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| author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2013-07-25 09:41:59 +0200 |
|---|---|---|
| committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2013-07-25 15:18:41 +0200 |
| commit | cb54b53adae70701bdd77d848cea4b9b39b61cf9 (patch) | |
| tree | b9da2ccaf8b2207fd4e9f7ca1905a4500e011731 /include/uapi/linux/input.h | |
| parent | d861e3387650296f1fca2a4dd0dcd380c8fdddad (diff) | |
| parent | 549f3a1218ba18fcde11ef0e22b07e6365645788 (diff) | |
Merge commit 'Merge branch 'drm-fixes' of git://people.freedesktop.org/~airlied/linux'
This backmerges Linus' merge commit of the latest drm-fixes pull:
commit 549f3a1218ba18fcde11ef0e22b07e6365645788
Merge: 42577ca 058ca4a
Author: Linus Torvalds <torvalds@linux-foundation.org>
Date: Tue Jul 23 15:47:08 2013 -0700
Merge branch 'drm-fixes' of git://people.freedesktop.org/~airlied/linux
We've accrued a few too many conflicts, but the real reason is that I
want to merge the 100% solution for Haswell concurrent registers
writes into drm-intel-next. But that depends upon the 90% bandaid
merged into -fixes:
commit a7cd1b8fea2f341b626b255d9898a5ca5fabbf0a
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Fri Jul 19 20:36:51 2013 +0100
drm/i915: Serialize almost all register access
Also, we can roll up on accrued conflicts.
Usually I'd backmerge a tagged -rc, but I want to get this done before
heading off to vacations next week ;-)
Conflicts:
drivers/gpu/drm/i915/i915_dma.c
drivers/gpu/drm/i915/i915_gem.c
v2: For added hilarity we have a init sequence conflict around the
gt_lock, so need to move that one, too. Spotted by Jani Nikula.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'include/uapi/linux/input.h')
| -rw-r--r-- | include/uapi/linux/input.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h index 4649ee35b605..d584047b072b 100644 --- a/include/uapi/linux/input.h +++ b/include/uapi/linux/input.h @@ -506,11 +506,15 @@ struct input_keymap_entry { #define BTN_DEAD 0x12f #define BTN_GAMEPAD 0x130 -#define BTN_A 0x130 -#define BTN_B 0x131 +#define BTN_SOUTH 0x130 +#define BTN_A BTN_SOUTH +#define BTN_EAST 0x131 +#define BTN_B BTN_EAST #define BTN_C 0x132 -#define BTN_X 0x133 -#define BTN_Y 0x134 +#define BTN_NORTH 0x133 +#define BTN_X BTN_NORTH +#define BTN_WEST 0x134 +#define BTN_Y BTN_WEST #define BTN_Z 0x135 #define BTN_TL 0x136 #define BTN_TR 0x137 @@ -707,6 +711,11 @@ struct input_keymap_entry { #define KEY_ATTENDANT_TOGGLE 0x21d /* Attendant call on or off */ #define KEY_LIGHTS_TOGGLE 0x21e /* Reading light on or off */ +#define BTN_DPAD_UP 0x220 +#define BTN_DPAD_DOWN 0x221 +#define BTN_DPAD_LEFT 0x222 +#define BTN_DPAD_RIGHT 0x223 + #define BTN_TRIGGER_HAPPY 0x2c0 #define BTN_TRIGGER_HAPPY1 0x2c0 #define BTN_TRIGGER_HAPPY2 0x2c1 |
