diff options
author | Maíra Canal <mcanal@igalia.com> | 2025-08-26 11:18:58 -0300 |
---|---|---|
committer | Maíra Canal <mcanal@igalia.com> | 2025-08-29 10:28:10 -0300 |
commit | e5e3d7bff7645d2577c56ccc8b110b9b6978aa08 (patch) | |
tree | 3bebd654231d45277f747d5570374b0e3ff53ab3 | |
parent | f4028ef65dc4fe9010bcc017597fe0fea6479097 (diff) |
drm/v3d: Store a pointer to `struct v3d_file_priv` inside each job
Instead of storing a pointer to the DRM file data, store a pointer
directly to the private V3D file struct. No functional change, this
commit only avoids multiple levels of pointer indirection and makes
the code more straightforward.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-1-979efc43e490@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 4 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 10 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_submit.c | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 82d84a96235f..951a302336ce 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -327,9 +327,9 @@ struct v3d_job { struct v3d_perfmon *perfmon; /* File descriptor of the process that submitted the job that could be used - * for collecting stats by process of GPU usage. + * to collect per-process information about the GPU. */ - struct drm_file *file; + struct v3d_file_priv *file_priv; /* Callback for the freeing of the job on refcount going to 0. */ void (*free)(struct kref *ref); diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index f9d9a198d718..1846030c5f3a 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -139,7 +139,7 @@ static void v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) { struct v3d_dev *v3d = job->v3d; - struct v3d_file_priv *file = job->file->driver_priv; + struct v3d_file_priv *file = job->file_priv; struct v3d_stats *global_stats = &v3d->queue[queue].stats; struct v3d_stats *local_stats = &file->stats[queue]; u64 now = local_clock(); @@ -197,7 +197,7 @@ void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) { struct v3d_dev *v3d = job->v3d; - struct v3d_file_priv *file = job->file->driver_priv; + struct v3d_file_priv *file = job->file_priv; struct v3d_stats *global_stats = &v3d->queue[queue].stats; u64 now = local_clock(); unsigned long flags; @@ -574,7 +574,7 @@ static void v3d_reset_performance_queries(struct v3d_cpu_job *job) { struct v3d_performance_query_info *performance_query = &job->performance_query; - struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; + struct v3d_file_priv *v3d_priv = job->base.file_priv; struct v3d_dev *v3d = job->base.v3d; struct v3d_perfmon *perfmon; @@ -604,7 +604,7 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, { struct v3d_performance_query_info *performance_query = &job->performance_query; - struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; + struct v3d_file_priv *v3d_priv = job->base.file_priv; struct v3d_performance_query *perf_query = &performance_query->queries[query]; struct v3d_dev *v3d = job->base.v3d; @@ -722,7 +722,7 @@ static enum drm_gpu_sched_stat v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) { struct v3d_job *job = to_v3d_job(sched_job); - struct v3d_file_priv *v3d_priv = job->file->driver_priv; + struct v3d_file_priv *v3d_priv = job->file_priv; enum v3d_queue q; mutex_lock(&v3d->reset_lock); diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c index 5171ffe9012d..f3652e90683c 100644 --- a/drivers/gpu/drm/v3d/v3d_submit.c +++ b/drivers/gpu/drm/v3d/v3d_submit.c @@ -166,7 +166,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, job->v3d = v3d; job->free = free; - job->file = file_priv; + job->file_priv = v3d_priv; ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 1, v3d_priv, file_priv->client_id); |