return -1; +} + + +/* + * bucket choose methods + * + * For each bucket algorithm, we have a "choose" method that, given a + * crush input @x and replica position (usually, position in output set) @r, + * will produce an item in the bucket. + */ + +/* + * Choose based on a random permutation of the bucket. + * + * We used to use some prime number arithmetic to do this, but it + * wasn't very random, and had some other bad behaviors. Instead, we + * calculate an actual random permutation of the bucket members. + * Since this is expensive, we optimize for the r=0 case, which + * captures the vast majority of calls. + */ +static int bucket_perm_choose(struct crush_bucket *bucket, + int x, int r) +{ + unsigned pr = r % bucket->size; + unsigned i, s; + + /* start a new permutation if @x has changed */ + if (bucket->perm_x != x || bucket->perm_n == 0) { + dprintk("bucket %d new x=%d\n", bucket->id, x); + bucket->perm_x = x; + + /* optimize common r=0 case */ + if (pr == 0) { + s = crush_hash32_3(x, bucket->id, 0) % + bucket->size; + bucket->perm[0] = s; + bucket->perm_n = 0xffff; /* magic value, see below */ + goto out; + } + + for (i = 0; i < bucket->size; i++) + bucket->perm[i] = i; + bucket->perm_n = 0; + } else if (bucket->perm_n == 0xffff) { + /* clean up after the r=0 case above */ + for (i = 1; i < bucket->size; i++) + bucket->perm[i] = i; + bucket->perm[bucket->perm[0]] = 0; + bucket->perm_n = 1; + } + + /* calculate permutation up to pr */ + for (i = 0; i < bucket->perm_n; i++) + dprintk(" perm_choose have %d: %d\n", i, bucket->perm[i]); + while (bucket->perm_n <= pr) { + unsigned p = bucket->perm_n; + /* no point in swapping the final entry */ + if (p < bucket->size - 1) { + i = crush_hash32_3(x, bucket->id, p) % + (bucket->size - p); + if (i) { + unsigned t = bucket->perm[p + i]; + bucket->perm[p + i] = bucket->perm[p]; + bucket->perm[p] = t; + } + dprintk(" perm_choose swap %d with %d\n", p, p+i); + } + bucket->perm_n++; + } + for (i = 0; i < bucket->size; i++) + dprintk(" perm_choose %d: %d\n", i, bucket->perm[i]); + + s = bucket->perm[pr]; +out: + dprintk(" perm_choose %d sz=%d x=%d r=%d (%d) s=%d\n", bucket->id, + bucket->size, x, r, pr, s); + return bucket->items[s]; +} + +/* uniform */ +static int bucket_uniform_choose(struct crush_bucket_uniform *bucket, + int x, int r) +{ + return bucket_perm_choose(&bucket->h, x, r); +} + +/* list */ +static int bucket_list_choose(struct crush_bucket_list *bucket, + int x, int r) +{ + int i; + + for (i = bucket->h.size-1; i >= 0; i--) { + __u64 w = crush_hash32_4(x, bucket->h.items[i], r, + bucket->h.id); + w &= 0xffff; + dprintk("list_choose i=%d x=%d r=%d item %d weight %x " + "sw %x rand %llx", + i, x, r, bucket->h.items[i], bucket->item_weights[i], + bucket->sum_weights[i], w); + w *= bucket->sum_weights[i]; + w = w >> 16; + /*dprintk(" scaled %llx\n", w);*/ + if (w < bucket->item_weights[i]) + return bucket->h.items[i]; + } + + BUG_ON(1); + return 0; +} + + +/* (binary) tree */ +static int height(int n) +{ + int h = 0; + while ((n & 1) == 0) { + h++; + n = n >> 1; + } + return h; +} + +static int left(int x) +{ + int h = height(x); + return x - (1 << (h-1)); +} + +static int right(int x) +{ + int h = height(x); + return x + (1 << (h-1)); +} + +static int terminal(int x) +{ + return x & 1; +} + +static int bucket_tree_choose(struct crush_bucket_tree *bucket, + int x, int r) +{ + int n, l; + __u32 w; + __u64 t; + + /* start at root */ + n = bucket->num_nodes >> 1; + + while (!terminal(n)) { + /* pick point in [0, w) */ + w = bucket->node_weights[n]; + t = (__u64)crush_hash32_4(x, n, r, bucket->h.id) * (__u64)w; + t = t >> 32; + + /* descend to the left or right? */ + l = left(n); + if (t < bucket->node_weights[l]) + n = l; + else + n = right(n); + } + + return bucket->h.items[n >> 1]; +} + + +/* straw */ + +static int bucket_straw_choose(struct crush_bucket_straw *bucket, + int x, int r) +{ + int i; + int high = 0; + __u64 high_draw = 0; + __u64 draw; + + for (i = 0; i < bucket->h.size; i++) { + draw = crush_hash32_3(x, bucket->h.items[i], r); + draw &= 0xffff; + draw *= bucket->straws[i]; + if (i == 0 || draw > high_draw) { + high = i; + high_draw = draw; + } + } + return bucket->h.items[high]; +} + +static int crush_bucket_choose(struct crush_bucket *in, int x, int r) +{ + dprintk("choose %d x=%d r=%d\n", in->id, x, r); + switch (in->alg) { + case CRUSH_BUCKET_UNIFORM: + return bucket_uniform_choose((struct crush_bucket_uniform *)in, + x, r); + case CRUSH_BUCKET_LIST: + return bucket_list_choose((struct crush_bucket_list *)in, + x, r); + case CRUSH_BUCKET_TREE: + return bucket_tree_choose((struct crush_bucket_tree *)in, + x, r); + case CRUSH_BUCKET_STRAW: + return bucket_straw_choose((struct crush_bucket_straw *)in, + x, r); + default: + BUG_ON(1); +/* return in->items[0] */; + } +} + +/* + * true if device is marked "out" (failed, fully offloaded) + * of the cluster + */ +static int is_out(struct crush_map *map, __u32 *weight, int item, int x) +{ + if (weight[item] >= 0x1000) + return 0; + if (weight[item] == 0) + return 1; + if ((crush_hash32_2(x, item) & 0xffff) < weight[item]) + return 0; + return 1; +} + +/** + * crush_choose - choose numrep distinct items of given type + * @map: the crush_map + * @bucket: the bucket we are choose an item from + * @x: crush input value + * @numrep: the number of items to choose + * @type: the type of item to choose + * @out: pointer to output vector + * @outpos: our position in that vector + * @firstn: true if choosing "first n" items, false if choosing "indep" + * @recurse_to_leaf: true if we want one device under each item of given type + * @out2: second output vector for leaf items (if @recurse_to_leaf) + */ +static int crush_choose(struct crush_map *map, + struct crush_bucket *bucket, + __u32 *weight, + int x, int numrep, int type, + int *out, int outpos, + int firstn, int recurse_to_leaf, + int *out2) +{ + int rep; + int ftotal, flocal; + int retry_descent, retry_bucket, skip_rep; + struct crush_bucket *in = bucket; + int r; + int i; + int item; + int itemtype; + int collide, reject; + const int orig_tries = 5; /* attempts before we fall back to search */ + dprintk("choose bucket %d x %d outpos %d\n", bucket->id, x, outpos); + + for (rep = outpos; rep < numrep; rep++) { + /* keep trying until we get a non-out, non-colliding item */ + ftotal = 0; + skip_rep = 0; + do { + retry_descent = 0; + in = bucket; /* initial bucket */ + + /* choose through intervening buckets */ + flocal = 0; + do { + retry_bucket = 0; + r = rep; + if (in->alg == CRUSH_BUCKET_UNIFORM) { + /* be careful */ + if (firstn || numrep >= in->size) + /* r' = r + f_total */ + r += ftotal; + else if (in->size % numrep == 0) + /* r'=r+(n+1)*f_local */ + r += (numrep+1) * + (flocal+ftotal); + else + /* r' = r + n*f_local */ + r += numrep * (flocal+ftotal); + } else { + if (firstn) + /* r' = r + f_total */ + r += ftotal; + else + /* r' = r + n*f_local */ + r += numrep * (flocal+ftotal); + } + + /* bucket choose */ + if (flocal >= (in->size>>1) && + flocal > orig_tries) + item = bucket_perm_choose(in, x, r); + else + item = crush_bucket_choose(in, x, r); + BUG_ON(item >= map->max_devices); + + /* desired type? */ + if (item < 0) + itemtype = map->buckets[-1-item]->type; + else + itemtype = 0; + dprintk(" item %d type %d\n", item, itemtype); + + /* keep going? */ + if (itemtype != type) { + BUG_ON(item >= 0 || + (-1-item) >= map->max_buckets); + in = map->buckets[-1-item]; + continue; + } + + /* collision? */ + collide = 0; + for (i = 0; i < outpos; i++) { + if (out[i] == item) { + collide = 1; + break; + } + } + + if (recurse_to_leaf && + item < 0 && + crush_choose(map, map->buckets[-1-item], + weight, + x, outpos+1, 0, + out2, outpos, + firstn, 0, NULL) <= outpos) { + reject = 1; + } else { + /* out? */ + if (itemtype == 0) + reject = is_out(map, weight, + item, x); + else + reject = 0; + } + + if (reject || collide) { + ftotal++; + flocal++; + + if (collide && flocal < 3) + /* retry locally a few times */ + retry_bucket = 1; + else if (flocal < in->size + orig_tries) + /* exhaustive bucket search */ + retry_bucket = 1; + else if (ftotal < 20) + /* then retry descent */ + retry_descent = 1; + else + /* else give up */ + skip_rep = 1; + dprintk(" reject %d collide %d " + "ftotal %d flocal %d\n", + reject, collide, ftotal, + flocal); + } + } while (retry_bucket); + } while (retry_descent); + + if (skip_rep) { + dprintk("skip rep\n"); + continue; + } + + dprintk("choose got %d\n", item); + out[outpos] = item; + outpos++; + } + + dprintk("choose returns %d\n", outpos); + return outpos; +} + + +/** + * crush_do_rule - calculate a mapping with the given input and rule + * @map: the crush_map + * @ruleno: the rule id + * @x: hash input + * @result: pointer to result vector + * @result_max: maximum result size + * @force: force initial replica choice; -1 for none + */ +int crush_do_rule(struct crush_map *map, + int ruleno, int x, int *result, int result_max, + int force, __u32 *weight) +{ + int result_len; + int force_context[CRUSH_MAX_DEPTH]; + int force_pos = -1; + int a[CRUSH_MAX_SET]; + int b[CRUSH_MAX_SET]; + int c[CRUSH_MAX_SET]; + int recurse_to_leaf; + int *w; + int wsize = 0; + int *o; + int osize; + int *tmp; + struct crush_rule *rule; + int step; + int i, j; + int numrep; + int firstn; + int rc = -1; + + BUG_ON(ruleno >= map->max_rules); + + rule = map->rules[ruleno]; + result_len = 0; + w = a; + o = b; + + /* + * determine hierarchical context of force, if any. note + * that this may or may not correspond to the specific types + * referenced by the crush rule. + */ + if (force >= 0) { + if (force >= map->max_devices || + map->device_parents[force] == 0) { + /*dprintk("CRUSH: forcefed device dne\n");*/ + rc = -1; /* force fed device dne */ + goto out; + } + if (!is_out(map, weight, force, x)) { + while (1) { + force_context[++force_pos] = force; + if (force >= 0) + force = map->device_parents[force]; + else + force = map->bucket_parents[-1-force]; + if (force == 0) + break; + } + } + } + + for (step = 0; step < rule->len; step++) { + firstn = 0; + switch (rule->steps[step].op) { + case CRUSH_RULE_TAKE: + w[0] = rule->steps[step].arg1; + if (force_pos >= 0) { + BUG_ON(force_context[force_pos] != w[0]); + force_pos--; + } + wsize = 1; + break; + + case CRUSH_RULE_CHOOSE_LEAF_FIRSTN: + case CRUSH_RULE_CHOOSE_FIRSTN: + firstn = 1; + case CRUSH_RULE_CHOOSE_LEAF_INDEP: + case CRUSH_RULE_CHOOSE_INDEP: + BUG_ON(wsize == 0); + + recurse_to_leaf = + rule->steps[step].op == + CRUSH_RULE_CHOOSE_LEAF_FIRSTN || + rule->steps[step].op == + CRUSH_RULE_CHOOSE_LEAF_INDEP; + + /* reset output */ + osize = 0; + + for (i = 0; i < wsize; i++) { + /* + * see CRUSH_N, CRUSH_N_MINUS macros. + * basically, numrep <= 0 means relative to + * the provided result_max + */ + numrep = rule->steps[step].arg1; + if (numrep <= 0) { + numrep += result_max; + if (numrep <= 0) + continue; + } + j = 0; + if (osize == 0 && force_pos >= 0) { + /* skip any intermediate types */ + while (force_pos && + force_context[force_pos] < 0 && + rule->steps[step].arg2 != + map->buckets[-1 - + force_context[force_pos]]->type) + force_pos--; + o[osize] = force_context[force_pos]; + if (recurse_to_leaf) + c[osize] = force_context[0]; + j++; + force_pos--; + } + osize += crush_choose(map, + map->buckets[-1-w[i]], + weight, + x, numrep, + rule->steps[step].arg2, + o+osize, j, + firstn, + recurse_to_leaf, c+osize); + } + + if (recurse_to_leaf) + /* copy final _leaf_ values to output set */ + memcpy(o, c, osize*sizeof(*o)); + + /* swap t and w arrays */ + tmp = o; + o = w; + w = tmp; + wsize = osize; + break; + + + case CRUSH_RULE_EMIT: + for (i = 0; i < wsize && result_len < result_max; i++) { + result[result_len] = w[i]; + result_len++; + } + wsize = 0; + break; + + default: + BUG_ON(1); + } + } + rc = result_len; + +out: + return rc; +} + + diff --git a/fs/ceph/crush/mapper.h b/fs/ceph/crush/mapper.h new file mode 100644 index 000000000000..98e90046fd9f --- /dev/null +++ b/fs/ceph/crush/mapper.h @@ -0,0 +1,20 @@ +#ifndef _CRUSH_MAPPER_H +#define _CRUSH_MAPPER_H + +/* + * CRUSH functions for find rules and then mapping an input to an + * output set. + * + * LGPL2 + */ + +#include "crush.h" + +extern int crush_find_rule(struct crush_map *map, int pool, int type, int size); +extern int crush_do_rule(struct crush_map *map, + int ruleno, + int x, int *result, int result_max, + int forcefeed, /* -1 for none */ + __u32 *weights); + +#endif |