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path: root/drivers/gpu/drm/panthor/panthor_trace.h
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2026-01-22drm/panthor: Add gpu_job_irq tracepointNicolas Frattaroli
Mali's CSF firmware triggers the job IRQ whenever there's new firmware events for processing. While this can be a global event (BIT(31) of the status register), it's usually an event relating to a command stream group (the other bit indices). Panthor throws these events onto a workqueue for processing outside the IRQ handler. It's therefore useful to have an instrumented tracepoint that goes beyond the generic IRQ tracepoint for this specific case, as it can be augmented with additional data, namely the events bit mask. This can then be used to debug problems relating to GPU jobs events not being processed quickly enough. The duration_ns field can be used to work backwards from when the tracepoint fires (at the end of the IRQ handler) to figure out when the interrupt itself landed, providing not just information on how long the work queueing took, but also when the actual interrupt itself arrived. With this information in hand, the IRQ handler itself being slow can be excluded as a possible source of problems, and attention can be directed to the workqueue processing instead. Signed-off-by: Nicolas Frattaroli <nicolas.frattaroli@collabora.com> Reviewed-by: Steven Price <steven.price@arm.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Link: https://patch.msgid.link/20260116-panthor-tracepoints-v10-4-d925986e3d1b@collabora.com Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
2026-01-22drm/panthor: Add tracepoint for hardware utilisation changesNicolas Frattaroli
Mali GPUs have three registers that indicate which parts of the hardware are powered at any moment. These take the form of bitmaps. In the case of SHADER_READY for example, a high bit indicates that the shader core corresponding to that bit index is powered on. These bitmaps aren't solely contiguous bits, as it's common to have holes in the sequence of shader core indices, and the actual set of which cores are present is defined by the "shader present" register. When the GPU finishes a power state transition, it fires a GPU_IRQ_POWER_CHANGED_ALL interrupt. After such an interrupt is received, the _READY registers will contain new interesting data. During power transitions, the GPU_IRQ_POWER_CHANGED interrupt will fire, and the registers will likewise contain potentially changed data. This is not to be confused with the PWR_IRQ_POWER_CHANGED_ALL interrupt, which is something related to Mali v14+'s power control logic. The _READY registers and corresponding interrupts are already available in v9 and onwards. Expose the data as a tracepoint to userspace. This allows users to debug various scenarios and gather interesting information, such as: knowing how much hardware is lit up at any given time, correlating graphics corruption with a specific powered shader core, measuring when hardware is allowed to go to a powered off state again, and so on. The registration/unregistration functions for the tracepoint go through a wrapper in panthor_hw.c, so that v14+ can implement the same tracepoint by adding its hardware specific IRQ on/off callbacks to the panthor_hw.ops member. Signed-off-by: Nicolas Frattaroli <nicolas.frattaroli@collabora.com> Reviewed-by: Steven Price <steven.price@arm.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Link: https://patch.msgid.link/20260116-panthor-tracepoints-v10-3-d925986e3d1b@collabora.com Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>