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/*
* include/linux/throughput_ioctl.h
*
* ioctl declarations for throughput miscdev
*
* Copyright (c) 2012, NVIDIA Corporation.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 2 of the License.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __TEGRA_THROUGHPUT_IOCTL_H
#define __TEGRA_THROUGHPUT_IOCTL_H
#include <linux/ioctl.h>
#define TEGRA_THROUGHPUT_MAGIC 'g'
struct tegra_throughput_target_fps_args {
__u32 target_fps;
};
#define TEGRA_THROUGHPUT_IOCTL_TARGET_FPS \
_IOW(TEGRA_THROUGHPUT_MAGIC, 1, struct tegra_throughput_target_fps_args)
#define TEGRA_THROUGHPUT_IOCTL_MAXNR \
(_IOC_NR(TEGRA_THROUGHPUT_IOCTL_TARGET_FPS))
#endif /* !defined(__TEGRA_THROUGHPUT_IOCTL_H) */
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