summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAkinobu Mita <akinobu.mita@gmail.com>2026-03-11 00:21:26 +0900
committerYury Norov <ynorov@nvidia.com>2026-03-23 13:33:51 -0400
commit6c88ba561cfc2c5f35067519f46310059a9dc39a (patch)
tree8b174aba2f465f139c688485c34b895e3faec617
parenta676643709115816d3ce7e50aa5b5a4af1ee6c45 (diff)
lib/find_bit_benchmark: avoid clearing randomly filled bitmap in test_find_first_bit()
test_find_first_bit() searches for a set bit from the beginning of the test bitmap and clears it repeatedly, eventually clearing the entire bitmap. After test_find_first_bit() is executed, test_find_first_and_bit() and test_find_next_and_bit() are executed without randomly reinitializing the cleared bitmap. In the first phase (testing find_bit() with a random-filled bitmap), test_find_first_bit() only operates on 1/10 of the entire size of the testing bitmap, so this isn't a big problem. However, in the second phase (testing find_bit() with a sparse bitmap), test_find_first_bit() clears the entire test bitmap, so the subsequent test_find_first_and_bit() and test_find_next_and_bit() will not find any set bits. This is probably not the intended benchmark. To fix this issue, test_find_first_bit() operates on a duplicated bitmap and does not clear the original test bitmap. The same is already done in test_find_first_and_bit(). While we're at it, add const qualifiers to the bitmap pointer arguments in the test functions. Signed-off-by: Akinobu Mita <akinobu.mita@gmail.com> Cc: Rasmus Villemoes <linux@rasmusvillemoes.dk> Signed-off-by: Yury Norov <ynorov@nvidia.com>
-rw-r--r--lib/find_bit_benchmark.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/lib/find_bit_benchmark.c b/lib/find_bit_benchmark.c
index 402e160e7186..00d9dc61cd46 100644
--- a/lib/find_bit_benchmark.c
+++ b/lib/find_bit_benchmark.c
@@ -30,18 +30,20 @@ static DECLARE_BITMAP(bitmap, BITMAP_LEN) __initdata;
static DECLARE_BITMAP(bitmap2, BITMAP_LEN) __initdata;
/*
- * This is Schlemiel the Painter's algorithm. It should be called after
- * all other tests for the same bitmap because it sets all bits of bitmap to 1.
+ * This is Schlemiel the Painter's algorithm.
*/
-static int __init test_find_first_bit(void *bitmap, unsigned long len)
+static int __init test_find_first_bit(const void *bitmap, unsigned long len)
{
+ static DECLARE_BITMAP(cp, BITMAP_LEN) __initdata;
unsigned long i, cnt;
ktime_t time;
+ bitmap_copy(cp, bitmap, BITMAP_LEN);
+
time = ktime_get();
for (cnt = i = 0; i < len; cnt++) {
- i = find_first_bit(bitmap, len);
- __clear_bit(i, bitmap);
+ i = find_first_bit(cp, len);
+ __clear_bit(i, cp);
}
time = ktime_get() - time;
pr_err("find_first_bit: %18llu ns, %6ld iterations\n", time, cnt);
@@ -49,7 +51,8 @@ static int __init test_find_first_bit(void *bitmap, unsigned long len)
return 0;
}
-static int __init test_find_first_and_bit(void *bitmap, const void *bitmap2, unsigned long len)
+static int __init test_find_first_and_bit(const void *bitmap, const void *bitmap2,
+ unsigned long len)
{
static DECLARE_BITMAP(cp, BITMAP_LEN) __initdata;
unsigned long i, cnt;