Age | Commit message (Expand) | Author |
---|---|---|
2015-08-05 | drm/vmwgfx: Kill a bunch of sparse warnings | Thomas Hellstrom |
2015-08-05 | vmwgfx: Rework device initialization | Thomas Hellstrom |
2014-12-03 | drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset | Thomas Hellstrom |
2014-07-04 | drm/vmwgfx: Fix compat shader namespace | Thomas Hellstrom |
2014-03-28 | drm/vmwgfx: Use a per-device semaphore for reservation protection | Thomas Hellstrom |
2014-02-12 | drm/vmwgfx: Fix a couple of sparse warnings and errors | Thomas Hellstrom |
2014-02-05 | drm/vmwgfx: Reemit context bindings when necessary v2 | Thomas Hellstrom |
2014-02-05 | drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2 | Thomas Hellstrom |
2014-01-21 | drm/vmwgfx: Fix recently introduced sparse / smatch warnings and errors | Thomas Hellstrom |
2014-01-17 | drm/vmwgfx: Persistent tracking of context bindings | Thomas Hellstrom |
2014-01-17 | drm/vmwgfx: Add guest-backed shaders | Thomas Hellstrom |