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path: root/drivers/gpu/drm/v3d/v3d_drv.h
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h22
1 files changed, 8 insertions, 14 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index 82d84a96235f..0317f3d7452a 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -58,6 +58,10 @@ struct v3d_queue_state {
/* Stores the GPU stats for this queue in the global context. */
struct v3d_stats stats;
+
+ /* Currently active job for this queue */
+ struct v3d_job *active_job;
+ spinlock_t queue_lock;
};
/* Performance monitor object. The perform lifetime is controlled by userspace
@@ -159,18 +163,8 @@ struct v3d_dev {
struct work_struct overflow_mem_work;
- struct v3d_bin_job *bin_job;
- struct v3d_render_job *render_job;
- struct v3d_tfu_job *tfu_job;
- struct v3d_csd_job *csd_job;
-
struct v3d_queue_state queue[V3D_MAX_QUEUES];
- /* Spinlock used to synchronize the overflow memory
- * management against bin job submission.
- */
- spinlock_t job_lock;
-
/* Used to track the active perfmon if any. */
struct v3d_perfmon *active_perfmon;
@@ -327,9 +321,9 @@ struct v3d_job {
struct v3d_perfmon *perfmon;
/* File descriptor of the process that submitted the job that could be used
- * for collecting stats by process of GPU usage.
+ * to collect per-process information about the GPU.
*/
- struct drm_file *file;
+ struct v3d_file_priv *file_priv;
/* Callback for the freeing of the job on refcount going to 0. */
void (*free)(struct kref *ref);
@@ -570,7 +564,7 @@ void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
/* v3d_fence.c */
extern const struct dma_fence_ops v3d_fence_ops;
-struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
+struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q);
/* v3d_gem.c */
int v3d_gem_init(struct drm_device *dev);
@@ -614,7 +608,7 @@ void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
unsigned int count);
void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
unsigned int count);
-void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue);
+void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q);
int v3d_sched_init(struct v3d_dev *v3d);
void v3d_sched_fini(struct v3d_dev *v3d);