diff options
Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h')
| -rw-r--r-- | drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h index bb276c0ad06d..d083d7aab75c 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h @@ -173,7 +173,7 @@ struct amdgpu_bo_vm; #define AMDGPU_VA_RESERVED_SEQ64_SIZE (2ULL << 20) #define AMDGPU_VA_RESERVED_SEQ64_START(adev) (AMDGPU_VA_RESERVED_CSA_START(adev) \ - AMDGPU_VA_RESERVED_SEQ64_SIZE) -#define AMDGPU_VA_RESERVED_TRAP_SIZE (2ULL << 12) +#define AMDGPU_VA_RESERVED_TRAP_SIZE (1ULL << 16) #define AMDGPU_VA_RESERVED_TRAP_START(adev) (AMDGPU_VA_RESERVED_SEQ64_START(adev) \ - AMDGPU_VA_RESERVED_TRAP_SIZE) #define AMDGPU_VA_RESERVED_BOTTOM (1ULL << 16) @@ -515,7 +515,7 @@ int amdgpu_vm_validate(struct amdgpu_device *adev, struct amdgpu_vm *vm, struct ww_acquire_ctx *ticket, int (*callback)(void *p, struct amdgpu_bo *bo), void *param); -int amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job, bool need_pipe_sync); +void amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job, bool need_pipe_sync); int amdgpu_vm_update_pdes(struct amdgpu_device *adev, struct amdgpu_vm *vm, bool immediate); int amdgpu_vm_clear_freed(struct amdgpu_device *adev, @@ -592,6 +592,9 @@ bool amdgpu_vm_handle_fault(struct amdgpu_device *adev, u32 pasid, u32 vmid, u32 node_id, uint64_t addr, uint64_t ts, bool write_fault); +struct amdgpu_vm *amdgpu_vm_lock_by_pasid(struct amdgpu_device *adev, + struct amdgpu_bo **root, u32 pasid); + void amdgpu_vm_set_task_info(struct amdgpu_vm *vm); void amdgpu_vm_move_to_lru_tail(struct amdgpu_device *adev, @@ -641,7 +644,7 @@ static inline uint64_t amdgpu_vm_tlb_seq(struct amdgpu_vm *vm) * sure that the dma_fence structure isn't freed up. */ rcu_read_lock(); - lock = vm->last_tlb_flush->lock; + lock = dma_fence_spinlock(vm->last_tlb_flush); rcu_read_unlock(); spin_lock_irqsave(lock, flags); |
