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|
#ifndef _BCACHE_H
#define _BCACHE_H
/*
* SOME HIGH LEVEL CODE DOCUMENTATION:
*
* Bcache mostly works with cache sets, cache devices, and backing devices.
*
* Support for multiple cache devices hasn't quite been finished off yet, but
* it's about 95% plumbed through. A cache set and its cache devices is sort of
* like a md raid array and its component devices. Most of the code doesn't care
* about individual cache devices, the main abstraction is the cache set.
*
* Multiple cache devices is intended to give us the ability to mirror dirty
* cached data and metadata, without mirroring clean cached data.
*
* Backing devices are different, in that they have a lifetime independent of a
* cache set. When you register a newly formatted backing device it'll come up
* in passthrough mode, and then you can attach and detach a backing device from
* a cache set at runtime - while it's mounted and in use. Detaching implicitly
* invalidates any cached data for that backing device.
*
* A cache set can have multiple (many) backing devices attached to it.
*
* There's also flash only volumes - this is the reason for the distinction
* between struct cached_dev and struct bcache_device. A flash only volume
* works much like a bcache device that has a backing device, except the
* "cached" data is always dirty. The end result is that we get thin
* provisioning with very little additional code.
*
* Flash only volumes work but they're not production ready because the moving
* garbage collector needs more work. More on that later.
*
* BUCKETS/ALLOCATION:
*
* Bcache is primarily designed for caching, which means that in normal
* operation all of our available space will be allocated. Thus, we need an
* efficient way of deleting things from the cache so we can write new things to
* it.
*
* To do this, we first divide the cache device up into buckets. A bucket is the
* unit of allocation; they're typically around 1 mb - anywhere from 128k to 2M+
* works efficiently.
*
* Each bucket has a 16 bit priority, and an 8 bit generation associated with
* it. The gens and priorities for all the buckets are stored contiguously and
* packed on disk (in a linked list of buckets - aside from the superblock, all
* of bcache's metadata is stored in buckets).
*
* The priority is used to implement an LRU. We reset a bucket's priority when
* we allocate it or on cache it, and every so often we decrement the priority
* of each bucket. It could be used to implement something more sophisticated,
* if anyone ever gets around to it.
*
* The generation is used for invalidating buckets. Each pointer also has an 8
* bit generation embedded in it; for a pointer to be considered valid, its gen
* must match the gen of the bucket it points into. Thus, to reuse a bucket all
* we have to do is increment its gen (and write its new gen to disk; we batch
* this up).
*
* Bcache is entirely COW - we never write twice to a bucket, even buckets that
* contain metadata (including btree nodes).
*
* THE BTREE:
*
* Bcache is in large part design around the btree.
*
* At a high level, the btree is just an index of key -> ptr tuples.
*
* Keys represent extents, and thus have a size field. Keys also have a variable
* number of pointers attached to them (potentially zero, which is handy for
* invalidating the cache).
*
* The key itself is an inode:offset pair. The inode number corresponds to a
* backing device or a flash only volume. The offset is the ending offset of the
* extent within the inode - not the starting offset; this makes lookups
* slightly more convenient.
*
* Pointers contain the cache device id, the offset on that device, and an 8 bit
* generation number. More on the gen later.
*
* Index lookups are not fully abstracted - cache lookups in particular are
* still somewhat mixed in with the btree code, but things are headed in that
* direction.
*
* Updates are fairly well abstracted, though. There are two different ways of
* updating the btree; insert and replace.
*
* BTREE_INSERT will just take a list of keys and insert them into the btree -
* overwriting (possibly only partially) any extents they overlap with. This is
* used to update the index after a write.
*
* BTREE_REPLACE is really cmpxchg(); it inserts a key into the btree iff it is
* overwriting a key that matches another given key. This is used for inserting
* data into the cache after a cache miss, and for background writeback, and for
* the moving garbage collector.
*
* There is no "delete" operation; deleting things from the index is
* accomplished by either by invalidating pointers (by incrementing a bucket's
* gen) or by inserting a key with 0 pointers - which will overwrite anything
* previously present at that location in the index.
*
* This means that there are always stale/invalid keys in the btree. They're
* filtered out by the code that iterates through a btree node, and removed when
* a btree node is rewritten.
*
* BTREE NODES:
*
* Our unit of allocation is a bucket, and we we can't arbitrarily allocate and
* free smaller than a bucket - so, that's how big our btree nodes are.
*
* (If buckets are really big we'll only use part of the bucket for a btree node
* - no less than 1/4th - but a bucket still contains no more than a single
* btree node. I'd actually like to change this, but for now we rely on the
* bucket's gen for deleting btree nodes when we rewrite/split a node.)
*
* Anyways, btree nodes are big - big enough to be inefficient with a textbook
* btree implementation.
*
* The way this is solved is that btree nodes are internally log structured; we
* can append new keys to an existing btree node without rewriting it. This
* means each set of keys we write is sorted, but the node is not.
*
* We maintain this log structure in memory - keeping 1Mb of keys sorted would
* be expensive, and we have to distinguish between the keys we have written and
* the keys we haven't. So to do a lookup in a btree node, we have to search
* each sorted set. But we do merge written sets together lazily, so the cost of
* these extra searches is quite low (normally most of the keys in a btree node
* will be in one big set, and then there'll be one or two sets that are much
* smaller).
*
* This log structure makes bcache's btree more of a hybrid between a
* conventional btree and a compacting data structure, with some of the
* advantages of both.
*
* GARBAGE COLLECTION:
*
* We can't just invalidate any bucket - it might contain dirty data or
* metadata. If it once contained dirty data, other writes might overwrite it
* later, leaving no valid pointers into that bucket in the index.
*
* Thus, the primary purpose of garbage collection is to find buckets to reuse.
* It also counts how much valid data it each bucket currently contains, so that
* allocation can reuse buckets sooner when they've been mostly overwritten.
*
* It also does some things that are really internal to the btree
* implementation. If a btree node contains pointers that are stale by more than
* some threshold, it rewrites the btree node to avoid the bucket's generation
* wrapping around. It also merges adjacent btree nodes if they're empty enough.
*
* THE JOURNAL:
*
* Bcache's journal is not necessary for consistency; we always strictly
* order metadata writes so that the btree and everything else is consistent on
* disk in the event of an unclean shutdown, and in fact bcache had writeback
* caching (with recovery from unclean shutdown) before journalling was
* implemented.
*
* Rather, the journal is purely a performance optimization; we can't complete a
* write until we've updated the index on disk, otherwise the cache would be
* inconsistent in the event of an unclean shutdown. This means that without the
* journal, on random write workloads we constantly have to update all the leaf
* nodes in the btree, and those writes will be mostly empty (appending at most
* a few keys each) - highly inefficient in terms of amount of metadata writes,
* and it puts more strain on the various btree resorting/compacting code.
*
* The journal is just a log of keys we've inserted; on startup we just reinsert
* all the keys in the open journal entries. That means that when we're updating
* a node in the btree, we can wait until a 4k block of keys fills up before
* writing them out.
*
* For simplicity, we only journal updates to leaf nodes; updates to parent
* nodes are rare enough (since our leaf nodes are huge) that it wasn't worth
* the complexity to deal with journalling them (in particular, journal replay)
* - updates to non leaf nodes just happen synchronously (see btree_split()).
*/
#define pr_fmt(fmt) "bcache: %s() " fmt "\n", __func__
#include <linux/bcache.h>
#include <linux/bio.h>
#include <linux/kobject.h>
#include <linux/list.h>
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/rwsem.h>
#include <linux/types.h>
#include <linux/workqueue.h>
#include "util.h"
#include "closure.h"
struct bucket {
atomic_t pin;
uint16_t prio;
uint8_t gen;
uint8_t disk_gen;
uint8_t last_gc; /* Most out of date gen in the btree */
uint8_t gc_gen;
uint16_t gc_mark; /* Bitfield used by GC. See below for field */
};
/*
* I'd use bitfields for these, but I don't trust the compiler not to screw me
* as multiple threads touch struct bucket without locking
*/
BITMASK(GC_MARK, struct bucket, gc_mark, 0, 2);
#define GC_MARK_RECLAIMABLE 0
#define GC_MARK_DIRTY 1
#define GC_MARK_METADATA 2
#define GC_SECTORS_USED_SIZE 13
#define MAX_GC_SECTORS_USED (~(~0ULL << GC_SECTORS_USED_SIZE))
BITMASK(GC_SECTORS_USED, struct bucket, gc_mark, 2, GC_SECTORS_USED_SIZE);
BITMASK(GC_MOVE, struct bucket, gc_mark, 15, 1);
#include "journal.h"
#include "stats.h"
struct search;
struct btree;
struct keybuf;
struct keybuf_key {
struct rb_node node;
BKEY_PADDED(key);
void *private;
};
struct keybuf {
struct bkey last_scanned;
spinlock_t lock;
/*
* Beginning and end of range in rb tree - so that we can skip taking
* lock and checking the rb tree when we need to check for overlapping
* keys.
*/
struct bkey start;
struct bkey end;
struct rb_root keys;
#define KEYBUF_NR 500
DECLARE_ARRAY_ALLOCATOR(struct keybuf_key, freelist, KEYBUF_NR);
};
struct bio_split_pool {
struct bio_set *bio_split;
mempool_t *bio_split_hook;
};
struct bio_split_hook {
struct closure cl;
struct bio_split_pool *p;
struct bio *bio;
bio_end_io_t *bi_end_io;
void *bi_private;
};
struct bcache_device {
struct closure cl;
struct kobject kobj;
struct cache_set *c;
unsigned id;
#define BCACHEDEVNAME_SIZE 12
char name[BCACHEDEVNAME_SIZE];
struct gendisk *disk;
unsigned long flags;
#define BCACHE_DEV_CLOSING 0
#define BCACHE_DEV_DETACHING 1
#define BCACHE_DEV_UNLINK_DONE 2
unsigned nr_stripes;
unsigned stripe_size;
atomic_t *stripe_sectors_dirty;
unsigned long *full_dirty_stripes;
unsigned long sectors_dirty_last;
long sectors_dirty_derivative;
mempool_t *unaligned_bvec;
struct bio_set *bio_split;
unsigned data_csum:1;
int (*cache_miss)(struct btree *, struct search *,
struct bio *, unsigned);
int (*ioctl) (struct bcache_device *, fmode_t, unsigned, unsigned long);
struct bio_split_pool bio_split_hook;
};
struct io {
/* Used to track sequential IO so it can be skipped */
struct hlist_node hash;
struct list_head lru;
unsigned long jiffies;
unsigned sequential;
sector_t last;
};
struct cached_dev {
struct list_head list;
struct bcache_device disk;
struct block_device *bdev;
struct cache_sb sb;
struct bio sb_bio;
struct bio_vec sb_bv[1];
struct closure_with_waitlist sb_write;
/* Refcount on the cache set. Always nonzero when we're caching. */
atomic_t count;
struct work_struct detach;
/*
* Device might not be running if it's dirty and the cache set hasn't
* showed up yet.
*/
atomic_t running;
/*
* Writes take a shared lock from start to finish; scanning for dirty
* data to refill the rb tree requires an exclusive lock.
*/
struct rw_semaphore writeback_lock;
/*
* Nonzero, and writeback has a refcount (d->count), iff there is dirty
* data in the cache. Protected by writeback_lock; must have an
* shared lock to set and exclusive lock to clear.
*/
atomic_t has_dirty;
struct bch_ratelimit writeback_rate;
struct delayed_work writeback_rate_update;
/*
* Internal to the writeback code, so read_dirty() can keep track of
* where it's at.
*/
sector_t last_read;
/* Limit number of writeback bios in flight */
struct semaphore in_flight;
struct task_struct *writeback_thread;
struct keybuf writeback_keys;
/* For tracking sequential IO */
#define RECENT_IO_BITS 7
#define RECENT_IO (1 << RECENT_IO_BITS)
struct io io[RECENT_IO];
struct hlist_head io_hash[RECENT_IO + 1];
struct list_head io_lru;
spinlock_t io_lock;
struct cache_accounting accounting;
/* The rest of this all shows up in sysfs */
unsigned sequential_cutoff;
unsigned readahead;
unsigned verify:1;
unsigned bypass_torture_test:1;
unsigned partial_stripes_expensive:1;
unsigned writeback_metadata:1;
unsigned writeback_running:1;
unsigned char writeback_percent;
unsigned writeback_delay;
uint64_t writeback_rate_target;
int64_t writeback_rate_proportional;
int64_t writeback_rate_derivative;
int64_t writeback_rate_change;
unsigned writeback_rate_update_seconds;
unsigned writeback_rate_d_term;
unsigned writeback_rate_p_term_inverse;
};
enum alloc_watermarks {
WATERMARK_PRIO,
WATERMARK_METADATA,
WATERMARK_MOVINGGC,
WATERMARK_NONE,
WATERMARK_MAX
};
struct cache {
struct cache_set *set;
struct cache_sb sb;
struct bio sb_bio;
struct bio_vec sb_bv[1];
struct kobject kobj;
struct block_device *bdev;
unsigned watermark[WATERMARK_MAX];
struct task_struct *alloc_thread;
struct closure prio;
struct prio_set *disk_buckets;
/*
* When allocating new buckets, prio_write() gets first dibs - since we
* may not be allocate at all without writing priorities and gens.
* prio_buckets[] contains the last buckets we wrote priorities to (so
* gc can mark them as metadata), prio_next[] contains the buckets
* allocated for the next prio write.
*/
uint64_t *prio_buckets;
uint64_t *prio_last_buckets;
/*
* free: Buckets that are ready to be used
*
* free_inc: Incoming buckets - these are buckets that currently have
* cached data in them, and we can't reuse them until after we write
* their new gen to disk. After prio_write() finishes writing the new
* gens/prios, they'll be moved to the free list (and possibly discarded
* in the process)
*
* unused: GC found nothing pointing into these buckets (possibly
* because all the data they contained was overwritten), so we only
* need to discard them before they can be moved to the free list.
*/
DECLARE_FIFO(long, free);
DECLARE_FIFO(long, free_inc);
DECLARE_FIFO(long, unused);
size_t fifo_last_bucket;
/* Allocation stuff: */
struct bucket *buckets;
DECLARE_HEAP(struct bucket *, heap);
/*
* max(gen - disk_gen) for all buckets. When it gets too big we have to
* call prio_write() to keep gens from wrapping.
*/
uint8_t need_save_prio;
/*
* If nonzero, we know we aren't going to find any buckets to invalidate
* until a gc finishes - otherwise we could pointlessly burn a ton of
* cpu
*/
unsigned invalidate_needs_gc:1;
bool discard; /* Get rid of? */
struct journal_device journal;
/* The rest of this all shows up in sysfs */
#define IO_ERROR_SHIFT 20
atomic_t io_errors;
atomic_t io_count;
atomic_long_t meta_sectors_written;
atomic_long_t btree_sectors_written;
atomic_long_t sectors_written;
struct bio_split_pool bio_split_hook;
};
struct gc_stat {
size_t nodes;
size_t key_bytes;
size_t nkeys;
uint64_t data; /* sectors */
unsigned in_use; /* percent */
};
/*
* Flag bits, for how the cache set is shutting down, and what phase it's at:
*
* CACHE_SET_UNREGISTERING means we're not just shutting down, we're detaching
* all the backing devices first (their cached data gets invalidated, and they
* won't automatically reattach).
*
* CACHE_SET_STOPPING always gets set first when we're closing down a cache set;
* we'll continue to run normally for awhile with CACHE_SET_STOPPING set (i.e.
* flushing dirty data).
*/
#define CACHE_SET_UNREGISTERING 0
#define CACHE_SET_STOPPING 1
struct cache_set {
struct closure cl;
struct list_head list;
struct kobject kobj;
struct kobject internal;
struct dentry *debug;
struct cache_accounting accounting;
unsigned long flags;
struct cache_sb sb;
struct cache *cache[MAX_CACHES_PER_SET];
struct cache *cache_by_alloc[MAX_CACHES_PER_SET];
int caches_loaded;
struct bcache_device **devices;
struct list_head cached_devs;
uint64_t cached_dev_sectors;
struct closure caching;
struct closure_with_waitlist sb_write;
mempool_t *search;
mempool_t *bio_meta;
struct bio_set *bio_split;
/* For the btree cache */
struct shrinker shrink;
/* For the btree cache and anything allocation related */
struct mutex bucket_lock;
/* log2(bucket_size), in sectors */
unsigned short bucket_bits;
/* log2(block_size), in sectors */
unsigned short block_bits;
/*
* Default number of pages for a new btree node - may be less than a
* full bucket
*/
unsigned btree_pages;
/*
* Lists of struct btrees; lru is the list for structs that have memory
* allocated for actual btree node, freed is for structs that do not.
*
* We never free a struct btree, except on shutdown - we just put it on
* the btree_cache_freed list and reuse it later. This simplifies the
* code, and it doesn't cost us much memory as the memory usage is
* dominated by buffers that hold the actual btree node data and those
* can be freed - and the number of struct btrees allocated is
* effectively bounded.
*
* btree_cache_freeable effectively is a small cache - we use it because
* high order page allocations can be rather expensive, and it's quite
* common to delete and allocate btree nodes in quick succession. It
* should never grow past ~2-3 nodes in practice.
*/
struct list_head btree_cache;
struct list_head btree_cache_freeable;
struct list_head btree_cache_freed;
/* Number of elements in btree_cache + btree_cache_freeable lists */
unsigned bucket_cache_used;
/*
* If we need to allocate memory for a new btree node and that
* allocation fails, we can cannibalize another node in the btree cache
* to satisfy the allocation. However, only one thread can be doing this
* at a time, for obvious reasons - try_harder and try_wait are
* basically a lock for this that we can wait on asynchronously. The
* btree_root() macro releases the lock when it returns.
*/
struct task_struct *try_harder;
wait_queue_head_t try_wait;
uint64_t try_harder_start;
/*
* When we free a btree node, we increment the gen of the bucket the
* node is in - but we can't rewrite the prios and gens until we
* finished whatever it is we were doing, otherwise after a crash the
* btree node would be freed but for say a split, we might not have the
* pointers to the new nodes inserted into the btree yet.
*
* This is a refcount that blocks prio_write() until the new keys are
* written.
*/
atomic_t prio_blocked;
wait_queue_head_t bucket_wait;
/*
* For any bio we don't skip we subtract the number of sectors from
* rescale; when it hits 0 we rescale all the bucket priorities.
*/
atomic_t rescale;
/*
* When we invalidate buckets, we use both the priority and the amount
* of good data to determine which buckets to reuse first - to weight
* those together consistently we keep track of the smallest nonzero
* priority of any bucket.
*/
uint16_t min_prio;
/*
* max(gen - gc_gen) for all buckets. When it gets too big we have to gc
* to keep gens from wrapping around.
*/
uint8_t need_gc;
struct gc_stat gc_stats;
size_t nbuckets;
struct task_struct *gc_thread;
/* Where in the btree gc currently is */
struct bkey gc_done;
/*
* The allocation code needs gc_mark in struct bucket to be correct, but
* it's not while a gc is in progress. Protected by bucket_lock.
*/
int gc_mark_valid;
/* Counts how many sectors bio_insert has added to the cache */
atomic_t sectors_to_gc;
wait_queue_head_t moving_gc_wait;
struct keybuf moving_gc_keys;
/* Number of moving GC bios in flight */
struct semaphore moving_in_flight;
struct btree *root;
#ifdef CONFIG_BCACHE_DEBUG
struct btree *verify_data;
struct mutex verify_lock;
#endif
unsigned nr_uuids;
struct uuid_entry *uuids;
BKEY_PADDED(uuid_bucket);
struct closure_with_waitlist uuid_write;
/*
* A btree node on disk could have too many bsets for an iterator to fit
* on the stack - have to dynamically allocate them
*/
mempool_t *fill_iter;
/*
* btree_sort() is a merge sort and requires temporary space - single
* element mempool
*/
struct mutex sort_lock;
struct bset *sort;
unsigned sort_crit_factor;
/* List of buckets we're currently writing data to */
struct list_head data_buckets;
spinlock_t data_bucket_lock;
struct journal journal;
#define CONGESTED_MAX 1024
unsigned congested_last_us;
atomic_t congested;
/* The rest of this all shows up in sysfs */
unsigned congested_read_threshold_us;
unsigned congested_write_threshold_us;
struct time_stats sort_time;
struct time_stats btree_gc_time;
struct time_stats btree_split_time;
struct time_stats btree_read_time;
struct time_stats try_harder_time;
atomic_long_t cache_read_races;
atomic_long_t writeback_keys_done;
atomic_long_t writeback_keys_failed;
enum {
ON_ERROR_UNREGISTER,
ON_ERROR_PANIC,
} on_error;
unsigned error_limit;
unsigned error_decay;
unsigned short journal_delay_ms;
unsigned verify:1;
unsigned key_merging_disabled:1;
unsigned expensive_debug_checks:1;
unsigned gc_always_rewrite:1;
unsigned shrinker_disabled:1;
unsigned copy_gc_enabled:1;
#define BUCKET_HASH_BITS 12
struct hlist_head bucket_hash[1 << BUCKET_HASH_BITS];
};
struct bbio {
unsigned submit_time_us;
union {
struct bkey key;
uint64_t _pad[3];
/*
* We only need pad = 3 here because we only ever carry around a
* single pointer - i.e. the pointer we're doing io to/from.
*/
};
struct bio bio;
};
static inline unsigned local_clock_us(void)
{
return local_clock() >> 10;
}
#define BTREE_PRIO USHRT_MAX
#define INITIAL_PRIO 32768
#define btree_bytes(c) ((c)->btree_pages * PAGE_SIZE)
#define btree_blocks(b) \
((unsigned) (KEY_SIZE(&b->key) >> (b)->c->block_bits))
#define btree_default_blocks(c) \
((unsigned) ((PAGE_SECTORS * (c)->btree_pages) >> (c)->block_bits))
#define bucket_pages(c) ((c)->sb.bucket_size / PAGE_SECTORS)
#define bucket_bytes(c) ((c)->sb.bucket_size << 9)
#define block_bytes(c) ((c)->sb.block_size << 9)
#define __set_bytes(i, k) (sizeof(*(i)) + (k) * sizeof(uint64_t))
#define set_bytes(i) __set_bytes(i, i->keys)
#define __set_blocks(i, k, c) DIV_ROUND_UP(__set_bytes(i, k), block_bytes(c))
#define set_blocks(i, c) __set_blocks(i, (i)->keys, c)
#define node(i, j) ((struct bkey *) ((i)->d + (j)))
#define end(i) node(i, (i)->keys)
#define index(i, b) \
((size_t) (((void *) i - (void *) (b)->sets[0].data) / \
block_bytes(b->c)))
#define btree_data_space(b) (PAGE_SIZE << (b)->page_order)
#define prios_per_bucket(c) \
((bucket_bytes(c) - sizeof(struct prio_set)) / \
sizeof(struct bucket_disk))
#define prio_buckets(c) \
DIV_ROUND_UP((size_t) (c)->sb.nbuckets, prios_per_bucket(c))
static inline size_t sector_to_bucket(struct cache_set *c, sector_t s)
{
return s >> c->bucket_bits;
}
static inline sector_t bucket_to_sector(struct cache_set *c, size_t b)
{
return ((sector_t) b) << c->bucket_bits;
}
static inline sector_t bucket_remainder(struct cache_set *c, sector_t s)
{
return s & (c->sb.bucket_size - 1);
}
static inline struct cache *PTR_CACHE(struct cache_set *c,
const struct bkey *k,
unsigned ptr)
{
return c->cache[PTR_DEV(k, ptr)];
}
static inline size_t PTR_BUCKET_NR(struct cache_set *c,
const struct bkey *k,
unsigned ptr)
{
return sector_to_bucket(c, PTR_OFFSET(k, ptr));
}
static inline struct bucket *PTR_BUCKET(struct cache_set *c,
const struct bkey *k,
unsigned ptr)
{
return PTR_CACHE(c, k, ptr)->buckets + PTR_BUCKET_NR(c, k, ptr);
}
/* Btree key macros */
static inline void bkey_init(struct bkey *k)
{
*k = ZERO_KEY;
}
/*
* This is used for various on disk data structures - cache_sb, prio_set, bset,
* jset: The checksum is _always_ the first 8 bytes of these structs
*/
#define csum_set(i) \
bch_crc64(((void *) (i)) + sizeof(uint64_t), \
((void *) end(i)) - (((void *) (i)) + sizeof(uint64_t)))
/* Error handling macros */
#define btree_bug(b, ...) \
do { \
if (bch_cache_set_error((b)->c, __VA_ARGS__)) \
dump_stack(); \
} while (0)
#define cache_bug(c, ...) \
do { \
if (bch_cache_set_error(c, __VA_ARGS__)) \
dump_stack(); \
} while (0)
#define btree_bug_on(cond, b, ...) \
do { \
if (cond) \
btree_bug(b, __VA_ARGS__); \
} while (0)
#define cache_bug_on(cond, c, ...) \
do { \
if (cond) \
cache_bug(c, __VA_ARGS__); \
} while (0)
#define cache_set_err_on(cond, c, ...) \
do { \
if (cond) \
bch_cache_set_error(c, __VA_ARGS__); \
} while (0)
/* Looping macros */
#define for_each_cache(ca, cs, iter) \
for (iter = 0; ca = cs->cache[iter], iter < (cs)->sb.nr_in_set; iter++)
#define for_each_bucket(b, ca) \
for (b = (ca)->buckets + (ca)->sb.first_bucket; \
b < (ca)->buckets + (ca)->sb.nbuckets; b++)
static inline void cached_dev_put(struct cached_dev *dc)
{
if (atomic_dec_and_test(&dc->count))
schedule_work(&dc->detach);
}
static inline bool cached_dev_get(struct cached_dev *dc)
{
if (!atomic_inc_not_zero(&dc->count))
return false;
/* Paired with the mb in cached_dev_attach */
smp_mb__after_atomic_inc();
return true;
}
/*
* bucket_gc_gen() returns the difference between the bucket's current gen and
* the oldest gen of any pointer into that bucket in the btree (last_gc).
*
* bucket_disk_gen() returns the difference between the current gen and the gen
* on disk; they're both used to make sure gens don't wrap around.
*/
static inline uint8_t bucket_gc_gen(struct bucket *b)
{
return b->gen - b->last_gc;
}
static inline uint8_t bucket_disk_gen(struct bucket *b)
{
return b->gen - b->disk_gen;
}
#define BUCKET_GC_GEN_MAX 96U
#define BUCKET_DISK_GEN_MAX 64U
#define kobj_attribute_write(n, fn) \
static struct kobj_attribute ksysfs_##n = __ATTR(n, S_IWUSR, NULL, fn)
#define kobj_attribute_rw(n, show, store) \
static struct kobj_attribute ksysfs_##n = \
__ATTR(n, S_IWUSR|S_IRUSR, show, store)
static inline void wake_up_allocators(struct cache_set *c)
{
struct cache *ca;
unsigned i;
for_each_cache(ca, c, i)
wake_up_process(ca->alloc_thread);
}
/* Forward declarations */
void bch_count_io_errors(struct cache *, int, const char *);
void bch_bbio_count_io_errors(struct cache_set *, struct bio *,
int, const char *);
void bch_bbio_endio(struct cache_set *, struct bio *, int, const char *);
void bch_bbio_free(struct bio *, struct cache_set *);
struct bio *bch_bbio_alloc(struct cache_set *);
struct bio *bch_bio_split(struct bio *, int, gfp_t, struct bio_set *);
void bch_generic_make_request(struct bio *, struct bio_split_pool *);
void __bch_submit_bbio(struct bio *, struct cache_set *);
void bch_submit_bbio(struct bio *, struct cache_set *, struct bkey *, unsigned);
uint8_t bch_inc_gen(struct cache *, struct bucket *);
void bch_rescale_priorities(struct cache_set *, int);
bool bch_bucket_add_unused(struct cache *, struct bucket *);
long bch_bucket_alloc(struct cache *, unsigned, bool);
void bch_bucket_free(struct cache_set *, struct bkey *);
int __bch_bucket_alloc_set(struct cache_set *, unsigned,
struct bkey *, int, bool);
int bch_bucket_alloc_set(struct cache_set *, unsigned,
struct bkey *, int, bool);
bool bch_alloc_sectors(struct cache_set *, struct bkey *, unsigned,
unsigned, unsigned, bool);
__printf(2, 3)
bool bch_cache_set_error(struct cache_set *, const char *, ...);
void bch_prio_write(struct cache *);
void bch_write_bdev_super(struct cached_dev *, struct closure *);
extern struct workqueue_struct *bcache_wq;
extern const char * const bch_cache_modes[];
extern struct mutex bch_register_lock;
extern struct list_head bch_cache_sets;
extern struct kobj_type bch_cached_dev_ktype;
extern struct kobj_type bch_flash_dev_ktype;
extern struct kobj_type bch_cache_set_ktype;
extern struct kobj_type bch_cache_set_internal_ktype;
extern struct kobj_type bch_cache_ktype;
void bch_cached_dev_release(struct kobject *);
void bch_flash_dev_release(struct kobject *);
void bch_cache_set_release(struct kobject *);
void bch_cache_release(struct kobject *);
int bch_uuid_write(struct cache_set *);
void bcache_write_super(struct cache_set *);
int bch_flash_dev_create(struct cache_set *c, uint64_t size);
int bch_cached_dev_attach(struct cached_dev *, struct cache_set *);
void bch_cached_dev_detach(struct cached_dev *);
void bch_cached_dev_run(struct cached_dev *);
void bcache_device_stop(struct bcache_device *);
void bch_cache_set_unregister(struct cache_set *);
void bch_cache_set_stop(struct cache_set *);
struct cache_set *bch_cache_set_alloc(struct cache_sb *);
void bch_btree_cache_free(struct cache_set *);
int bch_btree_cache_alloc(struct cache_set *);
void bch_moving_init_cache_set(struct cache_set *);
int bch_open_buckets_alloc(struct cache_set *);
void bch_open_buckets_free(struct cache_set *);
int bch_cache_allocator_start(struct cache *ca);
int bch_cache_allocator_init(struct cache *ca);
void bch_debug_exit(void);
int bch_debug_init(struct kobject *);
void bch_request_exit(void);
int bch_request_init(void);
void bch_btree_exit(void);
int bch_btree_init(void);
#endif /* _BCACHE_H */
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