/*
* Copyright (c) 2012-2014, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef __TEGRA_THROUGHPUT_IOCTL_H
#define __TEGRA_THROUGHPUT_IOCTL_H
#include
#define TEGRA_THROUGHPUT_MAGIC 'g'
struct tegra_throughput_target_fps_args {
__u32 target_fps;
} __packed;
#define TEGRA_THROUGHPUT_IOCTL_TARGET_FPS \
_IOW(TEGRA_THROUGHPUT_MAGIC, 1, struct tegra_throughput_target_fps_args)
#define TEGRA_THROUGHPUT_IOCTL_MAXNR \
(_IOC_NR(TEGRA_THROUGHPUT_IOCTL_TARGET_FPS))
#endif /* !defined(__TEGRA_THROUGHPUT_IOCTL_H) */