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authorMaíra Canal <mcanal@igalia.com>2026-03-30 14:51:44 -0300
committerMaíra Canal <mcanal@igalia.com>2026-04-02 07:53:22 -0300
commitf4dfd6847b3e5d24e336bca6057485116d17aea4 (patch)
tree0c86e6383b1bb52880bfb3c9d91494ac9013a2ed
parentaaefbdde9abdc43699e110679c0e10972a5e1c59 (diff)
drm/vc4: Fix memory leak of BO array in hang state
The hang state's BO array is allocated separately with kzalloc() in vc4_save_hang_state() but never freed in vc4_free_hang_state(). Add the missing kfree() for the BO array before freeing the hang state struct. Fixes: 214613656b51 ("drm/vc4: Add an interface for capturing the GPU state after a hang.") Reviewed-by: Melissa Wen <mwen@igalia.com> Link: https://patch.msgid.link/20260330-vc4-misc-fixes-v1-2-92defc940a29@igalia.com Signed-off-by: Maíra Canal <mcanal@igalia.com>
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index ad8cbd727b80..a64d5a962452 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -62,6 +62,7 @@ vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
for (i = 0; i < state->user_state.bo_count; i++)
drm_gem_object_put(state->bo[i]);
+ kfree(state->bo);
kfree(state);
}