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authorJoe Thornber <ejt@redhat.com>2014-11-10 15:03:24 +0000
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2014-11-21 09:22:53 -0800
commitfe30b804a20bbc3218193f0d528e9749332fb06a (patch)
tree29f4dbc11c32ccdfb5d9b0dc3a46e5cf07351b92 /include/linux
parent9d0c27027cba7de2e42695d7bd29fa42666dac63 (diff)
dm btree: fix a recursion depth bug in btree walking code
commit 9b460d3699324d570a4d4161c3741431887f102f upstream. The walk code was using a 'ro_spine' to hold it's locked btree nodes. But this data structure is designed for the rolling lock scheme, and as such automatically unlocks blocks that are two steps up the call chain. This is not suitable for the simple recursive walk algorithm, which retraces its steps. This code is only used by the persistent array code, which in turn is only used by dm-cache. In order to trigger it you need to have a mapping tree that is more than 2 levels deep; which equates to 8-16 million cache blocks. For instance a 4T ssd with a very small block size of 32k only just triggers this bug. The fix just places the locked blocks on the stack, and stops using the ro_spine altogether. Signed-off-by: Joe Thornber <ejt@redhat.com> Signed-off-by: Mike Snitzer <snitzer@redhat.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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