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some of the fields in struct batadv_neigh_node are strictly
related to the B.A.T.M.A.N. IV algorithm. In order to
make the struct usable by any routing algorithm it has to be
split and made more generic
Signed-off-by: Antonio Quartulli <antonio@open-mesh.com>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
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Create network coding container to announce network coding
capabilities (if enabled).
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <antonio@meshcoding.com>
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batman-adv saves its table of packet handlers as a global state, so handlers
must be set up only once (and setting them up a second time will fail).
The recently-added network coding support tries to set up its handler each time
a new softif is registered, which obviously fails when more that one softif is
used (and in consequence, the softif creation fails).
Fix this by splitting up batadv_nc_init into batadv_nc_init (which is called
only once) and batadv_nc_mesh_init (which is called for each softif); in
addition batadv_nc_free is renamed to batadv_nc_mesh_free to keep naming
consistent.
Signed-off-by: Matthias Schiffer <mschiffer@universe-factory.net>
Signed-off-by: Marek Lindner <mareklindner@neomailbox.ch>
Signed-off-by: Antonio Quartulli <antonio@meshcoding.com>
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The call to batadv_nc_skb_forward() fits better in
batadv_send_skb_to_orig(), as this is where the actual next hop is
looked up.
To let the caller of batadv_send_skb_to_orig() know wether the skb is
transmitted, buffered or failed, the return value is changed from
boolean to int.
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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Instead of casting the result of skb_mac_header() to
"struct ethhdr *" every time, the eth_hdr inline function
can be use to beautify the code and improve its readability.
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
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Reported-by: Sven Eckelmann <sven@narfation.org>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Acked-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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Conflicts:
drivers/net/ethernet/emulex/benet/be_main.c
drivers/net/ethernet/intel/igb/igb_main.c
drivers/net/wireless/brcm80211/brcmsmac/mac80211_if.c
include/net/scm.h
net/batman-adv/routing.c
net/ipv4/tcp_input.c
The e{uid,gid} --> {uid,gid} credentials fix conflicted with the
cleanup in net-next to now pass cred structs around.
The be2net driver had a bug fix in 'net' that overlapped with the VLAN
interface changes by Patrick McHardy in net-next.
An IGB conflict existed because in 'net' the build_skb() support was
reverted, and in 'net-next' there was a comment style fix within that
code.
Several batman-adv conflicts were resolved by making sure that all
calls to batadv_is_my_mac() are changed to have a new bat_priv first
argument.
Eric Dumazet's TS ECR fix in TCP in 'net' conflicted with the F-RTO
rewrite in 'net-next', mostly overlapping changes.
Thanks to Stephen Rothwell and Antonio Quartulli for help with several
of these merge resolutions.
Signed-off-by: David S. Miller <davem@davemloft.net>
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As reported by checkpatch, seq_puts has to be preferred with
respect to seq_printf when the format is a constant string
(no va_args)
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
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Add a htonl() in network_coding.c when reading the sequence number
from received ogm_packet, to avoid wrong byte ordering when comparing
with a host value. This bug was introduced in
3ed7ada3f0bbcd058567bc0a8f9729a73eba7db6 ("batman-adv: network coding -
detect coding nodes and remove these after timeout").
Change the type of coded_packet->coded_len from uint16 to __be16 to
avoid wrong assumptions about endianness in later uses. Introduced in
c3289f3650d34b60296000a629c99f2488f7c3dd ("batman-adv: network coding -
code and transmit packets if possible").
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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When receiving a network coded packet, the decoding buffer is searched
for a packet to use for decoding. The source, destination, and crc32 from
the coded packet is used to identify the wanted packet. The decoded
packet is passed to the usual unicast receiver function, as had it never
been network coded.
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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To be able to decode a network coded packet, a node must already know
one of the two coded packets. This is done by buffering skbs before
transmission and buffering packets sniffed with promiscuous mode from
other hosts.
Packets are kept in a buffer similar to the one with forward-skbs: A
hash table, where each entry, which corresponds to a src-dst pair, has a
linked list packets.
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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Before adding forward-skbs to the coding buffer, the buffer is searched
for a potential coding opportunity. If one is found, the two packets are
network coded and transmitted right away. If not, the forward-skb is
added to the buffer.
Network coded packets are transmitted with information about the two
receivers and the two coded packets. The first receiver is given by the
MAC header, while the second is given in the payload/bat-header. The
second receiver uses promiscuous mode to receive the packet and check
the second destination.
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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Two be able to network code two packets, one packet must be buffered
until the next is available. This is done in a "coding buffer", which is
essentially a hash table with lists of packets. Each entry in the hash
table corresponds to a specific src-dst pair, which has a linked list of
packets that are buffered.
This patch adds skbs to the buffer just before forwarding them. The
buffer is traversed every 10 ms, where timed skbs are removed from the
buffer and transmitted. To allow experiments with the network coding
scheme, the timeout is tunable through a file in debugfs.
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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To use network coding efficiently, a relay must know when neighbor nodes
are likely to have enough information to be able to decode a network
coded packet. This is detected by using OGMs from batman-adv to discover
when one neighbor is in range of another neighbor. The relay check the
TLL to detect when an OGM is forwarded from one neighbor by another
neighbor, and thereby knows that the two neighbors are in range and thus
overhear packets sent by each other.
This information is saved in the orig_node struct to be used when
searching for coding opportunities. Two lists are added to the
orig_node struct: One for neighbors that can hear the orig_node
(outgoing nc_nodes) and one for neighbors that the orig_node can hear
(incoming nc_nodes).
Information about nc_nodes is kept for 10 seconds and is available
through debugfs in batman_adv/nc_nodes to use when debugging network
coding.
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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Network coding exploits the 802.11 shared medium to allow multiple
packets to be sent in a single transmission. In brief, a relay can XOR
two packets, and send the coded packet to two destinations. The
receivers can decode one of the original packets by XOR'ing the coded
packet with the other original packet. This will lead to increased
throughput in topologies where two packets cross one relay.
In a simple topology with three nodes, it takes four transmissions
without network coding to get one packet from Node A to Node B and one
from Node B to Node A:
1. Node A ---- p1 ---> Node R Node B
2. Node A Node R <--- p2 ---- Node B
3. Node A <--- p2 ---- Node R Node B
4. Node A Node R ---- p1 ---> Node B
With network coding, the relay only needs one transmission, which saves
us one slot of valuable airtime:
1. Node A ---- p1 ---> Node R Node B
2. Node A Node R <--- p2 ---- Node B
3. Node A <- p1 x p2 - Node R - p1 x p2 -> Node B
The same principle holds for a topology including five nodes. Here the
packets from Node A and Node B are overheard by Node C and Node D,
respectively. This allows Node R to send a network coded packet to save
one transmission:
Node A Node B
| \ / |
| p1 p2 |
| \ / |
p1 > Node R < p2
| |
| / \ |
| p1 x p2 p1 x p2 |
v / \ v
/ \
Node C < > Node D
More information is available on the open-mesh.org wiki[1].
This patch adds the initial code to support network coding in
batman-adv. It sets up a worker thread to do house keeping and adds a
sysfs file to enable/disable network coding. The feature is disabled by
default, as it requires a wifi-driver with working promiscuous mode, and
also because it adds a small delay at each hop.
[1] http://www.open-mesh.org/projects/batman-adv/wiki/Catwoman
Signed-off-by: Martin Hundebøll <martin@hundeboll.net>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
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