From edd4fc63a33eeeb922503b14e8040a3b028c76a5 Mon Sep 17 00:00:00 2001 From: Rob Clark Date: Sat, 14 Sep 2013 14:01:55 -0400 Subject: drm/msm: rework inactive-work Re-arrange things a bit so that we can get work requested after a bo fence passes, like pageflip, done before retiring bo's. Without any sort of bo cache in userspace, some games can trigger hundred's of transient bo's, which can cause retire to take a long time (5-10ms). Obviously we want a bo cache.. but this cleanup will make things a bit easier for atomic as well and makes things a bit cleaner. Signed-off-by: Rob Clark Acked-by: David Brown --- drivers/gpu/drm/msm/msm_gem.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'drivers/gpu/drm/msm/msm_gem.h') diff --git a/drivers/gpu/drm/msm/msm_gem.h b/drivers/gpu/drm/msm/msm_gem.h index 0676f32e2c6a..f4f23a578d9d 100644 --- a/drivers/gpu/drm/msm/msm_gem.h +++ b/drivers/gpu/drm/msm/msm_gem.h @@ -45,9 +45,6 @@ struct msm_gem_object { */ struct list_head submit_entry; - /* work defered until bo is inactive: */ - struct list_head inactive_work; - struct page **pages; struct sg_table *sgt; void *vaddr; -- cgit v1.2.3