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authorJason Gunthorpe <jgg@nvidia.com>2021-12-14 20:18:48 -0400
committerJason Gunthorpe <jgg@nvidia.com>2021-12-14 20:18:48 -0400
commit4922f0920966c28d674b03479cdcb7f3939bfbbd (patch)
tree6a8b3972ff853fc0addcfab662d33354124f7fdb /include/uapi/linux/resource.h
parent20679094a0161c94faf77e373fa3f7428a8e14bd (diff)
parent2585cf9dfaaddf00b069673f27bb3f8530e2039c (diff)
Merge tag 'v5.16-rc5' into rdma.git for-next
Required due to dependencies in following patches. Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Diffstat (limited to 'include/uapi/linux/resource.h')
-rw-r--r--include/uapi/linux/resource.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/include/uapi/linux/resource.h b/include/uapi/linux/resource.h
index 74ef57b38f9f..ac5d6a3031db 100644
--- a/include/uapi/linux/resource.h
+++ b/include/uapi/linux/resource.h
@@ -66,10 +66,17 @@ struct rlimit64 {
#define _STK_LIM (8*1024*1024)
/*
- * GPG2 wants 64kB of mlocked memory, to make sure pass phrases
- * and other sensitive information are never written to disk.
+ * Limit the amount of locked memory by some sane default:
+ * root can always increase this limit if needed.
+ *
+ * The main use-cases are (1) preventing sensitive memory
+ * from being swapped; (2) real-time operations; (3) via
+ * IOURING_REGISTER_BUFFERS.
+ *
+ * The first two don't need much. The latter will take as
+ * much as it can get. 8MB is a reasonably sane default.
*/
-#define MLOCK_LIMIT ((PAGE_SIZE > 64*1024) ? PAGE_SIZE : 64*1024)
+#define MLOCK_LIMIT (8*1024*1024)
/*
* Due to binary compatibility, the actual resource numbers