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authorMelissa Wen <mwen@igalia.com>2026-01-22 12:20:29 -0300
committerAlex Deucher <alexander.deucher@amd.com>2026-02-03 17:21:43 -0500
commit8f959d37c1f2efec6dac55915ee82302e98101fb (patch)
tree6ad934c07c68c34a2d69ad8d8ad856e288266451 /include/uapi
parent243b467dea1735fed904c2e54d248a46fa417a2d (diff)
drm/amd/display: fix wrong color value mapping on MCM shaper LUT
Some shimmer/colorful points appears when using the steamOS color pipeline for HDR on gaming with DCN32. These points look like black values being wrongly mapped to red/blue/green values. It was caused because the number of hw points in regular LUTs and in a shaper LUT was treated as the same. DCN3+ regular LUTs have 257 bases and implicit deltas (i.e. HW calculates them), but shaper LUT is a special case: it has 256 bases and 256 deltas, as in DCN1-2 regular LUTs, and outputs 14-bit values. Fix that by setting by decreasing in 1 the number of HW points computed in the LUT segmentation so that shaper LUT (i.e. fixpoint == true) keeps the same DCN10 CM logic and regular LUTs go with `hw_points + 1`. CC: Krunoslav Kovac <Krunoslav.Kovac@amd.com> Fixes: 4d5fd3d08ea9 ("drm/amd/display: PQ tail accuracy") Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Alex Hung <alex.hung@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> (cherry picked from commit 5006505b19a2119e71c008044d59f6d753c858b9)
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