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authorCosmin Ratiu <cratiu@nvidia.com>2025-12-09 14:56:17 +0200
committerPaolo Abeni <pabeni@redhat.com>2025-12-18 13:39:30 +0100
commit4198a14c8c6252fd1191afaa742dd515dcaf3487 (patch)
tree7001bbd643a919f66bc25431d35c5421a077af59 /lib/mpi/mpi-inline.c
parentc8591decd9dbf395cb8ae398e70b0438fdd24aee (diff)
net/mlx5e: Don't include PSP in the hard MTU calculations
Commit [1] added the 40 bytes required by the PSP header+trailer and the UDP header to MLX5E_ETH_HARD_MTU, which limits the device-wide max software MTU that could be set. This is not okay, because most packets are not PSP packets and it doesn't make sense to always reserve space for headers which won't get added in most cases. As it turns out, for TCP connections, PSP overhead is already taken into account in the TCP MSS calculations via inet_csk(sk)->icsk_ext_hdr_len. This was added in commit [2]. This means that the extra space reserved in the hard MTU for mlx5 ends up unused and wasted. Remove the unnecessary 40 byte reservation from hard MTU. [1] commit e5a1861a298e ("net/mlx5e: Implement PSP Tx data path") [2] commit e97269257fe4 ("net: psp: update the TCP MSS to reflect PSP packet overhead") Fixes: e5a1861a298e ("net/mlx5e: Implement PSP Tx data path") Signed-off-by: Cosmin Ratiu <cratiu@nvidia.com> Reviewed-by: Shahar Shitrit <shshitrit@nvidia.com> Signed-off-by: Tariq Toukan <tariqt@nvidia.com> Link: https://patch.msgid.link/1765284977-1363052-10-git-send-email-tariqt@nvidia.com Signed-off-by: Paolo Abeni <pabeni@redhat.com>
Diffstat (limited to 'lib/mpi/mpi-inline.c')
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